++scene;
/* Helicopter begins to fly in: */
- erasecenteredtext(intro_text[0], 456, bkgd.sdl_surface, NO_UPDATE, 1);
+ erasecenteredtext(intro_text[0], 456, &bkgd, NO_UPDATE, 1);
text_drawf(&blue_text, intro_text[1], 0,-8, A_HMIDDLE, A_BOTTOM, 0, NO_UPDATE);
}
texture_draw(&tux_upset, 270, 400, UPDATE);
- erasecenteredtext(intro_text[1], 456, bkgd.sdl_surface, UPDATE, 1);
+ erasecenteredtext(intro_text[1], 456, &bkgd, UPDATE, 1);
text_drawf(&blue_text, intro_text[2], 0,-8, A_HMIDDLE, A_BOTTOM, 0, NO_UPDATE);
}
texture_draw(&tux_mad, 270, 400, UPDATE);
- erasecenteredtext(intro_text[2], 456, bkgd.sdl_surface, UPDATE, 1);
+ erasecenteredtext(intro_text[2], 456, &bkgd, UPDATE, 1);
text_drawf(&blue_text, intro_text[3], 0,-8, A_HMIDDLE, A_BOTTOM, 0, NO_UPDATE);
}