show_grid = true;
selection.clear();
- global_frame_counter = 0;
selection_end = selection_ini = Vector(0,0);
left_button = middle_button = mouse_moved = false;
level = 0;
mouse_cursor->set_state(MC_NORMAL);
-frame_timer.start(.25, true);
done = false;
while(!done)
{
if(sector)
{
- if(frame_timer.check()) {
- ++global_frame_counter;
- }
-
// don't scroll before the start or after the level's end
float width = sector->solids->get_width() * 32;
float height = sector->solids->get_height() * 32;