-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef SUPERTUX_MENU_H
-#define SUPERTUX_MENU_H
+#ifndef HEADER_SUPERTUX_GUI_MENU_HPP
+#define HEADER_SUPERTUX_GUI_MENU_HPP
-#include <vector>
+#include <list>
#include <memory>
-#include <set>
-#include <string>
-#include <utility>
-#include <assert.h>
-
#include <SDL.h>
-#include "video/surface.hpp"
-#include "video/font.hpp"
-#include "mousecursor.hpp"
-
-bool confirm_dialog(Surface* background, std::string text);
-
-/* Kinds of menu items */
-enum MenuItemKind {
- MN_ACTION,
- MN_GOTO,
- MN_TOGGLE,
- MN_BACK,
- MN_DEACTIVE,
- MN_TEXTFIELD,
- MN_NUMFIELD,
- MN_CONTROLFIELD,
- MN_STRINGSELECT,
- MN_LABEL,
- MN_HL, /* horizontal line */
-};
-
-class Menu;
-\f
-class MenuItem
-{
-public:
- MenuItem(MenuItemKind kind, int id = -1);
- MenuItemKind kind;
- int id; // item id
- bool toggled;
- std::string text;
- std::string input;
-
- std::vector<std::string> list; // list of values for a STRINGSELECT item
- size_t selected; // currently selected item
+#include "math/vector.hpp"
+#include "video/color.hpp"
+#include "video/surface_ptr.hpp"
- Menu* target_menu;
+class DrawingContext;
+class MenuItem;
- void change_text (const std::string& text);
- void change_input(const std::string& text);
-
- static MenuItem* create(MenuItemKind kind, const std::string& text,
- int init_toggle, Menu* target_menu, int id, int key);
-
- std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
-
-private:
- /// copy-construction not allowed
- MenuItem(const MenuItem& ) { assert(false); }
- /// assignment not allowed
- void operator= (const MenuItem& ) { assert(false); }
-
- /// keyboard key or joystick button
- bool input_flickering;
-};
-\f
class Menu
{
private:
- static std::vector<Menu*> last_menus;
- static Menu* previous;
- static Menu* current_;
-
- static void pop_current();
-
-public:
- /** Set the current menu, if pmenu is NULL, hide the current menu */
- static void set_current(Menu* pmenu);
-
- static void push_current(Menu* pmenu);
-
- /** Return the current active menu or NULL if none is active */
- static Menu* current()
- {
- return current_;
- }
-
-private:
/* Action done on the menu */
enum MenuAction {
MENU_ACTION_NONE = -1,
MENU_ACTION_BACK
};
- /** Number of the item that got 'hit' (ie. pressed) in the last
- event()/update() call, -1 if none */
- int hit_item;
-
- // position of the menu (ie. center of the menu, not top/left)
- float pos_x;
- float pos_y;
-
- /** input event for the menu (up, down, left, right, etc.) */
- MenuAction menuaction;
-
- /* input implementation variables */
- int delete_character;
- char mn_input_char;
- float menu_repeat_time;
-
public:
- static Font* default_font;
- static Font* active_font;
- static Font* deactive_font;
- static Font* label_font;
- static Font* field_font;
-
- std::vector<MenuItem*> items;
-
Menu();
virtual ~Menu();
- void add_hl();
- void add_label(const std::string& text);
- void add_entry(int id, const std::string& text);
- void add_toggle(int id, const std::string& text, bool toggled = false);
- void add_deactive(int id, const std::string& text);
- void add_back(const std::string& text);
- void add_submenu(const std::string& text, Menu* submenu, int id = -1);
- void add_controlfield(int id, const std::string& text,
- const std::string& mapping = "");
+ MenuItem* add_hl();
+ MenuItem* add_label(const std::string& text);
+ MenuItem* add_entry(int id, const std::string& text);
+ MenuItem* add_toggle(int id, const std::string& text, bool toggled = false);
+ MenuItem* add_inactive(int id, const std::string& text);
+ MenuItem* add_back(const std::string& text);
+ MenuItem* add_submenu(const std::string& text, int submenu);
+ MenuItem* add_controlfield(int id, const std::string& text,
+ const std::string& mapping = "");
+ MenuItem* add_string_select(int id, const std::string& text);
+
+ virtual void menu_action(MenuItem* item) = 0;
- virtual void menu_action(MenuItem* item);
+ void process_input();
- void update();
+ /** Perform actions to bring the menu up to date with configuration changes */
+ virtual void refresh() {}
/** Remove all entries from the menu */
void clear();
- /** Return the index of the menu item that was 'hit' (ie. the user
- clicked on it) in the last event() call */
- int check ();
-
MenuItem& get_item(int index)
{
return *(items[index]);
}
+
MenuItem& get_item_by_id(int id);
const MenuItem& get_item_by_id(int id) const;
void set_active_item(int id);
void draw(DrawingContext& context);
- void set_pos(float x, float y, float rw = 0, float rh = 0);
+ Vector get_center_pos() const { return pos; }
+ void set_center_pos(float x, float y);
void event(const SDL_Event& event);
bool is_toggled(int id) const;
+ void set_toggled(int id, bool toggled);
-protected:
- void additem(MenuItem* pmenu_item);
float get_width() const;
float get_height() const;
+ virtual void on_window_resize();
+
+protected:
+ MenuItem* add_item(std::unique_ptr<MenuItem> menu_item);
+
private:
+ void process_action(MenuAction menuaction);
void check_controlfield_change_event(const SDL_Event& event);
void draw_item(DrawingContext& context, int index);
- float effect_progress;
- float effect_start_time;
+
+private:
+ // position of the menu (ie. center of the menu, not top/left)
+ Vector pos;
+
+ /* input implementation variables */
+ int delete_character;
+ char mn_input_char;
+ float menu_repeat_time;
+
+public:
+ std::vector<std::unique_ptr<MenuItem> > items;
+
+private:
int arrange_left;
int active_item;
-
- std::auto_ptr<Surface> checkbox;
- std::auto_ptr<Surface> checkbox_checked;
- std::auto_ptr<Surface> back;
- std::auto_ptr<Surface> arrow_left;
- std::auto_ptr<Surface> arrow_right;
};
#endif
+
+/* EOF */