Updated bonus levels from 0.1.2.
[supertux.git] / src / leveleditor.cpp
index 2d7f6f7..ddc0e08 100644 (file)
 #include "SDL_image.h"
 
 #include "leveleditor.h"
-#include "screen/screen.h"
+#include "video/screen.h"
 #include "defines.h"
-#include "globals.h"
-#include "setup.h"
+#include "app/globals.h"
+#include "app/setup.h"
 #include "sector.h"
 #include "tilemap.h"
 #include "gameloop.h"
 #define SELECT_W 2 // size of the selections lines
 #define SELECT_CLR 0, 255, 0, 255  // lines color (R, G, B, A)
 
+/* Frames per second: */
+
+#define FPS (1000 / 25)
+
 enum { TM_IA, TM_BG, TM_FG };
 
 LevelEditor::LevelEditor()
 {
-  level_subsets = dsubdirs("/levels", "level1.stl");
+  level_subsets = FileSystem::dsubdirs("/levels", "level1.stl");
   le_level_subset = new LevelSubset;
 
   le_level = NULL;
@@ -97,7 +101,7 @@ LevelEditor::LevelEditor()
   le_mouse_clicked[LEFT] = false;
   le_mouse_clicked[RIGHT] = false;
 
-  le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA);
+  le_selection = new Surface(datadir + "/images/leveleditor/select.png", true);
 
   select_tilegroup_menu_effect.init(false);
   select_objects_menu_effect.init(false);
@@ -197,7 +201,7 @@ int LevelEditor::run(char* filename)
   le_level = NULL;
   le_levelnb = 1;
 
-  sound_manager->halt_music();
+  SoundManager::get()->halt_music();
 
   while (SDL_PollEvent(&event))
   {}
@@ -326,7 +330,7 @@ int LevelEditor::run(char* filename)
         default:
           if(i >= 1)
           {
-            if(load_level_subset(level_subsets.item[i-1]))
+            if(load_level_subset(subset_load_menu->item[i+1].text.c_str()))
               return 1;
           }
           break;
@@ -344,7 +348,7 @@ int LevelEditor::run(char* filename)
           {
           case MNID_CREATESUBSET:
             LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
-            le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
+            le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input.c_str());
             leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
             goto_level(1);
             subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input("");
@@ -391,7 +395,7 @@ int LevelEditor::run(char* filename)
   return done;
 }
 
-int LevelEditor::load_level_subset(char *filename)
+int LevelEditor::load_level_subset(const char *filename)
 {
   le_level_subset->load(filename);
   leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
@@ -407,7 +411,7 @@ int LevelEditor::load_level_subset(char *filename)
 
 void LevelEditor::init_menus()
 {
-  int i;
+  int i = 0;
 
   leveleditor_menu = new Menu();
   subset_load_menu = new Menu();
@@ -431,9 +435,9 @@ void LevelEditor::init_menus()
   subset_load_menu->additem(MN_LABEL, "Load Level Subset", 0, 0);
   subset_load_menu->additem(MN_HL, "", 0, 0);
 
-  for(i = 0; i < level_subsets.num_items; ++i)
+  for(std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
   {
-    subset_load_menu->additem(MN_ACTION,level_subsets.item[i],0,0, i+1);
+    subset_load_menu->additem(MN_ACTION,(*it),0,0, i+1);
   }
   subset_load_menu->additem(MN_HL,"",0,0);
   subset_load_menu->additem(MN_BACK,"Back",0,0);
@@ -492,7 +496,7 @@ void LevelEditor::init_menus()
       for(std::vector<int>::const_iterator sit = (*it).tiles.begin();
           sit != (*it).tiles.end(); ++sit, ++i)
       {
-        Tile& tile = TileManager::instance()->get(*sit);
+/*        Tile& tile = TileManager::instance()->get(*sit);
         Surface* image;
         if(tile.editor_images.size() > 0)
           image = tile.editor_images[0];
@@ -504,7 +508,7 @@ void LevelEditor::init_menus()
 
         Button* button = new Button(image, it->name, SDLKey(SDLK_a + i),
                                     0, 0, 32, 32);
-        tilegroups_map[it->name]->additem(button, *sit);
+        tilegroups_map[it->name]->additem(button, *sit);*/
       }
     }
   select_tilegroup_menu->additem(MN_HL,"",0,0);
@@ -535,22 +539,22 @@ void LevelEditor::init_menus()
 void LevelEditor::update_level_settings_menu()
 {
   char str[80];
-  int i;
+  std::set<std::string>::iterator it;
 
   level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_level->name.c_str());
   level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_level->author.c_str());
 
-  string_list_copy(level_settings_menu->get_item_by_id(MNID_SONG).list, dfiles("music/",NULL, "-fast"));
-  string_list_copy(level_settings_menu->get_item_by_id(MNID_BGIMG).list, dfiles("images/background",NULL, NULL));
-  string_list_add_item(level_settings_menu->get_item_by_id(MNID_BGIMG).list,"");
-  string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"");
-  string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"snow");
-  string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"clouds");
-
-  if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_SONG).list,le_level->get_sector("main")->song_title.c_str())) != -1)
-    level_settings_menu->get_item_by_id(MNID_SONG).list->active_item = i;
-  if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_BGIMG).list,le_level->get_sector("main")->background->get_image().c_str())) != -1)
-    level_settings_menu->get_item_by_id(MNID_BGIMG).list->active_item = i;
+  level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/","", "-fast");
+  level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background","", "");
+  level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.insert("");
+  level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("");
+  level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("snow");
+  level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("clouds");
+
+  if((it = level_settings_menu->get_item_by_id(MNID_SONG).list.first.find(le_level->get_sector("main")->song_title)) != level_settings_menu->get_item_by_id(MNID_SONG).list.first.end())
+    level_settings_menu->get_item_by_id(MNID_SONG).list.second = it;
+  if((it = level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.find(le_level->get_sector("main")->background->get_image())) != level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.end())
+    level_settings_menu->get_item_by_id(MNID_BGIMG).list.second = it;
 /*  if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_level->get_sector("main")->particlesystem.c_str())) != -1)
     level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i;*/
 
@@ -593,9 +597,9 @@ void LevelEditor::apply_level_settings_menu()
   le_level->name = level_settings_menu->get_item_by_id(MNID_NAME).input;
   le_level->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input;
 
-  if(le_level->get_sector("main")->background->get_image().compare(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list)) != 0)
+  if(le_level->get_sector("main")->background->get_image().compare((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second)) != 0)
   {
-    le_level->get_sector("main")->background->set_image(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input));
+    le_level->get_sector("main")->background->set_image((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input.c_str()));
     i = true;
   }
 
@@ -609,20 +613,20 @@ void LevelEditor::apply_level_settings_menu()
     le_level->load_gfx();
   }*/
 
-  le_level->get_sector("main")->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list);
+  le_level->get_sector("main")->song_title = (*level_settings_menu->get_item_by_id(MNID_SONG).list.second);
 
   le_level->get_sector("main")->solids->resize(
-      atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input),
-      atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input));
-  le_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input);
-  le_level->get_sector("main")->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input);
+      atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input.c_str()),
+      atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input.c_str()));
+  le_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input.c_str());
+  le_level->get_sector("main")->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input.c_str());
   le_level->get_sector("main")->background->set_gradient(Color(
-      atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input),
-      atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input),
-      atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input)), Color(
-      atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input),
-      atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input),
-      atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input)));
+      atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input.c_str()),
+      atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input.c_str()),
+      atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input.c_str())), Color(
+      atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input.c_str()),
+      atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input.c_str()),
+      atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input.c_str())));
 }
 
 void LevelEditor::save_subset_settings_menu()
@@ -926,7 +930,7 @@ le_level->get_sector("main")->solids->draw(context);
 
   /* Draw the player: */
   /* for now, the position is fixed at (100, 240) */
-  largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
+//  largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
 }
 
 void LevelEditor::change_object_properties(GameObject *pobj)
@@ -946,10 +950,10 @@ void LevelEditor::change_object_properties(GameObject *pobj)
     object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1);
     for(int i = 0; i < NUM_BadGuyKinds; ++i)
     {
-      string_list_add_item(object_properties_menu->get_item_by_id(1).list,
-          badguykind_to_string(static_cast<BadGuyKind>(i)).c_str());
+      object_properties_menu->get_item_by_id(1).list.first.insert(
+          badguykind_to_string(static_cast<BadGuyKind>(i)));
       if(pbad->kind == i)
-        object_properties_menu->get_item_by_id(1).list->active_item = i;
+        object_properties_menu->get_item_by_id(1).list.second = object_properties_menu->get_item_by_id(1).list.first.find(badguykind_to_string(static_cast<BadGuyKind>(i)));
     }
     object_properties_menu->additem(MN_TOGGLE,"StayOnPlatform",pbad->stay_on_platform,0,2);
   }
@@ -980,7 +984,7 @@ void LevelEditor::change_object_properties(GameObject *pobj)
       BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
       if(pbad != 0) {
         BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
-        pbad->kind =  badguykind_from_string(string_list_active(object_properties_menu->get_item_by_id(1).list));
+        pbad->kind =  badguykind_from_string((*object_properties_menu->get_item_by_id(1).list.second));
         pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled;
       }
       loop = false;
@@ -1683,7 +1687,7 @@ void LevelEditor::testlevel()
   session.run();
   player_status.reset();
 
-  sound_manager->halt_music();
+  SoundManager::get()->halt_music();
 
   Menu::set_current(NULL);
 }