// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <math.h>
-
-#include "control/joystickkeyboardcontroller.hpp"
#include "gui/menu.hpp"
-#include "supertux/main.hpp"
-#include "supertux/mainloop.hpp"
+
+#include <math.h>
+#include <stdexcept>
+
+#include "control/input_manager.hpp"
+#include "gui/menu_item.hpp"
+#include "gui/menu_manager.hpp"
+#include "gui/mousecursor.hpp"
+#include "supertux/colorscheme.hpp"
+#include "supertux/globals.hpp"
#include "supertux/resources.hpp"
+#include "supertux/screen_manager.hpp"
#include "supertux/timer.hpp"
#include "util/gettext.hpp"
#include "video/drawing_context.hpp"
+#include "video/font.hpp"
+#include "video/renderer.hpp"
+#include "video/video_system.hpp"
static const float MENU_REPEAT_INITIAL = 0.4f;
static const float MENU_REPEAT_RATE = 0.1f;
-static const float FLICK_CURSOR_TIME = 0.5f;
-
-extern SDL_Surface* g_screen;
-
-std::vector<Menu*> Menu::last_menus;
-std::list<Menu*> Menu::all_menus;
-Menu* Menu::current_ = 0;
-Menu* Menu::previous = 0;
-
-/* just displays a Yes/No text that can be used to confirm stuff */
-bool confirm_dialog(Surface *background, std::string text)
-{
- //Surface* cap_screen = Surface::CaptureScreen();
- Menu* dialog = new Menu;
- dialog->add_inactive(-1, text);
- dialog->add_hl();
- dialog->add_entry(true, _("Yes"));
- dialog->add_entry(false, _("No"));
- dialog->add_hl();
-
- Menu::set_current(dialog);
-
- DrawingContext context;
-
- // TODO make this a screen and not another mainloop...
- while(true)
- {
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- if(event.type == SDL_QUIT)
- g_main_loop->quit();
- g_main_controller->process_event(event);
- dialog->event(event);
- }
-
- if(background == NULL)
- context.draw_gradient(Color(0.8f, 0.95f, 0.85f), Color(0.8f, 0.8f, 0.8f),
- LAYER_BACKGROUND0);
- else
- context.draw_surface(background, Vector(0,0), LAYER_BACKGROUND0);
-
- dialog->draw(context);
- dialog->update();
-
- switch (dialog->check())
- {
- case true:
- //delete cap_screen;
- Menu::set_current(0);
- delete dialog;
- return true;
- break;
- case false:
- //delete cap_screen;
- Menu::set_current(0);
- delete dialog;
- return false;
- break;
- default:
- break;
- }
-
- mouse_cursor->draw(context);
- context.do_drawing();
- SDL_Delay(25);
- }
-
- return false;
-}
-
-void
-Menu::push_current(Menu* pmenu)
-{
- previous = current_;
-
- if (current_)
- last_menus.push_back(current_);
-
- current_ = pmenu;
- current_->effect_start_time = real_time;
- current_->effect_progress = 0.0f;
-}
-
-void
-Menu::pop_current()
-{
- previous = current_;
-
- if (last_menus.size() >= 1) {
- current_ = last_menus.back();
- current_->effect_start_time = real_time;
- current_->effect_progress = 0.0f;
- last_menus.pop_back();
- } else {
- set_current(NULL);
- }
-}
-
-void
-Menu::set_current(Menu* menu)
-{
- if (current_ && current_->close == true)
- return;
-
- previous = current_;
-
- if (menu) {
- menu->effect_start_time = real_time;
- menu->effect_progress = 0.0f;
- current_ = menu;
- }
- else if (current_) {
- last_menus.clear(); //NULL new menu pointer => close all menus
- current_->effect_start_time = real_time;
- current_->effect_progress = 0.0f;
- current_->close = true;
- }
-
- // just to be sure...
- g_main_controller->reset();
-}
-
-void
-Menu::recalc_pos()
-{
- if (current_)
- current_->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2);
-
- for(std::list<Menu*>::iterator i = all_menus.begin(); i != all_menus.end(); ++i)
- {
- // FIXME: This is of course not quite right, since it ignores any previous set_pos() calls
- (*i)->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2);
- }
-}
-
-MenuItem::MenuItem(MenuItemKind _kind, int _id)
- : kind(_kind) , id(_id)
-{
- toggled = false;
- selected = false;
- target_menu = 0;
-}
-
-void
-MenuItem::change_text(const std::string& text_)
-{
- text = text_;
-}
-
-void
-MenuItem::change_input(const std::string& text_)
-{
- input = text_;
-}
-
-void
-MenuItem::set_help(const std::string& help_text)
-{
- std::string overflow;
- help = normal_font->wrap_to_width(help_text, 600, &overflow);
- while (!overflow.empty())
- {
- help += "\n";
- help += normal_font->wrap_to_width(overflow, 600, &overflow);
- }
-}
-std::string MenuItem::get_input_with_symbol(bool active_item)
+Menu::Menu() :
+ pos(),
+ delete_character(),
+ mn_input_char(),
+ menu_repeat_time(),
+ items(),
+ arrange_left(),
+ active_item()
{
- if(!active_item) {
- input_flickering = true;
- } else {
- input_flickering = ((int) (real_time / FLICK_CURSOR_TIME)) % 2;
- }
-
- char str[1024];
- if(input_flickering)
- snprintf(str, sizeof(str), "%s ",input.c_str());
- else
- snprintf(str, sizeof(str), "%s_",input.c_str());
-
- std::string string = str;
-
- return string;
-}
-
-Menu::~Menu()
-{
- all_menus.remove(this);
-
- for(std::vector<MenuItem*>::iterator i = items.begin();
- i != items.end(); ++i)
- delete *i;
-
- if(current_ == this)
- current_ = NULL;
-
- if (previous == this)
- previous = NULL;
-}
-
-Menu::Menu()
- : close(false)
-{
- all_menus.push_back(this);
-
- hit_item = -1;
- menuaction = MENU_ACTION_NONE;
delete_character = 0;
mn_input_char = '\0';
- pos_x = SCREEN_WIDTH/2;
- pos_y = SCREEN_HEIGHT/2;
+ pos.x = SCREEN_WIDTH/2;
+ pos.y = SCREEN_HEIGHT/2;
arrange_left = 0;
active_item = -1;
+}
- effect_progress = 0.0f;
- effect_start_time = 0.0f;
-
- checkbox.reset(new Surface("images/engine/menu/checkbox-unchecked.png"));
- checkbox_checked.reset(new Surface("images/engine/menu/checkbox-checked.png"));
- back.reset(new Surface("images/engine/menu/arrow-back.png"));
- arrow_left.reset(new Surface("images/engine/menu/arrow-left.png"));
- arrow_right.reset(new Surface("images/engine/menu/arrow-right.png"));
+Menu::~Menu()
+{
}
void
-Menu::set_pos(float x, float y, float rw, float rh)
+Menu::set_center_pos(float x, float y)
{
- pos_x = x + get_width() * rw;
- pos_y = y + get_height() * rh;
+ pos.x = x;
+ pos.y = y;
}
/* Add an item to a menu */
-void
-Menu::additem(MenuItem* item)
+MenuItem*
+Menu::add_item(std::unique_ptr<MenuItem> new_item)
{
- items.push_back(item);
+ items.push_back(std::move(new_item));
+ MenuItem* item = items.back().get();
/* If a new menu is being built, the active item shouldn't be set to
* something that isn't selectable. Set the active_item to the first
if (active_item == -1
&& item->kind != MN_HL
&& item->kind != MN_LABEL
- && item->kind != MN_INACTIVE) {
+ && item->kind != MN_INACTIVE)
+ {
active_item = items.size() - 1;
}
+
+ return item;
}
MenuItem*
Menu::add_hl()
{
- MenuItem* item = new MenuItem(MN_HL);
- additem(item);
- return item;
+ std::unique_ptr<MenuItem> item(new MenuItem(MN_HL));
+ return add_item(std::move(item));
}
MenuItem*
Menu::add_label(const std::string& text)
{
- MenuItem* item = new MenuItem(MN_LABEL);
+ std::unique_ptr<MenuItem> item(new MenuItem(MN_LABEL));
item->text = text;
- additem(item);
- return item;
+ return add_item(std::move(item));
}
MenuItem*
Menu::add_controlfield(int id, const std::string& text,
const std::string& mapping)
{
- MenuItem* item = new MenuItem(MN_CONTROLFIELD, id);
+ std::unique_ptr<MenuItem> item(new MenuItem(MN_CONTROLFIELD, id));
item->change_text(text);
item->change_input(mapping);
- additem(item);
- return item;
+ return add_item(std::move(item));
}
MenuItem*
Menu::add_entry(int id, const std::string& text)
{
- MenuItem* item = new MenuItem(MN_ACTION, id);
+ std::unique_ptr<MenuItem> item(new MenuItem(MN_ACTION, id));
item->text = text;
- additem(item);
- return item;
+ return add_item(std::move(item));
}
MenuItem*
Menu::add_inactive(int id, const std::string& text)
{
- MenuItem* item = new MenuItem(MN_INACTIVE, id);
+ std::unique_ptr<MenuItem> item(new MenuItem(MN_INACTIVE, id));
item->text = text;
- additem(item);
- return item;
+ return add_item(std::move(item));
}
MenuItem*
Menu::add_toggle(int id, const std::string& text, bool toogled)
{
- MenuItem* item = new MenuItem(MN_TOGGLE, id);
+ std::unique_ptr<MenuItem> item(new MenuItem(MN_TOGGLE, id));
item->text = text;
item->toggled = toogled;
- additem(item);
- return item;
+ return add_item(std::move(item));
}
MenuItem*
Menu::add_string_select(int id, const std::string& text)
{
- MenuItem* item = new MenuItem(MN_STRINGSELECT, id);
+ std::unique_ptr<MenuItem> item(new MenuItem(MN_STRINGSELECT, id));
item->text = text;
- additem(item);
- return item;
+ return add_item(std::move(item));
}
MenuItem*
Menu::add_back(const std::string& text)
{
- MenuItem* item = new MenuItem(MN_BACK);
+ std::unique_ptr<MenuItem> item(new MenuItem(MN_BACK));
item->text = text;
- additem(item);
- return item;
+ return add_item(std::move(item));
}
MenuItem*
-Menu::add_submenu(const std::string& text, Menu* submenu, int id)
+Menu::add_submenu(const std::string& text, int submenu)
{
- MenuItem* item = new MenuItem(MN_GOTO, id);
+ std::unique_ptr<MenuItem> item(new MenuItem(MN_GOTO));
item->text = text;
item->target_menu = submenu;
- additem(item);
- return item;
+ return add_item(std::move(item));
}
void
Menu::clear()
{
- for(std::vector<MenuItem*>::iterator i = items.begin();
- i != items.end(); ++i) {
- delete *i;
- }
items.clear();
active_item = -1;
}
-/* Process actions done on the menu */
void
-Menu::update()
+Menu::process_input()
{
int menu_height = (int) get_height();
if (menu_height > SCREEN_HEIGHT)
{ // Scrolling
int scroll_offset = (menu_height - SCREEN_HEIGHT) / 2 + 32;
- pos_y = SCREEN_HEIGHT/2 - scroll_offset * ((float(active_item) / (items.size()-1)) - 0.5f) * 2.0f;
- }
-
- effect_progress = (real_time - effect_start_time) * 6.0f;
-
- if(effect_progress >= 1.0f) {
- effect_progress = 1.0f;
-
- if (close) {
- current_ = 0;
- close = false;
- }
- }
- else if (effect_progress <= 0.0f) {
- effect_progress = 0.0f;
+ pos.y = SCREEN_HEIGHT/2 - scroll_offset * ((float(active_item) / (items.size()-1)) - 0.5f) * 2.0f;
}
+ MenuAction menuaction = MENU_ACTION_NONE;
+ Controller* controller = InputManager::current()->get_controller();
/** check main input controller... */
- if(g_main_controller->pressed(Controller::UP)) {
+ if(controller->pressed(Controller::UP)) {
menuaction = MENU_ACTION_UP;
menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(g_main_controller->hold(Controller::UP) &&
+ if(controller->hold(Controller::UP) &&
menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_UP;
menu_repeat_time = real_time + MENU_REPEAT_RATE;
}
- if(g_main_controller->pressed(Controller::DOWN)) {
+ if(controller->pressed(Controller::DOWN)) {
menuaction = MENU_ACTION_DOWN;
menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(g_main_controller->hold(Controller::DOWN) &&
+ if(controller->hold(Controller::DOWN) &&
menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_DOWN;
menu_repeat_time = real_time + MENU_REPEAT_RATE;
}
- if(g_main_controller->pressed(Controller::LEFT)) {
+ if(controller->pressed(Controller::LEFT)) {
menuaction = MENU_ACTION_LEFT;
menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(g_main_controller->hold(Controller::LEFT) &&
+ if(controller->hold(Controller::LEFT) &&
menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_LEFT;
menu_repeat_time = real_time + MENU_REPEAT_RATE;
}
- if(g_main_controller->pressed(Controller::RIGHT)) {
+ if(controller->pressed(Controller::RIGHT)) {
menuaction = MENU_ACTION_RIGHT;
menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(g_main_controller->hold(Controller::RIGHT) &&
+ if(controller->hold(Controller::RIGHT) &&
menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_RIGHT;
menu_repeat_time = real_time + MENU_REPEAT_RATE;
}
- if(g_main_controller->pressed(Controller::ACTION)
- || g_main_controller->pressed(Controller::MENU_SELECT)) {
+ if(controller->pressed(Controller::ACTION)
+ || controller->pressed(Controller::MENU_SELECT)) {
menuaction = MENU_ACTION_HIT;
}
- if(g_main_controller->pressed(Controller::PAUSE_MENU)) {
+ if(controller->pressed(Controller::ESCAPE) ||
+ controller->pressed(Controller::START) ||
+ controller->pressed(Controller::MENU_BACK)) {
menuaction = MENU_ACTION_BACK;
}
- hit_item = -1;
if(items.size() == 0)
return;
+ // The menu_action() call can pop() the menu from the stack and thus
+ // delete it, so it's important that no further member variables are
+ // accessed after this call
+ process_action(menuaction);
+}
+
+void
+Menu::process_action(MenuAction menuaction)
+{
int last_active_item = active_item;
switch(menuaction) {
case MENU_ACTION_UP:
items[active_item]->selected--;
else
items[active_item]->selected = items[active_item]->list.size()-1;
-
- menu_action(items[active_item]);
+
+ menu_action(items[active_item].get());
}
break;
items[active_item]->selected++;
else
items[active_item]->selected = 0;
-
- menu_action(items[active_item]);
+
+ menu_action(items[active_item].get());
}
break;
case MENU_ACTION_HIT: {
- hit_item = active_item;
switch (items[active_item]->kind) {
case MN_GOTO:
assert(items[active_item]->target_menu != 0);
- Menu::push_current(items[active_item]->target_menu);
+ MenuManager::instance().push_menu(items[active_item]->target_menu);
break;
case MN_TOGGLE:
items[active_item]->toggled = !items[active_item]->toggled;
- menu_action(items[active_item]);
+ menu_action(items[active_item].get());
break;
case MN_CONTROLFIELD:
- menu_action(items[active_item]);
+ menu_action(items[active_item].get());
break;
case MN_ACTION:
- menu_action(items[active_item]);
+ menu_action(items[active_item].get());
break;
case MN_STRINGSELECT:
else
items[active_item]->selected = 0;
- menu_action(items[active_item]);
+ menu_action(items[active_item].get());
break;
case MN_TEXTFIELD:
case MN_NUMFIELD:
menuaction = MENU_ACTION_DOWN;
- update();
+ process_input();
break;
case MN_BACK:
- Menu::pop_current();
- break;
+ MenuManager::instance().pop_menu();
+ return;
+
default:
break;
}
break;
case MENU_ACTION_BACK:
- Menu::pop_current();
- break;
+ MenuManager::instance().pop_menu();
+ return;
case MENU_ACTION_NONE:
break;
}
- menuaction = MENU_ACTION_NONE;
-
- assert(active_item < int(items.size()));
-}
-
-int
-Menu::check()
-{
- if (hit_item != -1) {
- int id = items[hit_item]->id;
- hit_item = -1; //Clear event when checked out.. (we would end up in a loop when we try to leave "fake" submenu like Addons or Contrib)
- return id;
- }
- else
- return -1;
}
void
-Menu::menu_action(MenuItem* )
-{}
-
-void
Menu::draw_item(DrawingContext& context, int index)
{
float menu_height = get_height();
MenuItem& pitem = *(items[index]);
- Color text_color = default_color;
- float x_pos = pos_x;
- float y_pos = pos_y + 24*index - menu_height/2 + 12;
- int shadow_size = 2;
- int text_width = int(normal_font->get_text_width(pitem.text));
- int input_width = int(normal_font->get_text_width(pitem.input) + 10);
+ Color text_color = ColorScheme::Menu::default_color;
+ float x_pos = pos.x;
+ float y_pos = pos.y + 24*index - menu_height/2 + 12;
+ int text_width = int(Resources::normal_font->get_text_width(pitem.text));
+ int input_width = int(Resources::normal_font->get_text_width(pitem.input) + 10);
int list_width = 0;
- float left = pos_x - menu_width/2 + 16;
- float right = pos_x + menu_width/2 - 16;
+ float left = pos.x - menu_width/2 + 16;
+ float right = pos.x + menu_width/2 - 16;
if(pitem.list.size() > 0) {
- list_width = (int) normal_font->get_text_width(pitem.list[pitem.selected]);
+ list_width = (int) Resources::normal_font->get_text_width(pitem.list[pitem.selected]);
}
if (arrange_left)
if(index == active_item)
{
- shadow_size = 3;
- text_color = active_color;
+ text_color = ColorScheme::Menu::active_color;
}
if(active_item == index)
{
float blink = (sinf(real_time * M_PI * 1.0f)/2.0f + 0.5f) * 0.5f + 0.25f;
- context.draw_filled_rect(Rect(Vector(pos_x - menu_width/2 + 10 - 2, y_pos - 12 - 2),
- Vector(pos_x + menu_width/2 - 10 + 2, y_pos + 12 + 2)),
+ context.draw_filled_rect(Rectf(Vector(pos.x - menu_width/2 + 10 - 2, y_pos - 12 - 2),
+ Vector(pos.x + menu_width/2 - 10 + 2, y_pos + 12 + 2)),
Color(1.0f, 1.0f, 1.0f, blink),
14.0f,
LAYER_GUI-10);
- context.draw_filled_rect(Rect(Vector(pos_x - menu_width/2 + 10, y_pos - 12),
- Vector(pos_x + menu_width/2 - 10, y_pos + 12)),
+ context.draw_filled_rect(Rectf(Vector(pos.x - menu_width/2 + 10, y_pos - 12),
+ Vector(pos.x + menu_width/2 - 10, y_pos + 12)),
Color(1.0f, 1.0f, 1.0f, 0.5f),
12.0f,
LAYER_GUI-10);
{
case MN_INACTIVE:
{
- context.draw_text(normal_font, pitem.text,
- Vector(pos_x, y_pos - int(normal_font->get_height()/2)),
- ALIGN_CENTER, LAYER_GUI, inactive_color);
+ context.draw_text(Resources::normal_font, pitem.text,
+ Vector(pos.x, y_pos - int(Resources::normal_font->get_height()/2)),
+ ALIGN_CENTER, LAYER_GUI, ColorScheme::Menu::inactive_color);
break;
}
case MN_HL:
{
// TODO
- float x = pos_x - menu_width/2;
+ float x = pos.x - menu_width/2;
float y = y_pos - 12;
/* Draw a horizontal line with a little 3d effect */
context.draw_filled_rect(Vector(x, y + 6),
}
case MN_LABEL:
{
- context.draw_text(big_font, pitem.text,
- Vector(pos_x, y_pos - int(big_font->get_height()/2)),
- ALIGN_CENTER, LAYER_GUI, label_color);
+ context.draw_text(Resources::big_font, pitem.text,
+ Vector(pos.x, y_pos - int(Resources::big_font->get_height()/2)),
+ ALIGN_CENTER, LAYER_GUI, ColorScheme::Menu::label_color);
break;
}
case MN_TEXTFIELD:
if(pitem.kind == MN_TEXTFIELD || pitem.kind == MN_NUMFIELD)
{
if(active_item == index)
- context.draw_text(normal_font,
+ context.draw_text(Resources::normal_font,
pitem.get_input_with_symbol(true),
- Vector(right, y_pos - int(normal_font->get_height()/2)),
- ALIGN_RIGHT, LAYER_GUI, field_color);
+ Vector(right, y_pos - int(Resources::normal_font->get_height()/2)),
+ ALIGN_RIGHT, LAYER_GUI, ColorScheme::Menu::field_color);
else
- context.draw_text(normal_font,
+ context.draw_text(Resources::normal_font,
pitem.get_input_with_symbol(false),
- Vector(right, y_pos - int(normal_font->get_height()/2)),
- ALIGN_RIGHT, LAYER_GUI, field_color);
+ Vector(right, y_pos - int(Resources::normal_font->get_height()/2)),
+ ALIGN_RIGHT, LAYER_GUI, ColorScheme::Menu::field_color);
}
else
- context.draw_text(normal_font, pitem.input,
- Vector(right, y_pos - int(normal_font->get_height()/2)),
- ALIGN_RIGHT, LAYER_GUI, field_color);
+ context.draw_text(Resources::normal_font, pitem.input,
+ Vector(right, y_pos - int(Resources::normal_font->get_height()/2)),
+ ALIGN_RIGHT, LAYER_GUI, ColorScheme::Menu::field_color);
- context.draw_text(normal_font, pitem.text,
- Vector(left, y_pos - int(normal_font->get_height()/2)),
+ context.draw_text(Resources::normal_font, pitem.text,
+ Vector(left, y_pos - int(Resources::normal_font->get_height()/2)),
ALIGN_LEFT, LAYER_GUI, text_color);
break;
}
case MN_STRINGSELECT:
{
- float roff = arrow_left->get_width();
+ float roff = Resources::arrow_left->get_width();
// Draw left side
- context.draw_text(normal_font, pitem.text,
- Vector(left, y_pos - int(normal_font->get_height()/2)),
+ context.draw_text(Resources::normal_font, pitem.text,
+ Vector(left, y_pos - int(Resources::normal_font->get_height()/2)),
ALIGN_LEFT, LAYER_GUI, text_color);
// Draw right side
- context.draw_surface(arrow_left.get(),
+ context.draw_surface(Resources::arrow_left,
Vector(right - list_width - roff - roff, y_pos - 8),
LAYER_GUI);
- context.draw_surface(arrow_right.get(),
+ context.draw_surface(Resources::arrow_right,
Vector(right - roff, y_pos - 8),
LAYER_GUI);
- context.draw_text(normal_font, pitem.list[pitem.selected],
- Vector(right - roff, y_pos - int(normal_font->get_height()/2)),
+ context.draw_text(Resources::normal_font, pitem.list[pitem.selected],
+ Vector(right - roff, y_pos - int(Resources::normal_font->get_height()/2)),
ALIGN_RIGHT, LAYER_GUI, text_color);
break;
}
case MN_BACK:
{
- context.draw_text(normal_font, pitem.text,
- Vector(pos_x, y_pos - int(normal_font->get_height()/2)),
+ context.draw_text(Resources::Resources::normal_font, pitem.text,
+ Vector(pos.x, y_pos - int(Resources::normal_font->get_height()/2)),
ALIGN_CENTER, LAYER_GUI, text_color);
- context.draw_surface(back.get(),
+ context.draw_surface(Resources::back,
Vector(x_pos + text_width/2 + 16, y_pos - 8),
LAYER_GUI);
break;
case MN_TOGGLE:
{
- context.draw_text(normal_font, pitem.text,
- Vector(pos_x - menu_width/2 + 16, y_pos - (normal_font->get_height()/2)),
+ context.draw_text(Resources::normal_font, pitem.text,
+ Vector(pos.x - menu_width/2 + 16, y_pos - (Resources::normal_font->get_height()/2)),
ALIGN_LEFT, LAYER_GUI, text_color);
if(pitem.toggled)
- context.draw_surface(checkbox_checked.get(),
- Vector(x_pos + (menu_width/2-16) - checkbox->get_width(), y_pos - 8),
+ context.draw_surface(Resources::checkbox_checked,
+ Vector(x_pos + (menu_width/2-16) - Resources::checkbox->get_width(), y_pos - 8),
LAYER_GUI + 1);
else
- context.draw_surface(checkbox.get(),
- Vector(x_pos + (menu_width/2-16) - checkbox->get_width(), y_pos - 8),
+ context.draw_surface(Resources::checkbox,
+ Vector(x_pos + (menu_width/2-16) - Resources::checkbox->get_width(), y_pos - 8),
LAYER_GUI + 1);
break;
}
case MN_ACTION:
- context.draw_text(normal_font, pitem.text,
- Vector(pos_x, y_pos - int(normal_font->get_height()/2)),
+ context.draw_text(Resources::normal_font, pitem.text,
+ Vector(pos.x, y_pos - int(Resources::normal_font->get_height()/2)),
ALIGN_CENTER, LAYER_GUI, text_color);
break;
case MN_GOTO:
- context.draw_text(normal_font, pitem.text,
- Vector(pos_x, y_pos - int(normal_font->get_height()/2)),
+ context.draw_text(Resources::normal_font, pitem.text,
+ Vector(pos.x, y_pos - int(Resources::normal_font->get_height()/2)),
ALIGN_CENTER, LAYER_GUI, text_color);
break;
}
float menu_width = 0;
for(unsigned int i = 0; i < items.size(); ++i)
{
- Font* font = normal_font;
+ FontPtr font = Resources::Resources::normal_font;
if(items[i]->kind == MN_LABEL)
- font = big_font;
+ font = Resources::big_font;
float w = font->get_text_width(items[i]->text) +
- big_font->get_text_width(items[i]->input) + 16;
+ Resources::big_font->get_text_width(items[i]->input) + 16;
if(items[i]->kind == MN_TOGGLE)
w += 32;
+ if (items[i]->kind == MN_STRINGSELECT)
+ w += font->get_text_width(items[i]->list[items[i]->selected]) + 32;
+
if(w > menu_width)
menu_width = w;
return items.size() * 24;
}
-/* Draw the current menu. */
void
-Menu::draw(DrawingContext& context)
+Menu::on_window_resize()
{
- if(MouseCursor::current()) {
- MouseCursor::current()->draw(context);
- }
-
- float menu_width = get_width();
- float menu_height = get_height();
-
- if (effect_progress != 1.0f)
- {
- if (close)
- {
- menu_width = (current_->get_width() * (1.0f - effect_progress));
- menu_height = (current_->get_height() * (1.0f - effect_progress));
- }
- else if (Menu::previous)
- {
- menu_width = (menu_width * effect_progress) + (Menu::previous->get_width() * (1.0f - effect_progress));
- menu_height = (menu_height * effect_progress) + (Menu::previous->get_height() * (1.0f - effect_progress));
- //std::cout << effect_progress << " " << this << " " << last_menus.back() << std::endl;
- }
- else
- {
- menu_width *= effect_progress;
- menu_height *= effect_progress;
- }
- }
-
- /* Draw a transparent background */
- context.draw_filled_rect(Rect(Vector(pos_x - menu_width/2-4, pos_y - menu_height/2 - 10-4),
- Vector(pos_x + menu_width/2+4, pos_y - menu_height/2 + 10 + menu_height+4)),
- Color(0.2f, 0.3f, 0.4f, 0.8f),
- 20.0f,
- LAYER_GUI-10);
-
- context.draw_filled_rect(Rect(Vector(pos_x - menu_width/2, pos_y - menu_height/2 - 10),
- Vector(pos_x + menu_width/2, pos_y - menu_height/2 + 10 + menu_height)),
- Color(0.6f, 0.7f, 0.8f, 0.5f),
- 16.0f,
- LAYER_GUI-10);
+ pos.x = SCREEN_WIDTH / 2;
+ pos.y = SCREEN_HEIGHT / 2;
+}
+void
+Menu::draw(DrawingContext& context)
+{
if (!items[active_item]->help.empty())
{
- int text_width = (int) normal_font->get_text_width(items[active_item]->help);
- int text_height = (int) normal_font->get_text_height(items[active_item]->help);
-
- Rect text_rect(pos_x - text_width/2 - 8,
+ int text_width = (int) Resources::normal_font->get_text_width(items[active_item]->help);
+ int text_height = (int) Resources::normal_font->get_text_height(items[active_item]->help);
+
+ Rectf text_rect(pos.x - text_width/2 - 8,
SCREEN_HEIGHT - 48 - text_height/2 - 4,
- pos_x + text_width/2 + 8,
+ pos.x + text_width/2 + 8,
SCREEN_HEIGHT - 48 + text_height/2 + 4);
-
- context.draw_filled_rect(Rect(text_rect.p1 - Vector(4,4),
- text_rect.p2 + Vector(4,4)),
- Color(0.2f, 0.3f, 0.4f, 0.8f),
+
+ context.draw_filled_rect(Rectf(text_rect.p1 - Vector(4,4),
+ text_rect.p2 + Vector(4,4)),
+ Color(0.2f, 0.3f, 0.4f, 0.8f),
16.0f,
LAYER_GUI-10);
-
+
context.draw_filled_rect(text_rect,
- Color(0.6f, 0.7f, 0.8f, 0.5f),
+ Color(0.6f, 0.7f, 0.8f, 0.5f),
16.0f,
LAYER_GUI-10);
- context.draw_text(normal_font, items[active_item]->help,
- Vector(pos_x, SCREEN_HEIGHT - 48 - text_height/2),
+ context.draw_text(Resources::normal_font, items[active_item]->help,
+ Vector(pos.x, SCREEN_HEIGHT - 48 - text_height/2),
ALIGN_CENTER, LAYER_GUI);
}
- if (effect_progress == 1.0f)
- for(unsigned int i = 0; i < items.size(); ++i)
- {
- draw_item(context, i);
- }
+ for(unsigned int i = 0; i < items.size(); ++i)
+ {
+ draw_item(context, i);
+ }
}
MenuItem&
Menu::get_item_by_id(int id)
{
- for(std::vector<MenuItem*>::iterator i = items.begin();
- i != items.end(); ++i) {
- MenuItem& item = **i;
-
- if(item.id == id)
- return item;
+ for (const auto& item : items)
+ {
+ if (item->id == id)
+ {
+ return *item;
+ }
}
- throw std::runtime_error("MenuItem not found");
+ throw std::runtime_error("MenuItem not found: " + std::to_string(id));
}
const MenuItem&
Menu::get_item_by_id(int id) const
{
- for(std::vector<MenuItem*>::const_iterator i = items.begin();
- i != items.end(); ++i) {
- const MenuItem& item = **i;
-
- if(item.id == id)
- return item;
+ for (const auto& item : items)
+ {
+ if (item->id == id)
+ {
+ return *item;
+ }
}
throw std::runtime_error("MenuItem not found");
get_item_by_id(id).toggled = toggled;
}
-Menu*
-Menu::get_parent() const
-{
- if (last_menus.empty())
- return 0;
- else
- return last_menus.back();
-}
-
-/* Check for menu event */
void
-Menu::event(const SDL_Event& event)
+Menu::event(const SDL_Event& ev)
{
- if(effect_progress != 1.0f)
- return;
-
- switch(event.type) {
+ switch(ev.type) {
case SDL_MOUSEBUTTONDOWN:
+ if(ev.button.button == SDL_BUTTON_LEFT)
{
- int x = int(event.motion.x * float(SCREEN_WIDTH)/g_screen->w);
- int y = int(event.motion.y * float(SCREEN_HEIGHT)/g_screen->h);
-
- if(x > pos_x - get_width()/2 &&
- x < pos_x + get_width()/2 &&
- y > pos_y - get_height()/2 &&
- y < pos_y + get_height()/2)
+ Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(ev.motion.x, ev.motion.y);
+ int x = int(mouse_pos.x);
+ int y = int(mouse_pos.y);
+
+ if(x > pos.x - get_width()/2 &&
+ x < pos.x + get_width()/2 &&
+ y > pos.y - get_height()/2 &&
+ y < pos.y + get_height()/2)
{
- menuaction = MENU_ACTION_HIT;
+ process_action(MENU_ACTION_HIT);
}
}
break;
case SDL_MOUSEMOTION:
{
- float x = event.motion.x * SCREEN_WIDTH/g_screen->w;
- float y = event.motion.y * SCREEN_HEIGHT/g_screen->h;
-
- if(x > pos_x - get_width()/2 &&
- x < pos_x + get_width()/2 &&
- y > pos_y - get_height()/2 &&
- y < pos_y + get_height()/2)
+ Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(ev.motion.x, ev.motion.y);
+ float x = mouse_pos.x;
+ float y = mouse_pos.y;
+
+ if(x > pos.x - get_width()/2 &&
+ x < pos.x + get_width()/2 &&
+ y > pos.y - get_height()/2 &&
+ y < pos.y + get_height()/2)
{
int new_active_item
- = static_cast<int> ((y - (pos_y - get_height()/2)) / 24);
+ = static_cast<int> ((y - (pos.y - get_height()/2)) / 24);
/* only change the mouse focus to a selectable item */
if ((items[new_active_item]->kind != MN_HL)
Menu::set_active_item(int id)
{
for(size_t i = 0; i < items.size(); ++i) {
- MenuItem* item = items[i];
- if(item->id == id) {
+ if(items[i]->id == id) {
active_item = i;
break;
}