// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
#include <stdlib.h>
#include <sys/stat.h>
#include <sys/types.h>
-#include <dirent.h>
#include <unistd.h>
#include <assert.h>
#include <physfs.h>
#include "audio/sound_manager.hpp"
#include "video/surface.hpp"
#include "video/texture_manager.hpp"
+#include "video/glutil.hpp"
#include "control/joystickkeyboardcontroller.hpp"
-#include "misc.hpp"
+#include "options_menu.hpp"
#include "mainloop.hpp"
#include "title.hpp"
#include "game_session.hpp"
-#include "script_manager.hpp"
-#include "scripting/sound.hpp"
#include "scripting/level.hpp"
-#include "scripting/wrapper_util.hpp"
+#include "scripting/squirrel_util.hpp"
#include "file_system.hpp"
#include "physfs/physfs_sdl.hpp"
+#include "random_generator.hpp"
+#include "worldmap/worldmap.hpp"
+#include "binreloc/binreloc.h"
SDL_Surface* screen = 0;
JoystickKeyboardController* main_controller = 0;
TinyGetText::DictionaryManager dictionary_manager;
+int SCREEN_WIDTH;
+int SCREEN_HEIGHT;
+
static void init_config()
{
config = new Config();
// Initialize physfs (this is a slightly modified version of
// PHYSFS_setSaneConfig
- const char* application = PACKAGE_NAME;
+ const char* application = "supertux2"; //instead of PACKAGE_NAME so we can coexist with MS1
const char* userdir = PHYSFS_getUserDir();
const char* dirsep = PHYSFS_getDirSeparator();
char* writedir = new char[strlen(userdir) + strlen(application) + 2];
sprintf(mkdir, ".%s", application);
if(!PHYSFS_setWriteDir(userdir) || !PHYSFS_mkdir(mkdir)) {
std::ostringstream msg;
- msg << "Failed creating configuration directory '"
+ msg << "Failed creating configuration directory '"
<< writedir << "': " << PHYSFS_getLastError();
delete[] writedir;
delete[] mkdir;
throw std::runtime_error(msg.str());
}
delete[] mkdir;
-
+
if(!PHYSFS_setWriteDir(writedir)) {
std::ostringstream msg;
- msg << "Failed to use configuration directory '"
+ msg << "Failed to use configuration directory '"
<< writedir << "': " << PHYSFS_getLastError();
delete[] writedir;
throw std::runtime_error(msg.str());
}
}
}
-
+
PHYSFS_freeList(rc);
// when started from source dir...
}
}
+#ifdef MACOSX
+ // when started from Application file on Mac OS X...
+ dir = PHYSFS_getBaseDir();
+ dir += "SuperTux.app/Contents/Resources/data";
+ testfname = dir + "/credits.txt";
+ sourcedir = false;
+ f = fopen(testfname.c_str(), "r");
+ if(f) {
+ fclose(f);
+ if(!PHYSFS_addToSearchPath(dir.c_str(), 1)) {
+ log_warning << "Couldn't add '" << dir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
+ } else {
+ sourcedir = true;
+ }
+ }
+#endif
+
+#ifdef _WIN32
+ PHYSFS_addToSearchPath(".\\data", 1);
+#endif
+
if(!sourcedir) {
#if defined(APPDATADIR) || defined(ENABLE_BINRELOC)
std::string datadir;
#ifdef ENABLE_BINRELOC
- char* brdatadir = br_strcat(DATADIR, "/" PACKAGE_NAME);
- datadir = brdatadir;
- free(brdatadir);
+
+ char* dir;
+ br_init (NULL);
+ dir = br_find_data_dir(APPDATADIR);
+ datadir = dir;
+ datadir += "/" PACKAGE_NAME;
+ free(dir);
+
#else
datadir = APPDATADIR;
#endif
" -f, --fullscreen Run in fullscreen mode\n"
" -w, --window Run in window mode\n"
" -g, --geometry WIDTHxHEIGHT Run SuperTux in given resolution\n"
+ " -a, --aspect WIDTH:HEIGHT Run SuperTux with given aspect ratio\n"
" --disable-sfx Disable sound effects\n"
" --disable-music Disable music\n"
" --help Show this help message\n"
" --version Display SuperTux version and quit\n"
+ " --console Enable ingame scripting console\n"
+ " --noconsole Disable ingame scripting console\n"
" --show-fps Display framerate in levels\n"
+ " --no-show-fps Do not display framerate in levels\n"
" --record-demo FILE LEVEL Record a demo to FILE\n"
" --play-demo FILE LEVEL Play a recorded demo\n"
"\n"));
}
+/**
+ * Options that should be evaluated prior to any initializations at all go here
+ */
+static bool pre_parse_commandline(int argc, char** argv)
+{
+ for(int i = 1; i < argc; ++i) {
+ std::string arg = argv[i];
+
+ if(arg == "--help") {
+ print_usage(argv[0]);
+ return true;
+ } else if(arg == "--version") {
+ std::cout << PACKAGE_NAME << " " << PACKAGE_VERSION << std::endl;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/**
+ * Options that should be evaluated after config is read go here
+ */
static bool parse_commandline(int argc, char** argv)
{
for(int i = 1; i < argc; ++i) {
print_usage(argv[0]);
throw std::runtime_error("Invalid geometry spec, should be WIDTHxHEIGHT");
}
+ } else if(arg == "--aspect" || arg == "-a") {
+ if(i+1 >= argc) {
+ print_usage(argv[0]);
+ throw std::runtime_error("Need to specify a parameter for aspect switch");
+ }
+ if(sscanf(argv[++i], "%d:%d", &config->aspectwidth, &config->aspectheight)
+ != 2) {
+ print_usage(argv[0]);
+ throw std::runtime_error("Invalid aspect spec, should be WIDTH:HEIGHT");
+ }
} else if(arg == "--show-fps") {
config->show_fps = true;
+ } else if(arg == "--no-show-fps") {
+ config->show_fps = false;
+ } else if(arg == "--console") {
+ config->console_enabled = true;
+ } else if(arg == "--noconsole") {
+ config->console_enabled = false;
} else if(arg == "--disable-sfx") {
config->sound_enabled = false;
} else if(arg == "--disable-music") {
throw std::runtime_error("Need to specify a demo filename");
}
config->record_demo = argv[++i];
- } else if(arg == "--help") {
- print_usage(argv[0]);
- return true;
- } else if(arg == "--version") {
- log_info << PACKAGE_NAME << " " << PACKAGE_VERSION << std::endl;
- return true;
+ } else if(arg == "-d") {
+ config->enable_script_debugger = true;
} else if(arg[0] != '-') {
config->start_level = arg;
} else {
log_warning << "Unknown option '" << arg << "'. Use --help to see a list of options" << std::endl;
+ return true;
}
}
static void init_sdl()
{
- if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
+ if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
std::stringstream msg;
msg << "Couldn't initialize SDL: " << SDL_GetError();
throw std::runtime_error(msg.str());
;
}
-static void check_gl_error()
+static void init_rand()
{
- GLenum glerror = glGetError();
- std::string errormsg;
-
- if(glerror != GL_NO_ERROR) {
- switch(glerror) {
- case GL_INVALID_ENUM:
- errormsg = "Invalid enumeration value";
- break;
- case GL_INVALID_VALUE:
- errormsg = "Numeric argzment out of range";
- break;
- case GL_INVALID_OPERATION:
- errormsg = "Invalid operation";
- break;
- case GL_STACK_OVERFLOW:
- errormsg = "stack overflow";
- break;
- case GL_STACK_UNDERFLOW:
- errormsg = "stack underflow";
- break;
- case GL_OUT_OF_MEMORY:
- errormsg = "out of memory";
- break;
- case GL_TABLE_TOO_LARGE:
- errormsg = "table too large";
- break;
- default:
- errormsg = "unknown error number";
- break;
- }
- std::stringstream msg;
- msg << "OpenGL Error: " << errormsg;
- throw std::runtime_error(msg.str());
- }
+ const char *how = config->random_seed? ", user fixed.": ", from time().";
+
+ config->random_seed = systemRandom.srand(config->random_seed);
+
+ log_info << "Using random seed " << config->random_seed << how << std::endl;
}
void init_video()
{
if(texture_manager != NULL)
texture_manager->save_textures();
-
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
-
+
int flags = SDL_OPENGL;
if(config->use_fullscreen)
flags |= SDL_FULLSCREEN;
}
#endif
+ // use aspect ratio to calculate logical resolution
+ if (config->aspectwidth > config->aspectheight) {
+ SCREEN_HEIGHT=600;
+ SCREEN_WIDTH=600*config->aspectwidth/config->aspectheight;
+ }
+ else {
+ SCREEN_WIDTH=600;
+ SCREEN_HEIGHT=600*config->aspectheight/config->aspectwidth;
+ }
+
// setup opengl state and transform
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// logical resolution here not real monitor resolution
- glOrtho(0, 800, 600, 0, -1.0, 1.0);
+ glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, 0);
- check_gl_error();
+ check_gl_error("Setting up view matrices");
if(texture_manager != NULL)
texture_manager->reload_textures();
static void init_audio()
{
sound_manager = new SoundManager();
-
+
sound_manager->enable_sound(config->sound_enabled);
sound_manager->enable_music(config->music_enabled);
}
-static void init_scripting()
-{
- ScriptManager::instance = new ScriptManager();
-
- HSQUIRRELVM vm = ScriptManager::instance->get_vm();
- sq_pushroottable(vm);
- expose_object(vm, -1, new Scripting::Sound(), "Sound", true);
- expose_object(vm, -1, new Scripting::Level(), "Level", true);
- sq_pop(vm, 1);
-}
-
static void quit_audio()
{
if(sound_manager != NULL) {
void wait_for_event(float min_delay, float max_delay)
{
assert(min_delay <= max_delay);
-
+
Uint32 min = (Uint32) (min_delay * 1000);
Uint32 max = (Uint32) (max_delay * 1000);
static inline void timelog(const char* component)
{
Uint32 current_ticks = SDL_GetTicks();
-
+
if(last_timelog_component != 0) {
log_info << "Component '" << last_timelog_component << "' finished after " << (current_ticks - last_timelog_ticks) / 1000.0 << " seconds" << std::endl;
}
}
#endif
-int main(int argc, char** argv)
+int main(int argc, char** argv)
{
int result = 0;
-
+
try {
- srand(time(0));
+
+ if(pre_parse_commandline(argc, argv))
+ return 0;
+
+ Console::instance = new Console();
init_physfs(argv[0]);
init_sdl();
+
timelog("controller");
- main_controller = new JoystickKeyboardController();
+ main_controller = new JoystickKeyboardController();
timelog("config");
init_config();
timelog("tinygettext");
init_audio();
timelog("video");
init_video();
- Console::instance = new Console();
+ Console::instance->init_graphics();
timelog("scripting");
- init_scripting();
-
- timelog("menu");
- setup_menu();
+ Scripting::init_squirrel(config->enable_script_debugger);
timelog("resources");
- load_shared();
+ load_shared();
timelog(0);
- main_loop = new MainLoop();
+ main_loop = new MainLoop();
if(config->start_level != "") {
// we have a normal path specified at commandline not physfs paths.
// So we simply mount that path here...
std::string dir = FileSystem::dirname(config->start_level);
PHYSFS_addToSearchPath(dir.c_str(), true);
- GameSession* session
- = new GameSession(
- FileSystem::basename(config->start_level), ST_GL_LOAD_LEVEL_FILE);
- if(config->start_demo != "")
- session->play_demo(config->start_demo);
- if(config->record_demo != "")
- session->record_demo(config->record_demo);
- main_loop->push_screen(session);
+
+ if(config->start_level.size() > 4 &&
+ config->start_level.compare(config->start_level.size() - 5, 5, ".stwm") == 0) {
+ init_rand();
+ main_loop->push_screen(new WorldMapNS::WorldMap(
+ FileSystem::basename(config->start_level)));
+ } else {
+ init_rand();//If level uses random eg. for
+ // rain particles before we do this:
+ std::auto_ptr<GameSession> session (
+ new GameSession(FileSystem::basename(config->start_level)));
+
+ config->random_seed =session->get_demo_random_seed(config->start_demo);
+ init_rand();//initialise generator with seed from session
+
+ if(config->start_demo != "")
+ session->play_demo(config->start_demo);
+
+ if(config->record_demo != "")
+ session->record_demo(config->record_demo);
+ main_loop->push_screen(session.release());
+ }
} else {
+ init_rand();
main_loop->push_screen(new TitleScreen());
}
+ //init_rand(); PAK: this call might subsume the above 3, but I'm chicken!
main_loop->run();
} catch(std::exception& e) {
log_fatal << "Unexpected exception: " << e.what() << std::endl;
delete main_loop;
main_loop = NULL;
- free_menu();
- delete ScriptManager::instance;
- ScriptManager::instance = NULL;
+ free_options_menu();
unload_shared();
quit_audio();
main_controller = NULL;
delete Console::instance;
Console::instance = NULL;
+ Scripting::exit_squirrel();
delete texture_manager;
texture_manager = NULL;
SDL_Quit();
PHYSFS_deinit();
-
+
return result;
}