default:
if(i >= 1)
{
- if(load_level_subset(subset_load_menu->item[i+1].text))
+ if(load_level_subset(subset_load_menu->item[i+1].text.c_str()))
return 1;
}
break;
{
case MNID_CREATESUBSET:
LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
- le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
+ le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input.c_str());
leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
goto_level(1);
subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input("");
if(le_level->get_sector("main")->background->get_image().compare((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second)) != 0)
{
- le_level->get_sector("main")->background->set_image((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input));
+ le_level->get_sector("main")->background->set_image((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input.c_str()));
i = true;
}
le_level->get_sector("main")->song_title = (*level_settings_menu->get_item_by_id(MNID_SONG).list.second);
le_level->get_sector("main")->solids->resize(
- atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input),
- atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input));
- le_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input);
- le_level->get_sector("main")->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input);
+ atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input.c_str()));
+ le_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input.c_str());
+ le_level->get_sector("main")->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input.c_str());
le_level->get_sector("main")->background->set_gradient(Color(
- atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input),
- atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input),
- atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input)), Color(
- atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input),
- atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input),
- atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input)));
+ atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input.c_str())), Color(
+ atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input.c_str())));
}
void LevelEditor::save_subset_settings_menu()