#include "scene.h"
#include "tile.h"
#include "lispreader.h"
+#include "resources.h"
+#include "music_manager.h"
using namespace std;
}
Level::Level()
- : level_song(0), level_song_fast(0)
+ : img_bkgd(0)
{
}
Level::Level(const std::string& subset, int level)
- : level_song(0), level_song_fast(0)
+ : img_bkgd(0)
{
load(subset, level);
}
Level::Level(const std::string& filename)
- : level_song(0), level_song_fast(0)
+ : img_bkgd(0)
{
load(filename);
}
Level::~Level()
{
free_gfx();
- free_song();
}
void
bkgd_bottom.green = 255;
bkgd_bottom.blue = 255;
endpos = 0;
+ use_endsequence = false;
for(int i = 0; i < 15; ++i)
{
{
LispReader reader(lisp_cdr(root_obj));
reader.read_int("version", &version);
+ reader.read_bool("use-endsequence", &use_endsequence);
reader.read_int("width", &width);
if (!reader.read_int("start_pos_x", &start_pos_x)) start_pos_x = 100;
if (!reader.read_int("start_pos_y", &start_pos_y)) start_pos_y = 170;
// Mark the end position of this level!
// FIXME: -10 is a rather random value, we still need some kind of
// real levelend gola
- endpos = 32*(width-20);
+ if (use_endsequence)
+ endpos = 32*(width-20);
+ else
+ endpos = 32*(width-15);
fclose(fi);
return 0;
}
}
-void
-Level::free_song(void)
-{
- free_music(level_song);
- level_song = 0;
- free_music(level_song_fast);
- level_song_fast = 0;
-}
-
void
Level::load_song()
{
- free_song();
-
char* song_path;
char* song_subtitle;
- level_song = ::load_song(datadir + "/music/" + song_title);
+ level_song = music_manager->load_music(datadir + "/music/" + song_title);
song_path = (char *) malloc(sizeof(char) * datadir.length() +
strlen(song_title.c_str()) + 8 + 5);
strcpy(strstr(song_subtitle, "."), "\0");
sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(),
song_subtitle, strstr(song_title.c_str(), "."));
- level_song_fast = ::load_song(song_path);
+ if(!music_manager->exists_music(song_path)) {
+ level_song_fast = level_song;
+ } else {
+ level_song_fast = music_manager->load_music(song_path);
+ }
free(song_subtitle);
free(song_path);
}
-Mix_Music*
+MusicRef
Level::get_level_music()
{
return level_song;
}
-Mix_Music*
+MusicRef
Level::get_level_music_fast()
{
return level_song_fast;