#include <memory>
#include <SDL.h>
+#include "math/vector.hpp"
#include "video/color.hpp"
+#include "video/surface_ptr.hpp"
class DrawingContext;
class MenuItem;
-class Surface;
-
-bool confirm_dialog(Surface* background, std::string text);
class Menu
{
- static Color default_color;
- static Color active_color;
- static Color inactive_color;
- static Color label_color;
- static Color field_color;
-private:
- static std::vector<Menu*> last_menus;
-
- /** Pointers to all currently available menus, used to handle repositioning on window resize */
- static std::list<Menu*> all_menus;
-
- static Menu* previous;
- static Menu* current_;
-
-public:
- /** Set the current menu, if pmenu is NULL, hide the current menu */
- static void set_current(Menu* pmenu);
-
- static void push_current(Menu* pmenu);
- static void pop_current();
-
- static void recalc_pos();
-
- /** Return the current active menu or NULL if none is active */
- static Menu* current()
- {
- return current_;
- }
-
private:
/* Action done on the menu */
enum MenuAction {
MenuItem* add_toggle(int id, const std::string& text, bool toggled = false);
MenuItem* add_inactive(int id, const std::string& text);
MenuItem* add_back(const std::string& text);
- MenuItem* add_submenu(const std::string& text, Menu* submenu, int id = -1);
+ MenuItem* add_submenu(const std::string& text, int submenu);
MenuItem* add_controlfield(int id, const std::string& text,
const std::string& mapping = "");
MenuItem* add_string_select(int id, const std::string& text);
- virtual void menu_action(MenuItem* item);
+ virtual void menu_action(MenuItem* item) = 0;
- void update();
+ void process_input();
+
+ /** Perform actions to bring the menu up to date with configuration changes */
+ virtual void refresh() {}
/** Remove all entries from the menu */
void clear();
- /** Return the index of the menu item that was 'hit' (ie. the user
- clicked on it) in the last event() call */
- int check ();
-
MenuItem& get_item(int index)
{
return *(items[index]);
void set_active_item(int id);
void draw(DrawingContext& context);
- void set_pos(float x, float y, float rw = 0, float rh = 0);
+ Vector get_center_pos() const { return pos; }
+ void set_center_pos(float x, float y);
void event(const SDL_Event& event);
bool is_toggled(int id) const;
void set_toggled(int id, bool toggled);
- Menu* get_parent() const;
-
-protected:
- void additem(MenuItem* pmenu_item);
float get_width() const;
float get_height() const;
+ virtual void on_window_resize();
+
+protected:
+ MenuItem* add_item(std::unique_ptr<MenuItem> menu_item);
+
private:
+ void process_action(MenuAction menuaction);
void check_controlfield_change_event(const SDL_Event& event);
void draw_item(DrawingContext& context, int index);
private:
- /** Number of the item that got 'hit' (ie. pressed) in the last
- event()/update() call, -1 if none */
- int hit_item;
-
// position of the menu (ie. center of the menu, not top/left)
- float pos_x;
- float pos_y;
-
- /** input event for the menu (up, down, left, right, etc.) */
- MenuAction menuaction;
+ Vector pos;
/* input implementation variables */
int delete_character;
char mn_input_char;
float menu_repeat_time;
- bool close;
-
public:
- std::vector<MenuItem*> items;
+ std::vector<std::unique_ptr<MenuItem> > items;
private:
- float effect_progress;
- float effect_start_time;
int arrange_left;
int active_item;
-
- std::auto_ptr<Surface> checkbox;
- std::auto_ptr<Surface> checkbox_checked;
- std::auto_ptr<Surface> back;
- std::auto_ptr<Surface> arrow_left;
- std::auto_ptr<Surface> arrow_right;
};
#endif