#include "supertux/globals.hpp"
#include "video/drawing_context.hpp"
+#include "video/renderer.hpp"
+#include "video/video_system.hpp"
MouseCursor* MouseCursor::current_ = 0;
-MouseCursor::MouseCursor(std::string cursor_file) :
- mid_x(0),
- mid_y(0),
- state_before_click(),
- cur_state(),
- cursor()
+MouseCursor::MouseCursor(const std::string& cursor_file,
+ const std::string& cursor_click_file,
+ const std::string& cursor_link_file) :
+ m_mid_x(0),
+ m_mid_y(0),
+ m_state(MC_NORMAL),
+ m_cursor()
{
- cursor = Surface::create(cursor_file);
-
- cur_state = MC_NORMAL;
+ m_cursor.push_back(Surface::create(cursor_file));
+ m_cursor.push_back(Surface::create(cursor_click_file));
+ m_cursor.push_back(Surface::create(cursor_link_file));
}
MouseCursor::~MouseCursor()
{
}
-int MouseCursor::state()
-{
- return cur_state;
-}
-
-void MouseCursor::set_state(int nstate)
+void MouseCursor::set_state(MouseCursorState nstate)
{
- cur_state = nstate;
+ m_state = nstate;
}
void MouseCursor::set_mid(int x, int y)
{
- mid_x = x;
- mid_y = y;
+ m_mid_x = x;
+ m_mid_y = y;
}
void MouseCursor::draw(DrawingContext& context)
{
-#ifdef OLD_SDL1
- if(cur_state == MC_HIDE)
- return;
+ if (m_state != MC_HIDE)
+ {
+ int x;
+ int y;
+ Uint8 ispressed = SDL_GetMouseState(&x, &y);
- int x,y,w,h;
- Uint8 ispressed = SDL_GetMouseState(&x,&y);
+ Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(x, y);
- x = int(x * float(SCREEN_WIDTH)/g_screen->w);
- y = int(y * float(SCREEN_HEIGHT)/g_screen->h);
+ x = int(mouse_pos.x);
+ y = int(mouse_pos.y);
- w = (int) cursor->get_width();
- h = (int) (cursor->get_height() / MC_STATES_NB);
- if(ispressed &SDL_BUTTON(1) || ispressed &SDL_BUTTON(2)) {
- if(cur_state != MC_CLICK) {
- state_before_click = cur_state;
- cur_state = MC_CLICK;
+ int tmp_state = m_state;
+ if (ispressed & SDL_BUTTON(1) || ispressed & SDL_BUTTON(2))
+ {
+ tmp_state = MC_CLICK;
}
- } else {
- if(cur_state == MC_CLICK)
- cur_state = state_before_click;
- }
- context.draw_surface_part(cursor, Vector(0, h*cur_state),
- Vector(w, h), Vector(x-mid_x, y-mid_y), LAYER_GUI+100);
-#endif
+ context.draw_surface(m_cursor[static_cast<int>(tmp_state)],
+ Vector(x - m_mid_x, y - m_mid_y),
+ LAYER_GUI + 100);
+ }
}
/* EOF */