+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
//
-// C Interface: level
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_LEVEL_H
#define SUPERTUX_LEVEL_H
#include "texture.h"
#include "badguy.h"
#include "lispreader.h"
+#include "musicref.h"
class Tile;
std::string name;
std::string title;
std::string description;
- texture_type image;
+ Surface* image;
int levels;
private:
TM_FG
};
-extern texture_type img_bkgd;
+struct ResetPoint
+{
+ int x;
+ int y;
+};
-/*
-extern texture_type img_bkgd_tile[2][4];
-extern texture_type img_solid[4];
-extern texture_type img_brick[2];
-*/
class Level
{
public:
+ Surface* img_bkgd;
+ MusicRef level_song;
+ MusicRef level_song_fast;
+
std::string name;
+ std::string author;
std::string theme;
std::string song_title;
std::string bkgd_image;
std::string particle_system;
- unsigned int* bg_tiles[15]; /* Tiles in the background */
- unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- unsigned int* fg_tiles[15]; /* Tiles in the foreground */
+ std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
+ std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
+ std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
int time_left;
- int bkgd_red;
- int bkgd_green;
- int bkgd_blue;
+ Color bkgd_top;
+ Color bkgd_bottom;
int width;
+ int start_pos_x;
+ int start_pos_y;
+ int endpos;
+ bool use_endsequence;
float gravity;
std::vector<BadGuyData> badguy_data;
+
+ /** A collection of points to which Tux can be reset after a lost live */
+ std::vector<ResetPoint> reset_points;
public:
+ Level();
+ Level(const std::string& subset, int level);
+ Level(const std::string& filename);
+ ~Level();
+
/** Will the Level structure with default values */
void init_defaults();
/** Load data for this level:
Returns -1, if the loading of the level failed. */
- int load(const char* subset, int level);
+ int load(const std::string& subset, int level);
/** Load data for this level:
Returns -1, if the loading of the level failed. */
int load(const std::string& filename);
void load_gfx();
+ void free_gfx();
+
void load_song();
+ void free_song();
+ MusicRef get_level_music();
+ MusicRef get_level_music_fast();
void save(const char* subset, int level);
/** Return the id of the tile at position x/y */
unsigned int gettileid(float x, float y);
-};
-void level_load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
-void level_free_song();
-void level_free_gfx();
+ void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha);
+};
#endif /*SUPERTUX_LEVEL_H*/