/* leveleditor internals */
static string_list_type level_subsets;
static bool le_level_changed; /* if changes, ask for saving, when quiting*/
+static bool show_minimap;
static int pos_x, cursor_x, cursor_y, fire;
static int le_level;
static LevelEditorWorld le_world;
}
}
+void le_drawminimap()
+{
+if(le_current_level == NULL)
+return;
+
+int mini_tile_width;
+if(screen->w - 64 > le_current_level->width * 4)
+mini_tile_width = 4;
+else if(screen->w - 64 > le_current_level->width * 2)
+mini_tile_width = 2;
+else
+mini_tile_width = 1;
+int left_offset = (screen->w - 64 - le_current_level->width*mini_tile_width) / 2;
+
+ for (int y = 0; y < 15; ++y)
+ for (int x = 0; x < le_current_level->width; ++x)
+ {
+
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_current_level->bg_tiles[y][x]);
+
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_current_level->ia_tiles[y][x]);
+
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_current_level->fg_tiles[y][x]);
+
+ }
+
+fillrect(left_offset, 0, le_current_level->width*mini_tile_width, 15*4, 200, 200, 200, 128);
+
+fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200);
+fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, 15*4, 200, 200, 200, 200);
+fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, 15*4, 200, 200, 200, 200);
+fillrect(left_offset + (pos_x/32)*mini_tile_width, 15*4-2, 19*mini_tile_width, 2, 200, 200, 200, 200);
+
+}
+
void le_drawinterface()
{
int x,y;
fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
}
}
+
+ if(show_minimap && use_gl) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode
+ le_drawminimap();
if(le_selection_mode == CURSOR)
if(le_current.IsTile())
}
}
- if(!Menu::current())
+ if(!Menu::current() && !show_minimap)
{
- le_move_left_bt->event(event);
- le_move_right_bt->event(event);
-
if(le_mouse_pressed[LEFT])
{
if(le_current.IsTile())
}
if(!Menu::current())
{
- if(le_move_left_bt->get_state() == BUTTON_PRESSED)
+ show_minimap = false;
+
+ le_move_left_bt->event(event);
+ le_move_right_bt->event(event);
+ switch(le_move_left_bt->get_state())
{
+ case BUTTON_PRESSED:
pos_x -= 192;
- }
- else if(le_move_left_bt->get_state() == BUTTON_HOVER)
- {
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
pos_x -= 32;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
- if(le_move_right_bt->get_state() == BUTTON_PRESSED)
+ switch(le_move_right_bt->get_state())
{
+ case BUTTON_PRESSED:
pos_x += 192;
- }
- else if(le_move_right_bt->get_state() == BUTTON_HOVER)
- {
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
pos_x += 32;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
+
}
}