/* crutial ones (main loop) */
int le_init();
void le_quit();
+int le_load_level(char *filename);
void le_drawlevel();
void le_drawinterface();
void le_checkevents();
bool IsTile() { return is_tile; };
//Returns true for a GameObject
bool IsObject() { return !is_tile; };
+ void Init() { tile = 0; obj = NULL; is_tile = true; };
bool is_tile; //true for tile (false for object)
unsigned int tile;
/* leveleditor internals */
static string_list_type level_subsets;
static bool le_level_changed; /* if changes, ask for saving, when quiting*/
+static bool show_minimap;
static int pos_x, cursor_x, cursor_y, fire;
static int le_level;
static LevelEditorWorld le_world;
static int done;
static TileOrObject le_current;
static bool le_mouse_pressed[2];
+static bool le_mouse_clicked[2];
static Button* le_save_level_bt;
static Button* le_exit_bt;
static Button* le_test_level_bt;
}
}
-int leveleditor(int levelnb)
+int leveleditor(char* filename)
{
int last_time, now_time, i;
- le_level = levelnb;
+ le_level = 1;
+
if(le_init() != 0)
return 1;
while (SDL_PollEvent(&event))
{}
+ if(filename != NULL)
+ if(le_load_level(filename))
+ return 1;
+
while(true)
{
last_time = SDL_GetTicks();
default:
if(i >= 1)
{
- le_level_subset->load(level_subsets.item[i-1]);
- leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
- le_level = 1;
- le_world.arrays_free();
- delete le_current_level;
- le_current_level = new Level;
- if(le_current_level->load(le_level_subset->name, le_level) != 0)
- {
- le_quit();
- return 1;
- }
- le_set_defaults();
- le_current_level->load_gfx();
- le_world.activate_bad_guys();
-
- Menu::set_current(NULL);
+ if(le_load_level(level_subsets.item[i-1]))
+ return 1;
}
break;
}
}
else if(menu == subset_settings_menu)
{
- if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_TITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_DESCRIPTION).input) == 0 )
- subset_settings_menu->get_item_by_id(MNID_SAVE_CHANGES).kind = MN_DEACTIVE;
+ if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETTITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETDESCRIPTION).input) == 0 )
+ subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_DEACTIVE;
else
- subset_settings_menu->get_item_by_id(MNID_SAVE_CHANGES).kind = MN_ACTION;
+ subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_ACTION;
switch (i = subset_settings_menu->check())
{
- case MNID_SAVE_CHANGES:
+ case MNID_SUBSETSAVECHANGES:
save_subset_settings_menu();
- //FIXME:show_menu = true;
Menu::set_current(leveleditor_menu);
break;
}
return done;
}
+int le_load_level(char *filename)
+{
+le_level_subset->load(filename);
+leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
+le_level = 1;
+le_world.arrays_free();
+delete le_current_level;
+le_current_level = new Level;
+if(le_current_level->load(le_level_subset->name, le_level) != 0)
+ {
+ le_quit();
+ return 1;
+ }
+le_set_defaults();
+le_current_level->load_gfx();
+le_world.activate_bad_guys();
+
+Menu::set_current(NULL);
+
+return 0;
+}
void le_init_menus()
{
subset_new_menu->additem(MN_LABEL,"New Level Subset",0,0);
subset_new_menu->additem(MN_HL,"",0,0);
- subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0);
+ subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0,MNID_SUBSETNAME);
subset_new_menu->additem(MN_ACTION,"Create",0,0, MNID_CREATESUBSET);
subset_new_menu->additem(MN_HL,"",0,0);
subset_new_menu->additem(MN_BACK,"Back",0,0);
subset_settings_menu->additem(MN_LABEL,"Level Subset Settings",0,0);
subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0);
+ subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0,MNID_SUBSETTITLE);
+ subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0,MNID_SUBSETDESCRIPTION);
subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0);
+ subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0,MNID_SUBSETSAVECHANGES);
subset_settings_menu->additem(MN_HL,"",0,0);
subset_settings_menu->additem(MN_BACK,"Back",0,0);
level_settings_menu->additem(MN_TEXTFIELD,"Author ",0,0,MNID_AUTHOR);
level_settings_menu->additem(MN_STRINGSELECT,"Song ",0,0,MNID_SONG);
level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG);
- level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);
+ level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);
level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0,MNID_LENGTH);
level_settings_menu->additem(MN_NUMFIELD,"Time ",0,0,MNID_TIME);
level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0,MNID_GRAVITY);
- level_settings_menu->additem(MN_NUMFIELD,"Bg-Img-Speed",0,0,MNID_BGSPEED);
+ level_settings_menu->additem(MN_NUMFIELD,"Bg-Img-Speed",0,0,MNID_BGSPEED);
level_settings_menu->additem(MN_NUMFIELD,"Top Red ",0,0,MNID_TopRed);
level_settings_menu->additem(MN_NUMFIELD,"Top Green ",0,0,MNID_TopGreen);
level_settings_menu->additem(MN_NUMFIELD,"Top Blue ",0,0,MNID_TopBlue);
level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0,MNID_APPLY);
select_tilegroup_menu->arrange_left = true;
- select_tilegroup_menu->additem(MN_LABEL,"Select Tilegroup",0,0);
+ select_tilegroup_menu->additem(MN_LABEL,"Tilegroup",0,0);
select_tilegroup_menu->additem(MN_HL,"",0,0);
std::vector<TileGroup>* tilegroups = TileManager::tilegroups();
int tileid = 1;
sit != (*it).tiles.end(); ++sit, ++i)
{
std::string imagefile = "/images/tilesets/" ;
+ bool only_editor_image = false;
if(!TileManager::instance()->get(*sit)->filenames.empty())
{
imagefile += TileManager::instance()->get(*sit)->filenames[0];
else if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
{
imagefile += TileManager::instance()->get(*sit)->editor_filenames[0];
+ only_editor_image = true;
}
else
{
}
Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
0, 0, 32, 32);
+ if(!only_editor_image)
+ if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+ {
+ imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0];
+ button->add_icon(imagefile,32,32);
+ }
tilegroups_map[it->name]->additem(button, *sit);
}
}
select_tilegroup_menu->additem(MN_HL,"",0,0);
select_objects_menu->arrange_left = true;
- select_objects_menu->additem(MN_LABEL,"Select Objects",0,0);
+ select_objects_menu->additem(MN_LABEL,"Objects",0,0);
select_objects_menu->additem(MN_HL,"",0,0);
select_objects_menu->additem(MN_ACTION,"BadGuys",0,0,1);
objects_map["BadGuys"] = new ButtonPanel(screen->w - 64,96, 64, 318);
int le_init()
{
- level_subsets = dsubdirs("/levels", "info");
+
+ level_subsets = dsubdirs("/levels", "info");
le_level_subset = new LevelSubset;
active_tm = TM_IA;
-
le_show_grid = true;
+ scroll_x = 0;
- /* level_changed = NO;*/
fire = DOWN;
done = 0;
le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
le_mouse_pressed[LEFT] = false;
le_mouse_pressed[RIGHT] = false;
+ le_mouse_clicked[LEFT] = false;
+ le_mouse_clicked[RIGHT] = false;
+
le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA);
select_tilegroup_menu_effect.init(false);
le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32);
le_tilemap_panel->set_button_size(32,10);
- le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_F4,0,0),TM_BG);
- le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_F4,0,0),TM_IA);
- le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_F4,0,0),TM_FG);
+ le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_b,0,0),TM_BG);
+ le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0),TM_IA);
+ le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG);
+ le_tilemap_panel->highlight_last(true);
+
+ le_current.Init();
le_init_menus();
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
return 0;
}
le_current_level->bkgd_image = string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list);
i = true;
}
-
+
if(le_current_level->particle_system.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list)) != 0)
{
le_current_level->particle_system = string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list);
}
}
+void le_drawminimap()
+{
+if(le_current_level == NULL)
+return;
+
+int mini_tile_width;
+if(screen->w - 64 > le_current_level->width * 4)
+mini_tile_width = 4;
+else if(screen->w - 64 > le_current_level->width * 2)
+mini_tile_width = 2;
+else
+mini_tile_width = 1;
+int left_offset = (screen->w - 64 - le_current_level->width*mini_tile_width) / 2;
+
+ for (int y = 0; y < 15; ++y)
+ for (int x = 0; x < le_current_level->width; ++x)
+ {
+
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_current_level->bg_tiles[y][x]);
+
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_current_level->ia_tiles[y][x]);
+
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_current_level->fg_tiles[y][x]);
+
+ }
+
+fillrect(left_offset, 0, le_current_level->width*mini_tile_width, 15*4, 200, 200, 200, 128);
+
+fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200);
+fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, 15*4, 200, 200, 200, 200);
+fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, 15*4, 200, 200, 200, 200);
+fillrect(left_offset + (pos_x/32)*mini_tile_width, 15*4-2, 19*mini_tile_width, 2, 200, 200, 200, 200);
+
+}
+
void le_drawinterface()
{
int x,y;
fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
}
}
+
+ if(show_minimap && use_gl) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode
+ le_drawminimap();
if(le_selection_mode == CURSOR)
- le_selection->draw( cursor_x - scroll_x, cursor_y);
+ if(le_current.IsTile())
+ le_selection->draw( cursor_x - pos_x, cursor_y);
+ else
+ le_selection->draw( cursor_x, cursor_y);
else if(le_selection_mode == SQUARE)
{
int w, h;
}
if(le_current.IsObject())
{
- le_current.obj->draw_on_screen(19 * 32, 14 * 32);
+ le_current.obj->draw_on_screen(19 * 32, 14 * 32);
+ le_current.obj->draw_on_screen(cursor_x,cursor_y);
}
- //if(le_current.IsObject())
- //printf("");
-
if(le_current_level != NULL)
{
le_save_level_bt->draw();
{
drawgradient(le_current_level->bkgd_top, le_current_level->bkgd_bottom);
}
-
+
if(le_current.IsTile())
{
- Tile::draw(cursor_x, cursor_y,le_current.tile,128);
- if(!TileManager::instance()->get(le_current.tile)->images.empty())
- fillrect(cursor_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
+ Tile::draw(cursor_x-pos_x, cursor_y,le_current.tile,128);
+ if(!TileManager::instance()->get(le_current.tile)->images.empty())
+ fillrect(cursor_x-pos_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
}
if(le_current.IsObject())
{
- le_current.obj->move_to(cursor_x, cursor_y);
+ le_current.obj->move_to(cursor_x, cursor_y);
}
/* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
break;
case SDL_MOUSEBUTTONUP:
if(event.button.button == SDL_BUTTON_LEFT)
+ {
le_mouse_pressed[LEFT] = false;
+ le_mouse_clicked[LEFT] = true;
+ }
else if(event.button.button == SDL_BUTTON_RIGHT)
+ {
le_mouse_pressed[RIGHT] = false;
+ le_mouse_clicked[RIGHT] = true;
+ }
break;
case SDL_MOUSEMOTION:
if(le_select_mode_two_bt->get_state() == BUTTON_CLICKED)
le_selection_mode = SQUARE;
}
-
+ ButtonPanelMap::iterator it;
le_tilegroup_bt->event(event);
- if(le_tilegroup_bt->get_state() == BUTTON_CLICKED)
+ switch (le_tilegroup_bt->get_state())
{
+ case BUTTON_CLICKED:
Menu::set_current(select_tilegroup_menu);
select_tilegroup_menu_effect.start(200);
select_tilegroup_menu->set_pos(screen->w - 64,100,-0.5,0.5);
+ break;
+ case BUTTON_WHEELUP:
+ it = tilegroups_map.find(cur_tilegroup);
+ if(it == tilegroups_map.end())
+ {
+ cur_tilegroup = tilegroups_map.begin()->first;
+ cur_objects.clear();
+ break;
+ }
+ if(++it != tilegroups_map.end())
+ cur_tilegroup = (*it).first;
+ else
+ cur_tilegroup = tilegroups_map.begin()->first;
+
+ cur_objects.clear();
+ break;
+ case BUTTON_WHEELDOWN:
+ it = tilegroups_map.find(cur_tilegroup);
+ if(it == tilegroups_map.begin())
+ {
+ cur_tilegroup = tilegroups_map.rbegin()->first;
+ cur_objects.clear();
+ break;
+ }
+ if(--it != --tilegroups_map.begin())
+ cur_tilegroup = (*it).first;
+ else
+ cur_tilegroup = tilegroups_map.rbegin()->first;
+
+ cur_objects.clear();
+ break;
+ default:
+ break;
}
le_objects_bt->event(event);
- if(le_objects_bt->get_state() == BUTTON_CLICKED)
+ switch (le_objects_bt->get_state())
{
+ case BUTTON_CLICKED:
Menu::set_current(select_objects_menu);
select_objects_menu_effect.start(200);
select_objects_menu->set_pos(screen->w - 64,100,-0.5,0.5);
+ break;
+ case BUTTON_WHEELUP:
+ it = objects_map.find(cur_objects);
+ if(it == objects_map.end())
+ {
+ cur_objects = objects_map.begin()->first;
+ cur_tilegroup.clear();
+ break;
+ }
+ if(++it != objects_map.end())
+ cur_objects = (*it).first;
+ else
+ cur_objects = objects_map.begin()->first;
+
+ cur_tilegroup.clear();
+ break;
+ case BUTTON_WHEELDOWN:
+ it = objects_map.find(cur_objects);
+ if(it == objects_map.begin())
+ {
+ cur_objects = objects_map.rbegin()->first;
+ cur_tilegroup.clear();
+ break;
+ }
+ if(--it != --objects_map.begin())
+ cur_objects = (*it).first;
+ else
+ cur_objects = objects_map.rbegin()->first;
+
+ cur_tilegroup.clear();
+ break;
+ break;
+ default:
+ break;
}
le_settings_bt->event(event);
{
if(pbutton->get_state() == BUTTON_CLICKED)
{
- if(le_current.IsObject())
- le_current.obj->move_to(pbutton->get_pos().x,pbutton->get_pos().y);
le_current.Tile(pbutton->get_tag());
}
}
{
if(pbutton->get_state() == BUTTON_CLICKED)
{
- if(le_current.IsObject())
- le_current.obj->move_to(pbutton->get_pos().x,pbutton->get_pos().y);
le_current.Object(pbutton->get_game_object());
}
}
}
}
- if(!Menu::current())
+ if(!Menu::current() && !show_minimap)
{
- le_move_left_bt->event(event);
- le_move_right_bt->event(event);
-
if(le_mouse_pressed[LEFT])
{
if(le_current.IsTile())
le_change(cursor_x, cursor_y, active_tm, le_current.tile);
- else if(le_current.IsObject())
+ }
+ else if(le_mouse_clicked[LEFT])
+ {
+ if(le_current.IsObject())
{
std::string type = le_current.obj->type();
if(type == "BadGuy")
le_current_level->badguy_data.push_back(&le_world.bad_guys.back());
}
}
+ le_mouse_clicked[LEFT] = false;
}
}
}
}
if(!Menu::current())
{
- if(le_move_left_bt->get_state() == BUTTON_PRESSED)
+ show_minimap = false;
+
+ le_move_left_bt->event(event);
+ le_move_right_bt->event(event);
+ switch(le_move_left_bt->get_state())
{
+ case BUTTON_PRESSED:
pos_x -= 192;
- }
- else if(le_move_left_bt->get_state() == BUTTON_HOVER)
- {
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
pos_x -= 32;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
- if(le_move_right_bt->get_state() == BUTTON_PRESSED)
+ switch(le_move_right_bt->get_state())
{
+ case BUTTON_PRESSED:
pos_x += 192;
- }
- else if(le_move_right_bt->get_state() == BUTTON_HOVER)
- {
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
pos_x += 32;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
+
}
}
music_manager->halt_music();
- Menu::set_current(leveleditor_menu);
+ Menu::set_current(NULL);
le_world.arrays_free();
le_current_level->load_gfx();
le_world.activate_bad_guys();