#include "resources.h"
#include "gameobjs.h"
#include "utils/lispwriter.h"
+#include "tilemap.h"
using namespace std;
}
void
+Level::create(const std::string& filename)
+{
+ Level level;
+ const size_t width = 25;
+ const size_t height = 19;
+ level.add_sector(Sector::create("main", width, height));
+ level.save(filename);
+}
+
+void
Level::load(const std::string& filename)
{
- LispReader* level = LispReader::load(filename, "supertux-level");
+ std::string filepath;
+ filepath = st_dir + "/levels/" + filename;
+ if (access(filepath.c_str(), R_OK) != 0)
+ {
+ filepath = datadir + "/levels/" + filename;
+ if (access(filepath.c_str(), R_OK) != 0)
+ {
+ std::cerr << "Error: Level: couldn't find level: " << filename << std::endl;
+ return;
+ }
+ }
+
+ LispReader* level = LispReader::load(filepath, "supertux-level");
int version = 1;
level->read_int("version", version);
void
Level::save(const std::string& filename)
{
- ofstream file(filename.c_str(), ios::out);
+ std::string filepath = "levels/" + filename;
+ int last_slash = filepath.find_last_of('/');
+ FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str());
+ filepath = st_dir + "/" + filepath;
+ ofstream file(filepath.c_str(), ios::out);
LispWriter* writer = new LispWriter(file);
writer->write_comment("Level made using SuperTux's built-in Level Editor");
return i->second;
}
+Sector*
+Level::get_next_sector(const Sector* sector)
+{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ {
+ if(i->second == sector)
+ {
+ i++;
+ if(i == sectors.end())
+ return NULL;
+ return i->second;
+ }
+ }
+ std::cerr << "Warning: Sector not found on level\n";
+ return NULL;
+}
+
+Sector*
+Level::get_previous_sector(const Sector* sector)
+{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ {
+ if(i->second == sector)
+ {
+ if(i == sectors.begin())
+ return NULL;
+ i--;
+ return i->second;
+ }
+ }
+ std::cerr << "Warning: Sector not found on level\n";
+ return NULL;
+}
+
+int
+Level::get_total_sectors()
+{
+return sectors.size();
+}
+
+int
+Level::get_total_badguys()
+{
+ int total_badguys = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ total_badguys += i->second->get_total_badguys();
+ return total_badguys;
+}
+
+int
+Level::get_total_coins()
+{
+ int total_coins = 0;
+ for(Sectors::iterator it = sectors.begin(); it != sectors.end(); ++it)
+ for(int x = 0; static_cast<unsigned int>(x) < it->second->solids->get_width(); x++)
+ for(int y = 0; static_cast<unsigned int>(y) < it->second->solids->get_height(); y++)
+ if(it->second->solids->get_tile(x,y)->attributes & Tile::COIN)
+ total_coins++;
+ return total_coins;
+}