Added inverse functions for speed. Might be usefull for someone that wants to make...
[supertux.git] / src / leveleditor.cpp
index d7dbdb8..836158e 100644 (file)
@@ -24,7 +24,6 @@
 #include <SDL_image.h>
 #include "leveleditor.h"
 
-#include "world.h"
 #include "screen.h"
 #include "defines.h"
 #include "globals.h"
@@ -79,17 +78,45 @@ void apply_level_settings_menu();
 void update_subset_settings_menu();
 void save_subset_settings_menu();
 
+static Level* le_current_level;
+
+struct LevelEditorWorld
+{
+  std::vector<BadGuy> bad_guys;
+  void arrays_free(void)
+  {
+    bad_guys.clear();
+  }
+
+  void add_bad_guy(float x, float y, BadGuyKind kind)
+  {
+    bad_guys.push_back(BadGuy());
+    BadGuy& new_bad_guy = bad_guys.back();
+  
+    new_bad_guy.init(x,y,kind);
+  }
+
+  void activate_bad_guys()
+  {
+    for (std::vector<BadGuyData>::iterator i = le_current_level->badguy_data.begin();
+         i != le_current_level->badguy_data.end();
+         ++i)
+      {
+        add_bad_guy(i->x, i->y, i->kind);
+      }
+  }
+};
+
 /* leveleditor internals */
 static string_list_type level_subsets;
 static bool le_level_changed;  /* if changes, ask for saving, when quiting*/
 static int pos_x, cursor_x, cursor_y, fire;
 static int le_level;
-static Level* le_current_level;
-static World le_world;
+static LevelEditorWorld le_world;
 static st_subset le_level_subset;
 static int le_show_grid;
 static int le_frame;
-static texture_type le_selection;
+static Surface* le_selection;
 static int done;
 static unsigned int le_current_tile;
 static bool le_mouse_pressed[2];
@@ -205,7 +232,7 @@ int leveleditor(int levelnb)
             {
               switch (level_settings_menu->check())
                 {
-                case 13:
+                case 17:
                   apply_level_settings_menu();
                   Menu::set_current(leveleditor_menu);
                   break;
@@ -352,7 +379,7 @@ int le_init()
   le_mouse_pressed[LEFT] = false;
   le_mouse_pressed[RIGHT] = false;
 
-  texture_load(&le_selection, datadir + "/images/leveleditor/select.png", USE_ALPHA);
+  le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA);
 
   select_tilegroup_menu_effect.init(false);
 
@@ -426,15 +453,19 @@ int le_init()
   level_settings_menu->additem(MN_LABEL,"Level Settings",0,0);
   level_settings_menu->additem(MN_HL,"",0,0);
   level_settings_menu->additem(MN_TEXTFIELD,"Name    ",0,0);
+  level_settings_menu->additem(MN_TEXTFIELD,"Author  ",0,0);
   level_settings_menu->additem(MN_STRINGSELECT,"Theme   ",0,0);
   level_settings_menu->additem(MN_STRINGSELECT,"Song    ",0,0);
   level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0);
   level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0);
   level_settings_menu->additem(MN_NUMFIELD,"Time   ",0,0);
   level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0);
-  level_settings_menu->additem(MN_NUMFIELD,"Red    ",0,0);
-  level_settings_menu->additem(MN_NUMFIELD,"Green  ",0,0);
-  level_settings_menu->additem(MN_NUMFIELD,"Blue   ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Top Red    ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Top Green  ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Top Blue   ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Bottom Red ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Bottom Green",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Bottom Blue",0,0);
   level_settings_menu->additem(MN_HL,"",0,0);
   level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0);
 
@@ -464,30 +495,37 @@ void update_level_settings_menu()
   int i;
 
   level_settings_menu->item[2].change_input(le_current_level->name.c_str());
+  level_settings_menu->item[3].change_input(le_current_level->author.c_str());
   sprintf(str,"%d",le_current_level->width);
 
-  string_list_copy(level_settings_menu->item[3].list, dsubdirs("images/themes", "solid0.png"));
-  string_list_copy(level_settings_menu->item[4].list, dfiles("music/",NULL, "-fast"));
-  string_list_copy(level_settings_menu->item[5].list, dfiles("images/background",NULL, NULL));
-  string_list_add_item(level_settings_menu->item[5].list,"");
-  if((i = string_list_find(level_settings_menu->item[3].list,le_current_level->theme.c_str())) != -1)
+  string_list_copy(level_settings_menu->item[4].list, dsubdirs("images/themes", "solid0.png"));
+  string_list_copy(level_settings_menu->item[5].list, dfiles("music/",NULL, "-fast"));
+  string_list_copy(level_settings_menu->item[6].list, dfiles("images/background",NULL, NULL));
+  string_list_add_item(level_settings_menu->item[6].list,"");
+  if((i = string_list_find(level_settings_menu->item[4].list,le_current_level->theme.c_str())) != -1)
     level_settings_menu->item[3].list->active_item = i;
-  if((i = string_list_find(level_settings_menu->item[4].list,le_current_level->song_title.c_str())) != -1)
+  if((i = string_list_find(level_settings_menu->item[5].list,le_current_level->song_title.c_str())) != -1)
     level_settings_menu->item[4].list->active_item = i;
-  if((i = string_list_find(level_settings_menu->item[5].list,le_current_level->bkgd_image.c_str())) != -1)
+  if((i = string_list_find(level_settings_menu->item[6].list,le_current_level->bkgd_image.c_str())) != -1)
     level_settings_menu->item[5].list->active_item = i;
 
-  level_settings_menu->item[6].change_input(str);
-  sprintf(str,"%d",le_current_level->time_left);
   level_settings_menu->item[7].change_input(str);
-  sprintf(str,"%2.0f",le_current_level->gravity);
+  sprintf(str,"%d",le_current_level->time_left);
   level_settings_menu->item[8].change_input(str);
-  sprintf(str,"%d",le_current_level->bkgd_red);
+  sprintf(str,"%2.0f",le_current_level->gravity);
   level_settings_menu->item[9].change_input(str);
-  sprintf(str,"%d",le_current_level->bkgd_green);
-                         level_settings_menu->item[10].change_input(str);
-  sprintf(str,"%d",le_current_level->bkgd_blue);
-                         level_settings_menu->item[11].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_top.red);
+  level_settings_menu->item[10].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_top.green);
+  level_settings_menu->item[11].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_top.blue);
+  level_settings_menu->item[12].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_bottom.red);
+  level_settings_menu->item[13].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_bottom.green);
+  level_settings_menu->item[14].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_bottom.blue);
+  level_settings_menu->item[15].change_input(str);
 }
 
 void update_subset_settings_menu()
@@ -502,16 +540,17 @@ void apply_level_settings_menu()
   i = false;
 
   le_current_level->name = level_settings_menu->item[2].input;
+  le_current_level->author = level_settings_menu->item[3].input;
 
-  if(le_current_level->bkgd_image.compare(string_list_active(level_settings_menu->item[5].list)) != 0)
+  if(le_current_level->bkgd_image.compare(string_list_active(level_settings_menu->item[6].list)) != 0)
     {
-      le_current_level->bkgd_image = string_list_active(level_settings_menu->item[5].list);
+      le_current_level->bkgd_image = string_list_active(level_settings_menu->item[6].list);
       i = true;
     }
 
-  if(le_current_level->theme.compare(string_list_active(level_settings_menu->item[3].list)) != 0)
+  if(le_current_level->theme.compare(string_list_active(level_settings_menu->item[4].list)) != 0)
     {
-      le_current_level->theme = string_list_active(level_settings_menu->item[3].list);
+      le_current_level->theme = string_list_active(level_settings_menu->item[4].list);
       i = true;
     }
 
@@ -521,14 +560,17 @@ void apply_level_settings_menu()
       le_current_level->load_gfx();
     }
 
-  le_current_level->song_title = string_list_active(level_settings_menu->item[4].list);
-
-  le_current_level->change_size(atoi(level_settings_menu->item[6].input));
-  le_current_level->time_left = atoi(level_settings_menu->item[7].input);
-  le_current_level->gravity = atof(level_settings_menu->item[8].input);
-  le_current_level->bkgd_red = atoi(level_settings_menu->item[9].input);
-  le_current_level->bkgd_green = atoi(level_settings_menu->item[10].input);
-  le_current_level->bkgd_blue = atoi(level_settings_menu->item[11].input);
+  le_current_level->song_title = string_list_active(level_settings_menu->item[5].list);
+
+  le_current_level->change_size(atoi(level_settings_menu->item[7].input));
+  le_current_level->time_left = atoi(level_settings_menu->item[8].input);
+  le_current_level->gravity = atof(level_settings_menu->item[9].input);
+  le_current_level->bkgd_top.red = atoi(level_settings_menu->item[10].input);
+  le_current_level->bkgd_top.green = atoi(level_settings_menu->item[11].input);
+  le_current_level->bkgd_top.blue = atoi(level_settings_menu->item[12].input);
+  le_current_level->bkgd_bottom.red = atoi(level_settings_menu->item[13].input);
+  le_current_level->bkgd_bottom.green = atoi(level_settings_menu->item[14].input);
+  le_current_level->bkgd_bottom.blue = atoi(level_settings_menu->item[15].input);
 }
 
 void save_subset_settings_menu()
@@ -568,7 +610,7 @@ void le_quit(void)
 
   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
 
-  texture_free(&le_selection);
+  delete le_selection;
   delete leveleditor_menu;
   delete subset_load_menu;
   delete subset_new_menu;
@@ -615,7 +657,7 @@ void le_drawinterface()
     }
 
   if(le_selection_mode == CURSOR)
-    texture_draw(&le_selection, cursor_x - pos_x, cursor_y);
+    le_selection->draw( cursor_x - pos_x, cursor_y);
   else if(le_selection_mode == SQUARE)
     {
       int w, h;
@@ -635,7 +677,7 @@ void le_drawinterface()
   Tile::draw(19 * 32, 14 * 32, le_current_tile);
   
        if(TileManager::instance()->get(le_current_tile)->editor_images.size() > 0)
-       texture_draw(&TileManager::instance()->get(le_current_tile)->editor_images[0], 19 * 32, 14 * 32);
+       TileManager::instance()->get(le_current_tile)->editor_images[0]->draw( 19 * 32, 14 * 32);
 
   if(le_current_level != NULL)
     {
@@ -656,16 +698,16 @@ void le_drawinterface()
       le_tilemap_panel->draw();
 
       sprintf(str, "%d/%d", le_level,le_level_subset.levels);
-      text_drawf(&white_text, str, -10, 16, A_RIGHT, A_TOP, 0);
+      white_text->drawf(str, -10, 16, A_RIGHT, A_TOP, 0);
 
-      text_draw(&white_small_text, "F1 for Help", 10, 430, 1);
+      white_small_text->draw("F1 for Help", 10, 430, 1);
     }
   else
     {
       if(show_menu == false)
-        text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1);
+        white_small_text->draw("No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1);
       else
-        text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1);
+        white_small_text->draw("No Level Subset loaded", 10, 430, 1);
     }
 
 }
@@ -679,14 +721,14 @@ void le_drawlevel()
   if(le_current_level->bkgd_image[0] != '\0')
     {
       s = pos_x / 30;
-      texture_draw_part(&le_current_level->img_bkgd,s,0,0,0,
-                        le_current_level->img_bkgd.w - s - 32, le_current_level->img_bkgd.h);
-      texture_draw_part(&le_current_level->img_bkgd,0,0,screen->w - s - 32 ,0,s,
-                        le_current_level->img_bkgd.h);
+      le_current_level->img_bkgd->draw_part(s,0,0,0,
+                                            le_current_level->img_bkgd->w - s - 32, le_current_level->img_bkgd->h);
+      le_current_level->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s,
+                                            le_current_level->img_bkgd->h);
     }
   else
     {
-      clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
+          drawgradient(le_current_level->bkgd_top, le_current_level->bkgd_bottom);
     }
 
   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
@@ -719,7 +761,7 @@ void le_drawlevel()
         /* draw whats inside stuff when cursor is selecting those */
         /* (draw them all the time - is this the right behaviour?) */
        if(TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images.size() > 0)
-       texture_draw(&TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images[0], x * 32 - ((int)pos_x % 32), y*32);
+       TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32);
 
       }
 
@@ -735,7 +777,7 @@ void le_drawlevel()
 
   /* Draw the player: */
   /* for now, the position is fixed at (100, 240) */
-  texture_draw(&tux_right[(global_frame_counter / 5) % 3], 100 - pos_x, 240);
+  tux_right[(global_frame_counter / 5) % 3]->draw( 100 - pos_x, 240);
 }
 
 void le_checkevents()
@@ -934,9 +976,9 @@ void le_checkevents()
                           char str[1024];
                           int d = 0;
                           sprintf(str,"Level %d doesn't exist.",le_level+1);
-                          text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2);
-                          text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2);
-                          text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2);
+                          white_text->drawf(str,0,-18,A_HMIDDLE,A_VMIDDLE,2);
+                          white_text->drawf("Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2);
+                          red_text->drawf("(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2);
                           flipscreen();
                           while(d == 0)
                             {
@@ -1231,12 +1273,12 @@ void le_showhelp()
                  };
 
 
-  text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
+  blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
 
   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
-    text_draw(&white_text, text[i], 5, 80+(i*18), 1);
+    white_text->draw(text[i], 5, 80+(i*18), 1);
 
-  text_drawf(&gold_text, "Press Any Key to Continue", 0, 440, A_HMIDDLE, A_TOP, 1);
+  gold_text->drawf("Press Any Key to Continue", 0, 440, A_HMIDDLE, A_TOP, 1);
 
   flipscreen();