New grow and skid sounds from remaxim
[supertux.git] / src / level.cpp
index b5ef146..e806aa5 100644 (file)
@@ -19,6 +19,8 @@
 //  02111-1307, USA.
 #include <config.h>
 
+#include "level.hpp"
+
 #include <map>
 #include <stdlib.h>
 #include <stdio.h>
 #include "lisp/lisp.hpp"
 #include "lisp/list_iterator.hpp"
 #include "lisp/writer.hpp"
-#include "level.hpp"
-#include "physic.hpp"
 #include "sector.hpp"
-#include "tile.hpp"
 #include "tile_set.hpp"
 #include "tile_manager.hpp"
-#include "resources.hpp"
-#include "file_system.hpp"
-#include "object/gameobjs.hpp"
-#include "object/camera.hpp"
-#include "object/tilemap.hpp"
 #include "object/coin.hpp"
 #include "object/block.hpp"
+#include "trigger/secretarea_trigger.hpp"
 
 using namespace std;
 
@@ -67,6 +62,7 @@ void
 Level::load(const std::string& filepath)
 {
   try {
+    filename = filepath;
     lisp::Parser parser;
     const lisp::Lisp* root = parser.parse(filepath);
 
@@ -77,6 +73,8 @@ Level::load(const std::string& filepath)
     int version = 1;
     level->get("version", version);
     if(version == 1) {
+      log_info << "level uses old format: version 1" << std::endl;
+      tileset = tile_manager->get_tileset("images/tiles.strf");
       load_old_format(*level);
       return;
     }
@@ -166,12 +164,12 @@ Level::save(const std::string& filename)
   writer->start_list("supertux-level");
 
   int version = 2;
-  writer->write_int("version", version);
+  writer->write("version", version);
 
-  writer->write_string("name", name, true);
-  writer->write_string("author", author);
+  writer->write("name", name, true);
+  writer->write("author", author);
   if(on_menukey_script != "")
-    writer->write_string("on-menukey-script", on_menukey_script);
+    writer->write("on-menukey-script", on_menukey_script);
 
   for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
     Sector* sector = *i;
@@ -263,3 +261,12 @@ Level::get_total_badguys()
     total_badguys += (*i)->get_total_badguys();
   return total_badguys;
 }
+
+int
+Level::get_total_secrets()
+{
+  int total_secrets = 0;
+  for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+    total_secrets += (*i)->get_total_count<SecretAreaTrigger>();
+  return total_secrets;
+}