- added backscroll test level
[supertux.git] / src / leveleditor.cpp
index 8199a53..150c183 100644 (file)
@@ -66,6 +66,7 @@
 /* crutial ones (main loop) */
 int le_init();
 void le_quit();
+int le_load_level(char *filename);
 void le_drawlevel();
 void le_drawinterface();
 void le_checkevents();
@@ -117,6 +118,7 @@ struct TileOrObject
   bool IsTile() { return is_tile; };
   //Returns true for a GameObject
   bool IsObject() { return !is_tile; };
+  void Init() { tile = 0; obj = NULL; is_tile = true; };
 
   bool is_tile; //true for tile (false for object)
   unsigned int tile;
@@ -126,6 +128,7 @@ struct TileOrObject
 /* leveleditor internals */
 static string_list_type level_subsets;
 static bool le_level_changed;  /* if changes, ask for saving, when quiting*/
+static bool show_minimap;
 static int pos_x, cursor_x, cursor_y, fire;
 static int le_level;
 static LevelEditorWorld le_world;
@@ -136,6 +139,7 @@ static Surface* le_selection;
 static int done;
 static TileOrObject le_current;
 static bool le_mouse_pressed[2];
+static bool le_mouse_clicked[2];
 static Button* le_save_level_bt;
 static Button* le_exit_bt;
 static Button* le_test_level_bt;
@@ -181,11 +185,12 @@ void le_set_defaults()
   }
 }
 
-int leveleditor(int levelnb)
+int leveleditor(char* filename)
 {
   int last_time, now_time, i;
 
-  le_level = levelnb;
+  le_level = 1;
+  
   if(le_init() != 0)
     return 1;
 
@@ -199,6 +204,10 @@ int leveleditor(int levelnb)
   while (SDL_PollEvent(&event))
   {}
 
+  if(filename != NULL)
+    if(le_load_level(filename))
+      return 1;
+
   while(true)
   {
     last_time = SDL_GetTicks();
@@ -320,22 +329,8 @@ int leveleditor(int levelnb)
         default:
           if(i >= 1)
           {
-            le_level_subset->load(level_subsets.item[i-1]);
-            leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
-            le_level = 1;
-            le_world.arrays_free();
-            delete le_current_level;
-            le_current_level = new Level;
-            if(le_current_level->load(le_level_subset->name, le_level) != 0)
-            {
-              le_quit();
-              return 1;
-            }
-            le_set_defaults();
-            le_current_level->load_gfx();
-            le_world.activate_bad_guys();
-
-            Menu::set_current(NULL);
+            if(le_load_level(level_subsets.item[i-1]))
+             return 1;
           }
           break;
         }
@@ -375,16 +370,15 @@ int leveleditor(int levelnb)
       }
       else if(menu == subset_settings_menu)
       {
-        if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_TITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_DESCRIPTION).input) == 0  )
-          subset_settings_menu->get_item_by_id(MNID_SAVE_CHANGES).kind = MN_DEACTIVE;
+        if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETTITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETDESCRIPTION).input) == 0  )
+          subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_DEACTIVE;
         else
-          subset_settings_menu->get_item_by_id(MNID_SAVE_CHANGES).kind = MN_ACTION;
+          subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_ACTION;
 
         switch (i = subset_settings_menu->check())
         {
-        case MNID_SAVE_CHANGES:
+        case MNID_SUBSETSAVECHANGES:
           save_subset_settings_menu();
-          //FIXME:show_menu = true;
           Menu::set_current(leveleditor_menu);
           break;
         }
@@ -412,6 +406,27 @@ int leveleditor(int levelnb)
   return done;
 }
 
+int le_load_level(char *filename)
+{
+le_level_subset->load(filename);
+leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
+le_level = 1;
+le_world.arrays_free();
+delete le_current_level;
+le_current_level = new Level;
+if(le_current_level->load(le_level_subset->name, le_level) != 0)
+  {
+    le_quit();
+    return 1;
+  }
+le_set_defaults();
+le_current_level->load_gfx();
+le_world.activate_bad_guys();
+
+Menu::set_current(NULL);
+
+return 0;
+}
 
 void le_init_menus()
 {
@@ -448,17 +463,17 @@ void le_init_menus()
 
   subset_new_menu->additem(MN_LABEL,"New Level Subset",0,0);
   subset_new_menu->additem(MN_HL,"",0,0);
-  subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0);
+  subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0,MNID_SUBSETNAME);
   subset_new_menu->additem(MN_ACTION,"Create",0,0, MNID_CREATESUBSET);
   subset_new_menu->additem(MN_HL,"",0,0);
   subset_new_menu->additem(MN_BACK,"Back",0,0);
 
   subset_settings_menu->additem(MN_LABEL,"Level Subset Settings",0,0);
   subset_settings_menu->additem(MN_HL,"",0,0);
-  subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0);
-  subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0);
+  subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0,MNID_SUBSETTITLE);
+  subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0,MNID_SUBSETDESCRIPTION);
   subset_settings_menu->additem(MN_HL,"",0,0);
-  subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0);
+  subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0,MNID_SUBSETSAVECHANGES);
   subset_settings_menu->additem(MN_HL,"",0,0);
   subset_settings_menu->additem(MN_BACK,"Back",0,0);
 
@@ -469,11 +484,11 @@ void le_init_menus()
   level_settings_menu->additem(MN_TEXTFIELD,"Author  ",0,0,MNID_AUTHOR);
   level_settings_menu->additem(MN_STRINGSELECT,"Song    ",0,0,MNID_SONG);
   level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG);
-  level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);  
+  level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);
   level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0,MNID_LENGTH);
   level_settings_menu->additem(MN_NUMFIELD,"Time   ",0,0,MNID_TIME);
   level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0,MNID_GRAVITY);
-  level_settings_menu->additem(MN_NUMFIELD,"Bg-Img-Speed",0,0,MNID_BGSPEED);  
+  level_settings_menu->additem(MN_NUMFIELD,"Bg-Img-Speed",0,0,MNID_BGSPEED);
   level_settings_menu->additem(MN_NUMFIELD,"Top Red    ",0,0,MNID_TopRed);
   level_settings_menu->additem(MN_NUMFIELD,"Top Green  ",0,0,MNID_TopGreen);
   level_settings_menu->additem(MN_NUMFIELD,"Top Blue   ",0,0,MNID_TopBlue);
@@ -484,7 +499,7 @@ void le_init_menus()
   level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0,MNID_APPLY);
 
   select_tilegroup_menu->arrange_left = true;
-  select_tilegroup_menu->additem(MN_LABEL,"Select Tilegroup",0,0);
+  select_tilegroup_menu->additem(MN_LABEL,"Tilegroup",0,0);
   select_tilegroup_menu->additem(MN_HL,"",0,0);
   std::vector<TileGroup>* tilegroups = TileManager::tilegroups();
   int tileid = 1;
@@ -500,6 +515,7 @@ void le_init_menus()
         sit != (*it).tiles.end(); ++sit, ++i)
     {
       std::string imagefile = "/images/tilesets/" ;
+      bool only_editor_image = false;
       if(!TileManager::instance()->get(*sit)->filenames.empty())
       {
         imagefile += TileManager::instance()->get(*sit)->filenames[0];
@@ -507,6 +523,7 @@ void le_init_menus()
       else if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
       {
         imagefile += TileManager::instance()->get(*sit)->editor_filenames[0];
+        only_editor_image = true;
       }
       else
       {
@@ -514,13 +531,19 @@ void le_init_menus()
       }
       Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
                                   0, 0, 32, 32);
+      if(!only_editor_image)
+        if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+        {
+          imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0];
+          button->add_icon(imagefile,32,32);
+        }
       tilegroups_map[it->name]->additem(button, *sit);
     }
   }
   select_tilegroup_menu->additem(MN_HL,"",0,0);
 
   select_objects_menu->arrange_left = true;
-  select_objects_menu->additem(MN_LABEL,"Select Objects",0,0);
+  select_objects_menu->additem(MN_LABEL,"Objects",0,0);
   select_objects_menu->additem(MN_HL,"",0,0);
   select_objects_menu->additem(MN_ACTION,"BadGuys",0,0,1);
   objects_map["BadGuys"] = new ButtonPanel(screen->w - 64,96, 64, 318);
@@ -538,15 +561,15 @@ void le_init_menus()
 
 int le_init()
 {
-  level_subsets = dsubdirs("/levels", "info");
+  
 
+  level_subsets = dsubdirs("/levels", "info");
   le_level_subset = new LevelSubset;
 
   active_tm = TM_IA;
-
   le_show_grid = true;
+  scroll_x = 0;
 
-  /*  level_changed = NO;*/
   fire = DOWN;
   done = 0;
   le_frame = 0;        /* support for frames in some tiles, like waves and bad guys */
@@ -556,6 +579,9 @@ int le_init()
   le_mouse_pressed[LEFT] = false;
   le_mouse_pressed[RIGHT] = false;
 
+  le_mouse_clicked[LEFT] = false;
+  le_mouse_clicked[RIGHT] = false;
+
   le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA);
 
   select_tilegroup_menu_effect.init(false);
@@ -578,14 +604,18 @@ int le_init()
 
   le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32);
   le_tilemap_panel->set_button_size(32,10);
-  le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_F4,0,0),TM_BG);
-  le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_F4,0,0),TM_IA);
-  le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_F4,0,0),TM_FG);
+  le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_b,0,0),TM_BG);
+  le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0),TM_IA);
+  le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG);
+  le_tilemap_panel->highlight_last(true);
+
+  le_current.Init();
 
   le_init_menus();
 
   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
+
   return 0;
 }
 
@@ -652,7 +682,7 @@ void apply_level_settings_menu()
     le_current_level->bkgd_image = string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list);
     i = true;
   }
-  
+
   if(le_current_level->particle_system.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list)) != 0)
   {
     le_current_level->particle_system = string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list);
@@ -753,6 +783,41 @@ void le_quit(void)
   }
 }
 
+void le_drawminimap()
+{
+if(le_current_level == NULL)
+return;
+
+int mini_tile_width;
+if(screen->w - 64 > le_current_level->width * 4)
+mini_tile_width = 4;
+else if(screen->w - 64 > le_current_level->width * 2)
+mini_tile_width = 2;
+else
+mini_tile_width = 1;
+int left_offset = (screen->w - 64 - le_current_level->width*mini_tile_width) / 2;
+
+  for (int y = 0; y < 15; ++y)
+    for (int x = 0; x < le_current_level->width; ++x)
+    {
+
+      Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_current_level->bg_tiles[y][x]);
+
+      Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_current_level->ia_tiles[y][x]);
+
+      Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_current_level->fg_tiles[y][x]);
+
+    }
+    
+fillrect(left_offset, 0, le_current_level->width*mini_tile_width, 15*4, 200, 200, 200, 128);
+
+fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200);
+fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, 15*4, 200, 200, 200, 200);
+fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, 15*4, 200, 200, 200, 200);
+fillrect(left_offset + (pos_x/32)*mini_tile_width, 15*4-2, 19*mini_tile_width, 2, 200, 200, 200, 200);
+
+}
+
 void le_drawinterface()
 {
   int x,y;
@@ -769,9 +834,15 @@ void le_drawinterface()
         fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
     }
   }
+  
+  if(show_minimap && use_gl) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode
+  le_drawminimap();
 
   if(le_selection_mode == CURSOR)
-    le_selection->draw( cursor_x - scroll_x, cursor_y);
+    if(le_current.IsTile())
+    le_selection->draw( cursor_x - pos_x, cursor_y);
+    else
+    le_selection->draw( cursor_x, cursor_y);
   else if(le_selection_mode == SQUARE)
   {
     int w, h;
@@ -797,12 +868,10 @@ void le_drawinterface()
   }
   if(le_current.IsObject())
   {
-     le_current.obj->draw_on_screen(19 * 32, 14 * 32);
+    le_current.obj->draw_on_screen(19 * 32, 14 * 32);
+    le_current.obj->draw_on_screen(cursor_x,cursor_y);
   }
 
-  //if(le_current.IsObject())
-  //printf("");
-
   if(le_current_level != NULL)
   {
     le_save_level_bt->draw();
@@ -862,16 +931,16 @@ void le_drawlevel()
   {
     drawgradient(le_current_level->bkgd_top, le_current_level->bkgd_bottom);
   }
-  
+
   if(le_current.IsTile())
   {
-  Tile::draw(cursor_x, cursor_y,le_current.tile,128);
-  if(!TileManager::instance()->get(le_current.tile)->images.empty())
-  fillrect(cursor_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
+    Tile::draw(cursor_x-pos_x, cursor_y,le_current.tile,128);
+    if(!TileManager::instance()->get(le_current.tile)->images.empty())
+      fillrect(cursor_x-pos_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
   }
   if(le_current.IsObject())
   {
-  le_current.obj->move_to(cursor_x, cursor_y);
+    le_current.obj->move_to(cursor_x, cursor_y);
   }
 
   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
@@ -1043,9 +1112,15 @@ void le_checkevents()
           break;
         case SDL_MOUSEBUTTONUP:
           if(event.button.button == SDL_BUTTON_LEFT)
+          {
             le_mouse_pressed[LEFT] = false;
+            le_mouse_clicked[LEFT] = true;
+          }
           else if(event.button.button == SDL_BUTTON_RIGHT)
+          {
             le_mouse_pressed[RIGHT] = false;
+            le_mouse_clicked[RIGHT] = true;
+          }
           break;
         case SDL_MOUSEMOTION:
 
@@ -1151,21 +1226,90 @@ void le_checkevents()
             if(le_select_mode_two_bt->get_state() == BUTTON_CLICKED)
               le_selection_mode = SQUARE;
           }
-
+          ButtonPanelMap::iterator it;
           le_tilegroup_bt->event(event);
-          if(le_tilegroup_bt->get_state() == BUTTON_CLICKED)
+         switch (le_tilegroup_bt->get_state())
           {
+          case BUTTON_CLICKED:
             Menu::set_current(select_tilegroup_menu);
             select_tilegroup_menu_effect.start(200);
             select_tilegroup_menu->set_pos(screen->w - 64,100,-0.5,0.5);
+           break;
+          case BUTTON_WHEELUP:
+           it = tilegroups_map.find(cur_tilegroup);
+           if(it == tilegroups_map.end())
+           {
+           cur_tilegroup = tilegroups_map.begin()->first;
+            cur_objects.clear();           
+           break;
+           }
+           if(++it != tilegroups_map.end())
+           cur_tilegroup = (*it).first;
+           else
+           cur_tilegroup = tilegroups_map.begin()->first;
+           
+            cur_objects.clear();
+            break;
+          case BUTTON_WHEELDOWN:
+           it = tilegroups_map.find(cur_tilegroup);
+           if(it == tilegroups_map.begin())
+           {
+           cur_tilegroup = tilegroups_map.rbegin()->first;
+            cur_objects.clear();           
+           break;
+           }
+           if(--it != --tilegroups_map.begin())
+           cur_tilegroup = (*it).first;
+           else
+           cur_tilegroup = tilegroups_map.rbegin()->first;
+           
+            cur_objects.clear();
+            break;
+          default:
+            break;
           }
 
           le_objects_bt->event(event);
-          if(le_objects_bt->get_state() == BUTTON_CLICKED)
+          switch (le_objects_bt->get_state())
           {
+          case BUTTON_CLICKED:
             Menu::set_current(select_objects_menu);
             select_objects_menu_effect.start(200);
             select_objects_menu->set_pos(screen->w - 64,100,-0.5,0.5);
+            break;
+          case BUTTON_WHEELUP:
+           it = objects_map.find(cur_objects);
+           if(it == objects_map.end())
+           {
+           cur_objects = objects_map.begin()->first;
+            cur_tilegroup.clear();         
+           break;
+           }       
+           if(++it != objects_map.end())
+           cur_objects = (*it).first;
+           else
+           cur_objects = objects_map.begin()->first;
+           
+            cur_tilegroup.clear();
+            break;
+          case BUTTON_WHEELDOWN:
+           it = objects_map.find(cur_objects);
+           if(it == objects_map.begin())
+           {
+           cur_objects = objects_map.rbegin()->first;
+            cur_tilegroup.clear();         
+           break;
+           }
+           if(--it != --objects_map.begin())
+           cur_objects = (*it).first;
+           else
+           cur_objects = objects_map.rbegin()->first;
+           
+            cur_tilegroup.clear();
+            break;       
+            break;
+          default:
+            break;
           }
 
           le_settings_bt->event(event);
@@ -1180,8 +1324,6 @@ void le_checkevents()
             {
               if(pbutton->get_state() == BUTTON_CLICKED)
               {
-               if(le_current.IsObject())
-               le_current.obj->move_to(pbutton->get_pos().x,pbutton->get_pos().y);
                 le_current.Tile(pbutton->get_tag());
               }
             }
@@ -1192,8 +1334,6 @@ void le_checkevents()
             {
               if(pbutton->get_state() == BUTTON_CLICKED)
               {
-               if(le_current.IsObject())
-               le_current.obj->move_to(pbutton->get_pos().x,pbutton->get_pos().y);
                 le_current.Object(pbutton->get_game_object());
               }
             }
@@ -1222,16 +1362,16 @@ void le_checkevents()
         }
       }
 
-      if(!Menu::current())
+      if(!Menu::current() && !show_minimap)
       {
-        le_move_left_bt->event(event);
-        le_move_right_bt->event(event);
-
         if(le_mouse_pressed[LEFT])
         {
           if(le_current.IsTile())
             le_change(cursor_x, cursor_y, active_tm, le_current.tile);
-          else if(le_current.IsObject())
+        }
+        else if(le_mouse_clicked[LEFT])
+        {
+          if(le_current.IsObject())
           {
             std::string type = le_current.obj->type();
             if(type == "BadGuy")
@@ -1242,29 +1382,51 @@ void le_checkevents()
               le_current_level->badguy_data.push_back(&le_world.bad_guys.back());
             }
           }
+          le_mouse_clicked[LEFT] = false;
         }
       }
     }
   }
   if(!Menu::current())
   {
-    if(le_move_left_bt->get_state() == BUTTON_PRESSED)
+    show_minimap = false;
+   
+    le_move_left_bt->event(event);
+    le_move_right_bt->event(event);
+    switch(le_move_left_bt->get_state())
     {
+    case BUTTON_PRESSED:
       pos_x -= 192;
-    }
-    else if(le_move_left_bt->get_state() == BUTTON_HOVER)
-    {
+      show_minimap = true;
+      break;
+    case BUTTON_HOVER:
       pos_x -= 32;
+      show_minimap = true;
+      break;
+    case BUTTON_CLICKED:
+      show_minimap = true;    
+      break;
+    default:
+      break;
     }
 
-    if(le_move_right_bt->get_state() == BUTTON_PRESSED)
+    switch(le_move_right_bt->get_state())
     {
+    case BUTTON_PRESSED:
       pos_x += 192;
-    }
-    else if(le_move_right_bt->get_state() == BUTTON_HOVER)
-    {
+      show_minimap = true;
+      break;
+    case BUTTON_HOVER:
       pos_x += 32;
+      show_minimap = true;
+      break;
+    case BUTTON_CLICKED:
+      show_minimap = true;    
+      break;
+    default:
+      break;
     }
+    
   }
 
 }
@@ -1398,7 +1560,7 @@ void le_testlevel()
 
   music_manager->halt_music();
 
-  Menu::set_current(leveleditor_menu);
+  Menu::set_current(NULL);
   le_world.arrays_free();
   le_current_level->load_gfx();
   le_world.activate_bad_guys();