{ current_ = pcursor; };
private:
- int mid_x, mid_y;
- static MouseCursor* current_;
+ int mid_x;
+ int mid_y;
int state_before_click;
int cur_state;
Surface* cursor;
private:
+ static MouseCursor* current_;
+
+private:
MouseCursor(const MouseCursor&);
MouseCursor& operator=(const MouseCursor&);
};