+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
//
-// C Interface: level
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_LEVEL_H
#define SUPERTUX_LEVEL_H
-#include "texture.h"
-#include "lispreader.h"
+#include <vector>
+#include <string>
+
+class Sector;
+
+namespace lisp {
+class Lisp;
+}
+
+class Level
+{
+public:
+ std::string name;
+ std::string author;
+ typedef std::vector<Sector*> Sectors;
+ Sectors sectors;
+
+public:
+ Level();
+ ~Level();
+
+ // loads a levelfile
+ void load(const std::string& filename);
+ void save(const std::string& filename);
+
+ const std::string& get_name() const
+ { return name; }
+
+ const std::string& get_author() const
+ { return author; }
+
+ void add_sector(Sector* sector);
+
+ Sector* get_sector(const std::string& name);
-/* This type holds meta-information about a level-subset. */
-/* It could be extended to handle manipulation of subsets. */
-typedef struct st_subset
- {
- char *name;
- char *title;
- char *description;
- texture_type image;
- int levels;
- } st_subset;
+ size_t get_sector_count();
+ Sector* get_sector(size_t num);
-void subset_init(st_subset* st_subset);
-void subset_parse(st_subset* st_subset, lisp_object_t* cursor);
-void subset_load(st_subset* st_subset, char *subset);
-void subset_save(st_subset* st_subset);
-void subset_free(st_subset* st_subset);
-
-#define LEVEL_NAME_MAX 20
+ int get_total_badguys();
+ int get_total_coins();
-typedef struct st_level /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */
- {
- char name[LEVEL_NAME_MAX];
- char theme[100];
- char song_title[100];
- char bkgd_image[100];
- unsigned char* tiles[15];
- int time_left;
- int bkgd_red;
- int bkgd_green;
- int bkgd_blue;
- int width;
- float gravity;
- } st_level;
-
-extern texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
-
-int level_load(st_level* plevel, char * subset, int level);
-int level_load(st_level* plevel, const char* filename);
-void level_save(st_level* plevel, char * subset, int level);
-void level_free(st_level* plevel);
-void level_load_gfx(st_level* plevel);
-void level_free_gfx();
-void level_load_image(texture_type* ptexture, char* theme, char * file, int use_alpha);
-void level_change(st_level* plevel, float x, float y, unsigned char c);
-void level_load_song(st_level* plevel);
-void level_free_song(void);
+private:
+ void load_old_format(const lisp::Lisp& reader);
+};
#endif /*SUPERTUX_LEVEL_H*/