#include "scene.h"
#include "tile.h"
#include "lispreader.h"
+#include "resources.h"
+#include "music_manager.h"
using namespace std;
}
+ lisp_free(root_obj);
fclose(fi);
snprintf(str, 1024, "%s.png", filename);
}
Level::Level()
- : level_song(0), level_song_fast(0)
+ : img_bkgd(0)
{
+ init_defaults();
}
Level::Level(const std::string& subset, int level)
- : level_song(0), level_song_fast(0)
+ : img_bkgd(0)
{
load(subset, level);
}
Level::Level(const std::string& filename)
- : level_song(0), level_song_fast(0)
+ : img_bkgd(0)
{
load(filename);
}
Level::~Level()
{
free_gfx();
- free_song();
}
void
bkgd_bottom.green = 255;
bkgd_bottom.blue = 255;
endpos = 0;
+ use_endsequence = false;
for(int i = 0; i < 15; ++i)
{
{
LispReader reader(lisp_cdr(root_obj));
reader.read_int("version", &version);
+ reader.read_bool("use-endsequence", &use_endsequence);
reader.read_int("width", &width);
if (!reader.read_int("start_pos_x", &start_pos_x)) start_pos_x = 100;
if (!reader.read_int("start_pos_y", &start_pos_y)) start_pos_y = 170;
reader.read_int("time", &time_left);
- reader.read_int("bkgd_top_red", &bkgd_top.red);
- reader.read_int("bkgd_top_green", &bkgd_top.green);
- reader.read_int("bkgd_top_blue", &bkgd_top.blue);
+ reader.read_int("bkgd_red_top", &bkgd_top.red);
+ reader.read_int("bkgd_green_top", &bkgd_top.green);
+ reader.read_int("bkgd_blue_top", &bkgd_top.blue);
- reader.read_int("bkgd_bottom_red", &bkgd_bottom.red);
- reader.read_int("bkgd_bottom_green", &bkgd_bottom.green);
- reader.read_int("bkgd_bottom_blue", &bkgd_bottom.blue);
+ reader.read_int("bkgd_red_bottom", &bkgd_bottom.red);
+ reader.read_int("bkgd_green_bottom", &bkgd_bottom.green);
+ reader.read_int("bkgd_blue_bottom", &bkgd_bottom.blue);
reader.read_float("gravity", &gravity);
reader.read_string("name", &name);
// Mark the end position of this level!
// FIXME: -10 is a rather random value, we still need some kind of
// real levelend gola
- endpos = 32*(width-20);
+ if (use_endsequence)
+ endpos = 32*(width-20);
+ else
+ endpos = 32*(width-15);
+ lisp_free(root_obj);
fclose(fi);
return 0;
}
fprintf(fi," (music \"%s\")\n", song_title.c_str());
fprintf(fi," (background \"%s\")\n", bkgd_image.c_str());
fprintf(fi," (particle_system \"%s\")\n", particle_system.c_str());
- fprintf(fi," (bkgd_top_red %d)\n", bkgd_top.red);
- fprintf(fi," (bkgd_top_green %d)\n", bkgd_top.green);
- fprintf(fi," (bkgd_top_blue %d)\n", bkgd_top.blue);
- fprintf(fi," (bkgd_bottom_red %d)\n", bkgd_bottom.red);
- fprintf(fi," (bkgd_bottom_green %d)\n", bkgd_bottom.green);
- fprintf(fi," (bkgd_bottom_blue %d)\n", bkgd_bottom.blue);
+ fprintf(fi," (bkgd_red_top %d)\n", bkgd_top.red);
+ fprintf(fi," (bkgd_green_top %d)\n", bkgd_top.green);
+ fprintf(fi," (bkgd_blue_top %d)\n", bkgd_top.blue);
+ fprintf(fi," (bkgd_red_bottom %d)\n", bkgd_bottom.red);
+ fprintf(fi," (bkgd_green_bottom %d)\n", bkgd_bottom.green);
+ fprintf(fi," (bkgd_blue_bottom %d)\n", bkgd_bottom.blue);
fprintf(fi," (time %d)\n", time_left);
fprintf(fi," (width %d)\n", width);
fprintf(fi," (gravity %2.1f)\n", gravity);
}
else
{
- /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */
- load_image(&img_bkgd, theme,"solid0.png", IGNORE_ALPHA);
+ img_bkgd = 0;
}
}
}
}
-void
-Level::free_song(void)
-{
- free_music(level_song);
- level_song = 0;
- free_music(level_song_fast);
- level_song_fast = 0;
-}
-
void
Level::load_song()
{
- free_song();
-
char* song_path;
char* song_subtitle;
- level_song = ::load_song(datadir + "/music/" + song_title);
+ level_song = music_manager->load_music(datadir + "/music/" + song_title);
song_path = (char *) malloc(sizeof(char) * datadir.length() +
strlen(song_title.c_str()) + 8 + 5);
strcpy(strstr(song_subtitle, "."), "\0");
sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(),
song_subtitle, strstr(song_title.c_str(), "."));
- level_song_fast = ::load_song(song_path);
+ if(!music_manager->exists_music(song_path)) {
+ level_song_fast = level_song;
+ } else {
+ level_song_fast = music_manager->load_music(song_path);
+ }
free(song_subtitle);
free(song_path);
}
-Mix_Music*
+MusicRef
Level::get_level_music()
{
return level_song;
}
-Mix_Music*
+MusicRef
Level::get_level_music_fast()
{
return level_song_fast;