Just removed spaces from key and joystick setup entries... What were does doing there...
[supertux.git] / src / level.cpp
index 9a8a42c..bbd0915 100644 (file)
@@ -1,37 +1,57 @@
+//  $Id$
+// 
+//  SuperTux
+//  Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
 //
-// C Implementation: level
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
 //
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
-
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+// 
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+//  02111-1307, USA.
+
+#include <map>
 #include <stdlib.h>
 #include <stdio.h>
 #include <string.h>
+#include <iostream>
 #include "globals.h"
 #include "setup.h"
 #include "screen.h"
 #include "level.h"
 #include "physic.h"
 #include "scene.h"
+#include "tile.h"
 #include "lispreader.h"
 
-texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
+using namespace std;
+
+st_subset::st_subset()
+{
+  levels = 0;
+}
 
-void subset_init(st_subset* st_subset)
+void st_subset::create(const std::string& subset_name)
 {
-  st_subset->title = NULL;
-  st_subset->description = NULL;
-  st_subset->name = NULL;
-  st_subset->levels = 0;
+  Level new_lev;
+  st_subset new_subset;
+  new_subset.name = subset_name;
+  new_subset.title = "Unknown Title";
+  new_subset.description = "No description so far.";
+  new_subset.save();
+  new_lev.init_defaults();
+  new_lev.save(subset_name.c_str(),1);
 }
 
-void subset_parse (st_subset* st_subset, lisp_object_t* cursor)
+void st_subset::parse (lisp_object_t* cursor)
 {
   while(!lisp_nil_p(cursor))
     {
@@ -48,16 +68,14 @@ void subset_parse (st_subset* st_subset, lisp_object_t* cursor)
             {
               if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL)
                 {
-                  st_subset->title = (char*) malloc(sizeof(char)*(strlen(s)+1));
-                  strcpy(st_subset->title,s);
+                  title = s;
                 }
             }
           else if (strcmp(lisp_symbol(lisp_car(cur)), "description") == 0)
             {
               if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL)
                 {
-                  st_subset->description = (char*) malloc(sizeof(char)*(strlen(s)+1));
-                  strcpy(st_subset->description,s);
+                  description = s;
                 }
             }
         }
@@ -65,20 +83,19 @@ void subset_parse (st_subset* st_subset, lisp_object_t* cursor)
     }
 }
 
-void subset_load(st_subset* st_subset, char *subset)
+void st_subset::load(char *subset)
 {
   FILE* fi;
   char filename[1024];
   char str[1024];
-  int len,i;
+  int i;
   lisp_object_t* root_obj = 0;
 
-  st_subset->name = (char*) malloc(sizeof(char)*(strlen(subset)+1));
-  strcpy(st_subset->name,subset);
+  name = subset;
 
   snprintf(filename, 1024, "%s/levels/%s/info", st_dir, subset);
   if(!faccessible(filename))
-    snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, subset);
+    snprintf(filename, 1024, "%s/levels/%s/info", datadir.c_str(), subset);
   if(faccessible(filename))
     {
       fi = fopen(filename, "r");
@@ -102,9 +119,9 @@ void subset_load(st_subset* st_subset, char *subset)
           printf("World: Read error in %s",filename);
         }
 
-      if (strcmp(lisp_symbol(cur), "level-subset") == 0)
+      if (strcmp(lisp_symbol(cur), "supertux-level-subset") == 0)
         {
-          subset_parse(st_subset,lisp_cdr(root_obj));
+          parse(lisp_cdr(root_obj));
 
         }
 
@@ -113,212 +130,391 @@ void subset_load(st_subset* st_subset, char *subset)
       snprintf(str, 1024, "%s.png", filename);
       if(faccessible(str))
         {
-          texture_load(&st_subset->image,str,IGNORE_ALPHA);
+          image = new Surface(str,IGNORE_ALPHA);
         }
       else
         {
-          snprintf(filename, 1024, "%s/images/status/level-subset-info.png", DATA_PREFIX);
-          texture_load(&st_subset->image,filename,IGNORE_ALPHA);
+          snprintf(filename, 1024, "%s/images/status/level-subset-info.png", datadir.c_str());
+          image = new Surface(filename,IGNORE_ALPHA);
         }
     }
 
   for(i=1; i != -1; ++i)
     {
       /* Get the number of levels in this subset */
-      snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset,i);
+      snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset,i);
       if(!faccessible(filename))
         {
-          snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset,i);
+          snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset,i);
           if(!faccessible(filename))
             break;
         }
     }
-  st_subset->levels = --i;
+  levels = --i;
 }
 
-void subset_save(st_subset* st_subset)
+void st_subset::save()
 {
   FILE* fi;
-  char filename[1024];
+  string filename;
 
   /* Save data file: */
-  sprintf(filename, "/levels/%s/", st_subset->name);
+  filename = "/levels/" + name + "/";
 
-  fcreatedir(filename);
-  snprintf(filename, 1024, "%s/levels/%s/info", st_dir, st_subset->name);
-  if(!fwriteable(filename))
-    snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, st_subset->name);
-  if(fwriteable(filename))
+  fcreatedir(filename.c_str());
+  filename = string(st_dir) + "/levels/" + name + "/info";
+  if(!fwriteable(filename.c_str()))
+    filename = datadir + "/levels/" + name + "/info";
+  if(fwriteable(filename.c_str()))
     {
-      fi = fopen(filename, "w");
+      fi = fopen(filename.c_str(), "w");
       if (fi == NULL)
         {
-          perror(filename);
+          perror(filename.c_str());
         }
-       
+
       /* Write header: */
       fprintf(fi,";SuperTux-Level-Subset\n");
-      fprintf(fi,"(level-subset\n");
-            
+      fprintf(fi,"(supertux-level-subset\n");
+
       /* Save title info: */
-      fprintf(fi,"  (title \"%s\")\n",st_subset->title);
+      fprintf(fi,"  (title \"%s\")\n", title.c_str());
 
       /* Save the description: */
-      fprintf(fi,"  (description \"%s\")\n",st_subset->description);
-      
+      fprintf(fi,"  (description \"%s\")\n", description.c_str());
+
       fprintf( fi,")");
       fclose(fi);
 
     }
 }
 
-void subset_free(st_subset* st_subset)
+void st_subset::free()
 {
-  free(st_subset->title);
-  free(st_subset->description);
-  free(st_subset->name);
-  texture_free(&st_subset->image);
-  st_subset->levels = 0;
+  title.clear();
+  description.clear();
+  name.clear();
+  delete image;
+  levels = 0;
 }
 
-/* Load data for this level: */
-/* Returns -1, if the loading of the level failed. */
-int level_load(st_level* plevel, char *subset, int level)
+Level::Level()
+  : img_bkgd(0), level_song(0), level_song_fast(0)
 {
-  char filename[1024];
+}
 
-  /* Load data file: */
+Level::Level(const std::string& subset, int level)
+  : img_bkgd(0), level_song(0), level_song_fast(0)
+{
+  load(subset, level);
+}
 
-  snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level);
-  if(!faccessible(filename))
-    snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level);
+Level::Level(const std::string& filename)
+  : img_bkgd(0), level_song(0), level_song_fast(0)
+{
+  load(filename);
+}
 
-  return level_load(plevel, filename);
+Level::~Level()
+{
+  free_gfx();
+  free_song();
 }
 
-int level_load(st_level* plevel, const char* filename)
+void
+Level::init_defaults()
 {
-  char str[80];
-  int x, y;
-  char * line;
-  FILE * fi;
-  fi = fopen(filename, "r");
-  if (fi == NULL)
+  name       = "UnNamed";
+  author     = "UnNamed";
+  theme      = "antarctica";
+  song_title = "Mortimers_chipdisko.mod";
+  bkgd_image = "arctis.png";
+  width      = 21;
+  start_pos_x = 100;
+  start_pos_y = 170;
+  time_left  = 100;
+  gravity    = 10.;
+  bkgd_top.red   = 0;
+  bkgd_top.green = 0;
+  bkgd_top.blue  = 0;
+  bkgd_bottom.red   = 255;
+  bkgd_bottom.green = 255;
+  bkgd_bottom.blue  = 255;
+  endpos     = 0;
+
+  for(int i = 0; i < 15; ++i)
     {
-      perror(filename);
-      return -1;
-    }
-
-  /* Load header info: */
+      ia_tiles[i].resize(width+1, 0);
+      ia_tiles[i][width] = (unsigned int) '\0';
 
+      for(int y = 0; y < width; ++y)
+        ia_tiles[i][y] = 0;
 
-  /* (Level title) */
-  fgets(str, 20, fi);
-  strcpy(plevel->name, str);
-  plevel->name[strlen(plevel->name)-1] = '\0';
+      bg_tiles[i].resize(width+1, 0);
+      bg_tiles[i][width] = (unsigned int) '\0';
+      for(int y = 0; y < width; ++y)
+        bg_tiles[i][y] = 0;
 
-  /* (Level theme) */
-  fgets(str, 20, fi);
-  strcpy(plevel->theme, str);
-  plevel->theme[strlen(plevel->theme)-1] = '\0';
-
-
-
-  /* (Time to beat level) */
-  fgets(str, 10, fi);
-  plevel->time_left = atoi(str);
+      fg_tiles[i].resize(width+1, 0);
+      fg_tiles[i][width] = (unsigned int) '\0';
+      for(int y = 0; y < width; ++y)
+        fg_tiles[i][y] = 0;
+    }
+}
 
-  /* (Song file for this level) */
-  fgets(str, sizeof(plevel->song_title), fi);
-  strcpy(plevel->song_title, str);
-  plevel->song_title[strlen(plevel->song_title)-1] = '\0';
+int
+Level::load(const std::string& subset, int level)
+{
+  char filename[1024];
 
-  /* (Level background image) */
-  fgets(str, sizeof(plevel->bkgd_image), fi);
-  strcpy(plevel->bkgd_image, str);
-  plevel->bkgd_image[strlen(plevel->bkgd_image)-1] = '\0';
+  // Load data file:
+  snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset.c_str(), level);
+  if(!faccessible(filename))
+    snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset.c_str(), level);
 
-  /* (Level background color) */
-  fgets(str, 10, fi);
-  plevel->bkgd_red = atoi(str);
-  fgets(str, 10, fi);
-  plevel->bkgd_green= atoi(str);
-  fgets(str, 10, fi);
-  plevel->bkgd_blue = atoi(str);
+  return load(filename);
+}
 
-  /* (Level width) */
-  fgets(str, 10, fi);
-  plevel->width = atoi(str);
+int 
+Level::load(const std::string& filename)
+{
+  FILE * fi;
+  lisp_object_t* root_obj = 0;
+  fi = fopen(filename.c_str(), "r");
+  if (fi == NULL)
+    {
+      perror(filename.c_str());
+      return -1;
+    }
 
-  /* (Level gravity) */
-  fgets(str, 10, fi);
-  plevel->gravity = atof(str);
+  lisp_stream_t stream;
+  lisp_stream_init_file (&stream, fi);
+  root_obj = lisp_read (&stream);
 
-  /* Set the global gravity to the latest loaded level's gravity */
-  gravity = plevel->gravity;
+  if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
+    {
+      printf("World: Parse Error in file %s", filename.c_str());
+    }
 
-  /* Allocate some space for the line-reading! */
+  vector<int> ia_tm;
+  vector<int> bg_tm;
+  vector<int> fg_tm;
 
-  line = (char *) malloc(sizeof(char) * (plevel->width + 5));
-  if (line == NULL)
+  int version = 0;
+  if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
     {
-      fprintf(stderr, "Couldn't allocate space to load level data!");
-      fclose(fi);
-      return -1;
+      LispReader reader(lisp_cdr(root_obj));
+      reader.read_int("version",  &version);
+      reader.read_int("width",  &width);
+      if (!reader.read_int("start_pos_x", &start_pos_x)) start_pos_x = 100;
+      if (!reader.read_int("start_pos_y", &start_pos_y)) start_pos_y = 170;
+      reader.read_int("time",  &time_left);
+
+      reader.read_int("bkgd_top_red",  &bkgd_top.red);
+      reader.read_int("bkgd_top_green",  &bkgd_top.green);
+      reader.read_int("bkgd_top_blue",  &bkgd_top.blue);
+
+      reader.read_int("bkgd_bottom_red",  &bkgd_bottom.red);
+      reader.read_int("bkgd_bottom_green",  &bkgd_bottom.green);
+      reader.read_int("bkgd_bottom_blue",  &bkgd_bottom.blue);
+
+      reader.read_float("gravity",  &gravity);
+      reader.read_string("name",  &name);
+      reader.read_string("author", &author);
+      reader.read_string("theme",  &theme);
+      reader.read_string("music",  &song_title);
+      reader.read_string("background",  &bkgd_image);
+      reader.read_string("particle_system", &particle_system);
+      reader.read_int_vector("background-tm",  &bg_tm);
+
+      if (!reader.read_int_vector("interactive-tm", &ia_tm))
+        reader.read_int_vector("tilemap", &ia_tm);
+
+      reader.read_int_vector("foreground-tm",  &fg_tm);
+
+      { // Read ResetPoints
+        lisp_object_t* cur = 0;
+        if (reader.read_lisp("reset-points",  &cur))
+          {
+            while (!lisp_nil_p(cur))
+              {
+                lisp_object_t* data = lisp_car(cur);
+
+                ResetPoint pos;
+
+                LispReader reader(lisp_cdr(data));
+                if (reader.read_int("x", &pos.x)
+                    && reader.read_int("y", &pos.y))
+                  {
+                    reset_points.push_back(pos);
+                  }
+
+                cur = lisp_cdr(cur);
+              }
+          }
+      }
+
+      { // Read BadGuys
+        lisp_object_t* cur = 0;
+        if (reader.read_lisp("objects",  &cur))
+          {
+            while (!lisp_nil_p(cur))
+              {
+                lisp_object_t* data = lisp_car(cur);
+
+                BadGuyData bg_data;
+                bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
+                LispReader reader(lisp_cdr(data));
+                reader.read_int("x", &bg_data.x);
+                reader.read_int("y", &bg_data.y);
+                reader.read_bool("stay-on-platform", &bg_data.stay_on_platform);
+
+                badguy_data.push_back(bg_data);
+
+                cur = lisp_cdr(cur);
+              }
+          }
+      }
+
+      // Convert old levels to the new tile numbers
+      if (version == 0)
+        {
+          std::map<char, int> transtable;
+          transtable['.'] = 0;
+          transtable['x'] = 104;
+          transtable['X'] = 77;
+          transtable['y'] = 78;
+          transtable['Y'] = 105;
+          transtable['A'] = 83;
+          transtable['B'] = 102;
+          transtable['!'] = 103;
+          transtable['a'] = 84;
+          transtable['C'] = 85;
+          transtable['D'] = 86;
+          transtable['E'] = 87;
+          transtable['F'] = 88;
+          transtable['c'] = 89;
+          transtable['d'] = 90;
+          transtable['e'] = 91;
+          transtable['f'] = 92;
+
+          transtable['G'] = 93;
+          transtable['H'] = 94;
+          transtable['I'] = 95;
+          transtable['J'] = 96;
+
+          transtable['g'] = 97;
+          transtable['h'] = 98;
+          transtable['i'] = 99;
+          transtable['j'] = 100
+                            ;
+          transtable['#'] = 11;
+          transtable['['] = 13;
+          transtable['='] = 14;
+          transtable[']'] = 15;
+          transtable['$'] = 82;
+          transtable['^'] = 76;
+          transtable['*'] = 80;
+          transtable['|'] = 79;
+          transtable['\\'] = 81;
+          transtable['&'] = 75;
+
+          int x = 0;
+          int y = 0;
+          for(std::vector<int>::iterator i = ia_tm.begin(); i != ia_tm.end(); ++i)
+            {
+              if (*i == '0' || *i == '1' || *i == '2')
+                {
+                  badguy_data.push_back(BadGuyData(static_cast<BadGuyKind>(*i-'0'),
+                                                   x*32, y*32, false));
+                  *i = 0;
+                }
+              else
+                {
+                  std::map<char, int>::iterator j = transtable.find(*i);
+                  if (j != transtable.end())
+                    *i = j->second;
+                  else
+                    printf("Error: conversion will fail, unsupported char: '%c' (%d)\n", *i, *i);
+                }
+              ++x;
+              if (x >= width)
+                {
+                  x = 0;
+                  ++y;
+                }
+            }
+        }
     }
 
+  for(int i = 0; i < 15; ++i)
+    {
+      ia_tiles[i].resize(width + 1, 0);
+      bg_tiles[i].resize(width + 1, 0);
+      fg_tiles[i].resize(width + 1, 0);
+    }
 
-  /* Load the level lines: */
-
-  for (y = 0; y < 15; y++)
+  int i = 0;
+  int j = 0;
+  for(vector<int>::iterator it = ia_tm.begin(); it != ia_tm.end(); ++it, ++i)
     {
-      if(fgets(line, plevel->width + 5, fi) == NULL)
+      ia_tiles[j][i] = (*it);
+      if(i == width - 1)
         {
-          fprintf(stderr, "Level %s isn't complete!\n",plevel->name);
-          free(line);
-          fclose(fi);
-          return -1;
+          i = -1;
+          ++j;
         }
-      line[strlen(line) - 1] = '\0';
-      plevel->tiles[y] = (unsigned char*) strdup(line);
     }
 
-  /*  Mark the end position of this level! - Is a bit wrong here thought */
+  i = j = 0;
+  for(vector<int>::iterator it = bg_tm.begin(); it != bg_tm.end(); ++it, ++i)
+    {
+
+      bg_tiles[j][i] = (*it);
+      if(i == width - 1)
+        {
+          i = -1;
+          ++j;
+        }
+    }
 
-  for (y = 0; y < 15; ++y)
+  i = j = 0;
+  for(vector<int>::iterator it = fg_tm.begin(); it != fg_tm.end(); ++it, ++i)
     {
-      for (x = 0; x < plevel->width; ++x)
+
+      fg_tiles[j][i] = (*it);
+      if(i == width - 1)
         {
-          if(plevel->tiles[y][x] == '|')
-            {
-              if(x*32 > endpos)
-                endpos = x*32;
-            }
+          i = -1;
+          ++j;
         }
     }
 
-  free(line);
+  //  Mark the end position of this level!
+  // FIXME: -10 is a rather random value, we still need some kind of
+  // real levelend gola
+  endpos = 32*(width-20);
+
   fclose(fi);
   return 0;
 }
 
 /* Save data for level: */
 
-void level_save(st_level* plevel, char * subset, int level)
+void 
+Level::save(const  char * subset, int level)
 {
-  FILE * fi;
   char filename[1024];
-  int y;
   char str[80];
 
   /* Save data file: */
   sprintf(str, "/levels/%s/", subset);
   fcreatedir(str);
-  snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level);
+  snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
   if(!fwriteable(filename))
-    snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level);
+    snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
 
-  fi = fopen(filename, "w");
+  FILE * fi = fopen(filename, "w");
   if (fi == NULL)
     {
       perror(filename);
@@ -326,162 +522,242 @@ void level_save(st_level* plevel, char * subset, int level)
       exit(-1);
     }
 
-  fputs(plevel->name, fi);
-  fputs("\n", fi);
-  fputs(plevel->theme, fi);
-  fputs("\n", fi);
-  sprintf(str, "%d\n", plevel->time_left);     /* time */
-  fputs(str, fi);
-  fputs(plevel->song_title, fi);       /* song filename */
-  fputs("\n",fi);
-  fputs(plevel->bkgd_image, fi);       /* background image */
-  sprintf(str, "\n%d\n", plevel->bkgd_red);    /* red background color */
-  fputs(str, fi);
-  sprintf(str, "%d\n", plevel->bkgd_green);    /* green background color */
-  fputs(str, fi);
-  sprintf(str, "%d\n", plevel->bkgd_blue);     /* blue background color */
-  fputs(str, fi);
-  sprintf(str, "%d\n", plevel->width); /* level width */
-  fputs(str, fi);
-  sprintf(str, "%2.1f\n", plevel->gravity);    /* level gravity */
-  fputs(str, fi);
-
-  for(y = 0; y < 15; ++y)
+
+  /* Write header: */
+  fprintf(fi,";SuperTux-Level\n");
+  fprintf(fi,"(supertux-level\n");
+
+  fprintf(fi,"  (version %d)\n", 1);
+  fprintf(fi,"  (name \"%s\")\n", name.c_str());
+  fprintf(fi,"  (author \"%s\")\n", author.c_str());
+  fprintf(fi,"  (theme \"%s\")\n", theme.c_str());
+  fprintf(fi,"  (music \"%s\")\n", song_title.c_str());
+  fprintf(fi,"  (background \"%s\")\n", bkgd_image.c_str());
+  fprintf(fi,"  (particle_system \"%s\")\n", particle_system.c_str());
+  fprintf(fi,"  (bkgd_top_red %d)\n", bkgd_top.red);
+  fprintf(fi,"  (bkgd_top_green %d)\n", bkgd_top.green);
+  fprintf(fi,"  (bkgd_top_blue %d)\n", bkgd_top.blue);
+  fprintf(fi,"  (bkgd_bottom_red %d)\n", bkgd_bottom.red);
+  fprintf(fi,"  (bkgd_bottom_green %d)\n", bkgd_bottom.green);
+  fprintf(fi,"  (bkgd_bottom_blue %d)\n", bkgd_bottom.blue);
+  fprintf(fi,"  (time %d)\n", time_left);
+  fprintf(fi,"  (width %d)\n", width);
+  fprintf(fi,"  (gravity %2.1f)\n", gravity);
+  fprintf(fi,"  (background-tm ");
+
+  for(int y = 0; y < 15; ++y)
     {
-      fputs((const char*)plevel->tiles[y], fi);
-      fputs("\n", fi);
+      for(int i = 0; i < width; ++i)
+        fprintf(fi," %d ", bg_tiles[y][i]);
     }
 
-  fclose(fi);
-}
+  fprintf( fi,")\n");
+  fprintf(fi,"  (interactive-tm ");
+
+  for(int y = 0; y < 15; ++y)
+    {
+      for(int i = 0; i < width; ++i)
+        fprintf(fi," %d ", ia_tiles[y][i]);
+    }
 
+  fprintf( fi,")\n");
+  fprintf(fi,"  (foreground-tm ");
 
-/* Unload data for this level: */
+  for(int y = 0; y < 15; ++y)
+    {
+      for(int i = 0; i < width; ++i)
+        fprintf(fi," %d ", fg_tiles[y][i]);
+    }
 
-void level_free(st_level* plevel)
-{
-  int i;
-  for(i=0; i < 15; ++i)
-    free(plevel->tiles[i]);
+  fprintf( fi,")\n");
+
+  fprintf( fi,"(reset-points\n");
+  for(std::vector<ResetPoint>::iterator i = reset_points.begin();
+      i != reset_points.end(); ++i)
+    fprintf( fi,"(point (x %d) (y %d))\n",i->x, i->y);
+  fprintf( fi,")\n");
+
+  fprintf( fi,"(objects\n");
+
+  for(std::vector<BadGuyData>::iterator it = badguy_data.begin();
+      it != badguy_data.end();
+      ++it)
+    fprintf( fi,"(%s (x %d) (y %d) (stay-on-platform %s))\n",
+             badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y,
+             it->stay_on_platform ? "#t" : "#f");
 
-  plevel->name[0] = '\0';
-  plevel->theme[0] = '\0';
-  plevel->song_title[0] = '\0';
-  plevel->bkgd_image[0] = '\0';
+  fprintf( fi,")\n");
+
+  fprintf( fi,")\n");
+
+  fclose(fi);
 }
 
-/* Load graphics: */
 
-void level_load_gfx(st_level *plevel)
-{
-  level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA);
-  level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA);
+/* Unload data for this level: */
 
-  level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA);
-  level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA);
-  level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA);
-  level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA);
+void
+Level::cleanup()
+{
+  for(int i=0; i < 15; ++i)
+    {
+      bg_tiles[i].clear();
+      ia_tiles[i].clear();
+      fg_tiles[i].clear();
+    }
 
-  level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA);
+  reset_points.clear();
+  name.clear();
+  author.clear();
+  theme.clear();
+  song_title.clear();
+  bkgd_image.clear();
 
-  level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA);
+  badguy_data.clear();
+}
 
-  if(strcmp(plevel->bkgd_image,"") != 0)
+void 
+Level::load_gfx()
+{
+  if(!bkgd_image.empty())
     {
       char fname[1024];
-      snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image);
+      snprintf(fname, 1024, "%s/background/%s", st_dir, bkgd_image.c_str());
       if(!faccessible(fname))
-        snprintf(fname, 1024, "%s/images/background/%s", DATA_PREFIX, plevel->bkgd_image);
-      texture_load(&img_bkgd, fname, IGNORE_ALPHA);
+        snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), bkgd_image.c_str());
+      img_bkgd = new Surface(fname, IGNORE_ALPHA);
     }
   else
     {
-      /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
-      level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA);
+      /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */
+      load_image(&img_bkgd, theme,"solid0.png", IGNORE_ALPHA);
     }
 }
 
-/* Free graphics data for this level: */
-
-void level_free_gfx(void)
+void
+Level::free_gfx()
 {
-  int i;
-
-  for (i = 0; i < 2; i++)
-    {
-      texture_free(&img_brick[i]);
-    }
-  for (i = 0; i < 4; i++)
-    {
-      texture_free(&img_solid[i]);
-      texture_free(&img_bkgd_tile[0][i]);
-      texture_free(&img_bkgd_tile[1][i]);
-    }
-
-  texture_free(&img_bkgd);
+  delete img_bkgd;
 }
 
 /* Load a level-specific graphic... */
-
-void level_load_image(texture_type* ptexture, char* theme, char * file, int use_alpha)
+void
+Level::load_image(Surface** ptexture, string theme,const  char * file, int use_alpha)
 {
   char fname[1024];
 
-  snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme, file);
+  snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme.c_str(), file);
   if(!faccessible(fname))
-    snprintf(fname, 1024, "%s/images/themes/%s/%s", DATA_PREFIX, theme, file);
+    snprintf(fname, 1024, "%s/images/themes/%s/%s", datadir.c_str(), theme.c_str(), file);
 
-  texture_load(ptexture, fname, use_alpha);
+  *ptexture = new Surface(fname, use_alpha);
 }
 
-/* Edit a piece of the map! */
-
-void level_change(st_level* plevel, float x, float y, unsigned char c)
+/* Change the size of a level (width) */
+void 
+Level::change_size (int new_width)
 {
-  int xx, yy;
+  if(new_width < 21)
+    new_width = 21;
 
-  yy = ((int)y / 32);
-  xx = ((int)x / 32);
+  for(int y = 0; y < 15; ++y)
+    {
+      ia_tiles[y].resize(new_width, 0);
+      bg_tiles[y].resize(new_width, 0);
+      fg_tiles[y].resize(new_width, 0);
+    }
 
-  if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width)
-    plevel->tiles[yy][xx] = c;
+  width = new_width;
 }
 
-/* Free music data for this level: */
+void
+Level::change(float x, float y, int tm, unsigned int c)
+{
+  int yy = ((int)y / 32);
+  int xx = ((int)x / 32);
 
-void level_free_song(void)
+  if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
+    {
+      switch(tm)
+        {
+        case TM_BG:
+          bg_tiles[yy][xx] = c;
+          break;
+        case TM_IA:
+          ia_tiles[yy][xx] = c;
+          break;
+        case TM_FG:
+          fg_tiles[yy][xx] = c;
+          break;
+        }
+    }
+}
+
+void 
+Level::free_song(void)
 {
+  if(level_song_fast != level_song) {
+    free_music(level_song_fast);
+    level_song_fast = 0;
+  }
+    
   free_music(level_song);
-  free_music(level_song_fast);
+  level_song = 0;
+}
+
+void
+Level::load_song()
+{
+  free_song();
+  
+  char* song_path;
+  char* song_subtitle;
+
+  level_song = ::load_song(datadir + "/music/" + song_title);
+  if(!level_song)
+    st_abort("Couldn't load song: " , song_title.c_str());
+
+  song_path = (char *) malloc(sizeof(char) * datadir.length() +
+                              strlen(song_title.c_str()) + 8 + 5);
+  song_subtitle = strdup(song_title.c_str());
+  strcpy(strstr(song_subtitle, "."), "\0");
+  sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), 
+          song_subtitle, strstr(song_title.c_str(), "."));
+  level_song_fast = ::load_song(song_path);
+  if(!level_song_fast) {
+    level_song_fast = level_song;
+  }
+  free(song_subtitle);
+  free(song_path);
 }
 
-/* Load music: */
+Mix_Music*
+Level::get_level_music()
+{
+  return level_song;
+}
 
-void level_load_song(st_level* plevel)
+Mix_Music*
+Level::get_level_music_fast()
 {
+  return level_song_fast;
+}
 
-  char * song_path;
-  char * song_subtitle;
+unsigned int 
+Level::gettileid(float x, float y)
+{
+  int xx, yy;
+  unsigned int c;
 
-  song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
-                              strlen(plevel->song_title) + 8));
-  sprintf(song_path, "%s/music/%s", DATA_PREFIX, plevel->song_title);
-  level_song = load_song(song_path);
-  free(song_path);
+  yy = ((int)y / 32);
+  xx = ((int)x / 32);
 
+  if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
+    c = ia_tiles[yy][xx];
+  else
+    c = 0;
 
-  song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
-                              strlen(plevel->song_title) + 8 + 5));
-  song_subtitle = strdup(plevel->song_title);
-  strcpy(strstr(song_subtitle, "."), "\0");
-  sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(plevel->song_title, "."));
-  level_song_fast = load_song(song_path);
-  free(song_subtitle);
-  free(song_path);
+  return c;
 }
+
+/* EOF */