#include "menu.hpp"
#include "mainloop.hpp"
-#include "video/screen.hpp"
#include "video/drawing_context.hpp"
#include "gettext.hpp"
#include "math/vector.hpp"
#include "main.hpp"
#include "resources.hpp"
+#include "timer.hpp"
#include "control/joystickkeyboardcontroller.hpp"
-static const int MENU_REPEAT_INITIAL = 400;
-static const int MENU_REPEAT_RATE = 200;
-static const int FLICK_CURSOR_TIME = 500;
+static const float MENU_REPEAT_INITIAL = 0.4;
+static const float MENU_REPEAT_RATE = 0.2;
+static const float FLICK_CURSOR_TIME = 0.5;
extern SDL_Surface* screen;
dialog->add_entry(true, _("Yes"));
dialog->add_entry(false, _("No"));
dialog->add_hl();
-
+
Menu::set_current(dialog);
DrawingContext context;
last_menus.push_back(current_);
current_ = pmenu;
- current_->effect_ticks = SDL_GetTicks();
+ current_->effect_time = real_time;
}
void
{
if (last_menus.size() >= 1) {
current_ = last_menus.back();
- current_->effect_ticks = SDL_GetTicks();
+ current_->effect_time = real_time;
last_menus.pop_back();
} else {
current_ = 0;
last_menus.clear();
if (menu)
- menu->effect_ticks = SDL_GetTicks();
+ menu->effect_time = real_time;
current_ = menu;
// just to be sure...
if(!active_item) {
input_flickering = true;
} else {
- input_flickering = (SDL_GetTicks() / FLICK_CURSOR_TIME) % 2;
+ input_flickering = ((int) (real_time / FLICK_CURSOR_TIME)) % 2;
}
char str[1024];
if(input_flickering)
- sprintf(str,"%s ",input.c_str());
+ snprintf(str, sizeof(str), "%s ",input.c_str());
else
- sprintf(str,"%s_",input.c_str());
+ snprintf(str, sizeof(str), "%s_",input.c_str());
std::string string = str;
for(std::vector<MenuItem*>::iterator i = items.begin();
i != items.end(); ++i)
delete *i;
+ if(current_ == this)
+ current_ = NULL;
}
Menu::Menu()
* selectable item added
*/
if (active_item == -1
- && item->kind != MN_HL
+ && item->kind != MN_HL
&& item->kind != MN_LABEL
&& item->kind != MN_DEACTIVE) {
active_item = items.size() - 1;
Menu::update()
{
/** check main input controller... */
- Uint32 ticks = SDL_GetTicks();
if(main_controller->pressed(Controller::UP)) {
menuaction = MENU_ACTION_UP;
- menu_repeat_ticks = ticks + MENU_REPEAT_INITIAL;
+ menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(main_controller->hold(Controller::UP) &&
- menu_repeat_ticks != 0 && ticks > menu_repeat_ticks) {
+ if(main_controller->hold(Controller::UP) &&
+ menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_UP;
- menu_repeat_ticks = ticks + MENU_REPEAT_RATE;
- }
+ menu_repeat_time = real_time + MENU_REPEAT_RATE;
+ }
if(main_controller->pressed(Controller::DOWN)) {
menuaction = MENU_ACTION_DOWN;
- menu_repeat_ticks = ticks + MENU_REPEAT_INITIAL;
+ menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(main_controller->hold(Controller::DOWN) &&
- menu_repeat_ticks != 0 && ticks > menu_repeat_ticks) {
+ if(main_controller->hold(Controller::DOWN) &&
+ menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_DOWN;
- menu_repeat_ticks = ticks + MENU_REPEAT_RATE;
+ menu_repeat_time = real_time + MENU_REPEAT_RATE;
}
if(main_controller->pressed(Controller::JUMP)
|| main_controller->pressed(Controller::ACTION)
hit_item = -1;
if(items.size() == 0)
return;
-
+
int last_active_item = active_item;
switch(menuaction) {
case MENU_ACTION_UP:
--active_item;
else
active_item = int(items.size())-1;
- } while ((items[active_item]->kind == MN_HL
+ } while ((items[active_item]->kind == MN_HL
|| items[active_item]->kind == MN_LABEL
|| items[active_item]->kind == MN_DEACTIVE)
&& (active_item != last_active_item));
-
+
break;
-
+
case MENU_ACTION_DOWN:
do {
if(active_item < int(items.size())-1 )
|| items[active_item]->kind == MN_LABEL
|| items[active_item]->kind == MN_DEACTIVE)
&& (active_item != last_active_item));
-
+
break;
-
+
case MENU_ACTION_LEFT:
if(items[active_item]->kind == MN_STRINGSELECT) {
if(items[active_item]->selected > 0)
items[active_item]->selected = items[active_item]->list.size()-1;
}
break;
-
+
case MENU_ACTION_RIGHT:
if(items[active_item]->kind == MN_STRINGSELECT) {
if(items[active_item]->selected+1 < items[active_item]->list.size())
items[active_item]->selected = 0;
}
break;
-
+
case MENU_ACTION_HIT: {
hit_item = active_item;
switch (items[active_item]->kind) {
assert(items[active_item]->target_menu != 0);
Menu::push_current(items[active_item]->target_menu);
break;
-
+
case MN_TOGGLE:
items[active_item]->toggled = !items[active_item]->toggled;
menu_action(items[active_item]);
break;
-
+
case MN_CONTROLFIELD:
menu_action(items[active_item]);
break;
-
+
case MN_ACTION:
menu_action(items[active_item]);
break;
-
+
case MN_TEXTFIELD:
case MN_NUMFIELD:
menuaction = MENU_ACTION_DOWN;
update();
break;
-
+
case MN_BACK:
Menu::pop_current();
break;
}
break;
}
-
+
case MENU_ACTION_REMOVE:
if(items[active_item]->kind == MN_TEXTFIELD
|| items[active_item]->kind == MN_NUMFIELD)
if(!items[active_item]->input.empty())
{
int i = items[active_item]->input.size();
-
+
while(delete_character > 0) /* remove charactes */
{
items[active_item]->input.resize(i-1);
}
}
break;
-
+
case MENU_ACTION_INPUT:
if(items[active_item]->kind == MN_TEXTFIELD
- || (items[active_item]->kind == MN_NUMFIELD
+ || (items[active_item]->kind == MN_NUMFIELD
&& mn_input_char >= '0' && mn_input_char <= '9'))
{
items[active_item]->input.push_back(mn_input_char);
}
break;
-
+
case MENU_ACTION_BACK:
Menu::pop_current();
break;
Menu::draw_item(DrawingContext& context, int index)
{
float menu_height = get_height();
- float menu_width = get_width();
+ float menu_width = get_width();
MenuItem& pitem = *(items[index]);
int effect_offset = 0;
- if(effect_ticks != 0) {
- if(SDL_GetTicks() - effect_ticks > 500) {
- effect_ticks = 0;
+ if(effect_time != 0) {
+ if(real_time - effect_time > 0.5) {
+ effect_time = 0;
} else {
- Uint32 effect_time = (500 - (SDL_GetTicks() - effect_ticks)) / 4;
- effect_offset = (index % 2) ? effect_time : -effect_time;
+ float effect_delta = (0.5 - (real_time - effect_time)) * 250;
+ effect_offset = (int) ((index % 2) ? effect_delta : -effect_delta);
}
}
if(pitem.list.size() > 0) {
list_width = (int) text_font->get_text_width(pitem.list[pitem.selected]);
}
-
+
if (arrange_left)
x_pos += 24 - menu_width/2 + (text_width + input_width + list_width)/2;
label_font->get_text_width(items[i]->input) + 16;
if(items[i]->kind == MN_TOGGLE)
w += 32;
-
+
if(w > menu_width)
menu_width = w;
}
-
+
return menu_width + 24;
}
if(MouseCursor::current()) {
MouseCursor::current()->draw(context);
}
-
+
float menu_height = get_height();
- float menu_width = get_width();
+ float menu_width = get_width();
/* Draw a transparent background */
context.draw_filled_rect(
for(std::vector<MenuItem*>::iterator i = items.begin();
i != items.end(); ++i) {
MenuItem& item = **i;
-
+
if(item.id == id)
return item;
}
for(std::vector<MenuItem*>::const_iterator i = items.begin();
i != items.end(); ++i) {
const MenuItem& item = **i;
-
+
if(item.id == id)
return item;
}
void
Menu::event(const SDL_Event& event)
{
- if(effect_ticks != 0)
+ if(effect_time != 0)
return;
switch(event.type) {
y > pos_y - get_height()/2 &&
y < pos_y + get_height()/2)
{
- int new_active_item
+ int new_active_item
= static_cast<int> ((y - (pos_y - get_height()/2)) / 24);
-
+
/* only change the mouse focus to a selectable item */
if ((items[new_active_item]->kind != MN_HL)
&& (items[new_active_item]->kind != MN_LABEL)
&& (items[new_active_item]->kind != MN_DEACTIVE))
active_item = new_active_item;
-
+
if(MouseCursor::current())
MouseCursor::current()->set_state(MC_LINK);
}