/* Display background: */
- texture_draw_bg(&bkgd, UPDATE);
+ texture_draw_bg(&bkgd, 255, UPDATE);
/* Animation: */
++scene;
/* Gown and tux sitting: */
- texture_draw(&tux_sit, 270, 400, UPDATE);
- texture_draw(&gown_sit, 320, 400, UPDATE);
+ texture_draw(&tux_sit, 270, 400, 255, UPDATE);
+ texture_draw(&gown_sit, 320, 400, 255, UPDATE);
text_drawf(&white_text, intro_text[0], 0, -8, A_HMIDDLE, A_BOTTOM, 0);
}
texture_draw_part(&bkgd,0,32, 0, 32, screen->w, (copter[0].h));
texture_draw(&copter[i % 2],
- (float)(timer_get_gone(&timer) - 2000) / 5 - (copter[0].w), 32,
- NO_UPDATE);
+ (float)(timer_get_gone(&timer) - 2000) / 5 - (copter[0].w), 32);
update_rect(screen, 0, 32, screen->w, (copter[0].h));
}
++scene;
/* Gown notices something... */
- texture_draw(&gown_lookup, 320, 400, UPDATE);
+ texture_draw(&gown_lookup, 320, 400, 255, UPDATE);
}
{
++scene;
/* Gown realizes it's bad! */
-
- texture_draw(&gown_upset, 320, 400, UPDATE);
+
+ texture_draw(&gown_upset, 320, 400, 255, UPDATE);
}
++scene;
/* Tux realizes something's happening: */
- texture_draw(&tux_upset, 270, 400, UPDATE);
+ texture_draw(&tux_upset, 270, 400, 255, UPDATE);
erasecenteredtext(&white_text, intro_text[1], 454, &bkgd, UPDATE, 1);
for (j = 0; j < (gown_upset.sdl_surface -> w); j++)
{
- texture_draw(&beam, 320 + j - ((beam.w) / 2), height[j],
- NO_UPDATE);
+ texture_draw(&beam, 320 + j - ((beam.w) / 2), height[j]);
src.x = j;
src.y = 0;
texture_draw_part(&bkgd, 0, 32, 0, 32, screen->w, (copter_squish.h));
texture_draw(&copter_squish,
- 400 - (copter[0].w), 32,
- NO_UPDATE);
+ 400 - (copter[0].w), 32);
update_rect(screen, 0, 32, screen->w, (copter_squish.h));
}
texture_draw(&copter_stretch,
(timer_get_gone(&timer) - 8250) /*(i - (8250 / FPS)) * 30*/ + 400 - (copter[0].w),
- 32,
- NO_UPDATE);
+ 32);
update_rect(screen, 0, 32, screen->w, (copter_stretch.h));
}