#include "supertux/globals.hpp"
#include "video/drawing_context.hpp"
#include "video/renderer.hpp"
-#include "video/sdl/sdl_renderer.hpp"
+#include "video/video_system.hpp"
MouseCursor* MouseCursor::current_ = 0;
int y;
Uint8 ispressed = SDL_GetMouseState(&x, &y);
- Vector mouse_pos = Renderer::instance()->to_logical(x, y);
+ Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(x, y);
x = int(mouse_pos.x);
y = int(mouse_pos.y);