#include <physfs.h>
#include <SDL.h>
#include <SDL_image.h>
-#include <GL/gl.h>
+
+#ifdef MACOSX
+namespace supertux_apple {
+#include <CoreFoundation/CoreFoundation.h>
+}
+#endif
#include "gameconfig.hpp"
#include "resources.hpp"
#include "audio/sound_manager.hpp"
#include "video/surface.hpp"
#include "video/texture_manager.hpp"
+#include "video/drawing_context.hpp"
#include "video/glutil.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "options_menu.hpp"
#include "worldmap/worldmap.hpp"
#include "binreloc/binreloc.h"
-SDL_Surface* screen = 0;
+namespace { DrawingContext *context_pointer; }
+SDL_Surface *screen;
JoystickKeyboardController* main_controller = 0;
TinyGetText::DictionaryManager dictionary_manager;
{
dictionary_manager.add_directory("locale");
dictionary_manager.set_charset("UTF-8");
+
+ // Config setting "locale" overrides language detection
+ if (config->locale != "") {
+ dictionary_manager.set_language( config->locale );
+ }
}
static void init_physfs(const char* argv0)
}
#ifdef MACOSX
+{
+ using namespace supertux_apple;
+
// when started from Application file on Mac OS X...
- dir = PHYSFS_getBaseDir();
- dir += "SuperTux.app/Contents/Resources/data";
+ char path[PATH_MAX];
+ CFBundleRef mainBundle = CFBundleGetMainBundle();
+ assert(mainBundle != 0);
+ CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
+ assert(mainBundleURL != 0);
+ CFStringRef pathStr = CFURLCopyFileSystemPath(mainBundleURL, kCFURLPOSIXPathStyle);
+ assert(pathStr != 0);
+ CFStringGetCString(pathStr, path, PATH_MAX, kCFStringEncodingUTF8);
+ CFRelease(mainBundleURL);
+ CFRelease(pathStr);
+
+ dir = std::string(path) + "/Contents/Resources/data";
testfname = dir + "/credits.txt";
sourcedir = false;
f = fopen(testfname.c_str(), "r");
sourcedir = true;
}
}
+}
#endif
#ifdef _WIN32
br_init (NULL);
dir = br_find_data_dir(APPDATADIR);
datadir = dir;
- datadir += "/" PACKAGE_NAME;
free(dir);
#else
datadir = APPDATADIR;
#endif
+ datadir += "/";
+ datadir += application;
if(!PHYSFS_addToSearchPath(datadir.c_str(), 1)) {
log_warning << "Couldn't add '" << datadir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
}
for(int i = 1; i < argc; ++i) {
std::string arg = argv[i];
- if(arg == "--help") {
- print_usage(argv[0]);
- return true;
- } else if(arg == "--version") {
+ if(arg == "--version") {
std::cout << PACKAGE_NAME << " " << PACKAGE_VERSION << std::endl;
return true;
}
for(int i = 1; i < argc; ++i) {
std::string arg = argv[i];
- if(arg == "--fullscreen" || arg == "-f") {
+ if(arg == "--help") {
+ print_usage(argv[0]);
+ return true;
+ } else if(arg == "--fullscreen" || arg == "-f") {
config->use_fullscreen = true;
} else if(arg == "--window" || arg == "-w") {
config->use_fullscreen = false;
print_usage(argv[0]);
throw std::runtime_error("Need to specify a parameter for aspect switch");
}
- if(strcasecmp(argv[i], "auto") == 0) {
+ if(strcasecmp(argv[i+1], "auto") == 0) {
+ i++;
config->aspect_ratio = -1;
} else {
int aspect_width, aspect_height;
static int desktop_width = 0;
static int desktop_height = 0;
- if(texture_manager != NULL)
- texture_manager->save_textures();
-
/* unfortunately only newer SDLs have these infos */
#if SDL_MAJOR_VERSION > 1 || SDL_MINOR_VERSION > 2 || (SDL_MINOR_VERSION == 2 && SDL_PATCHLEVEL >= 10)
/* find which resolution the user normally uses */
desktop_width = info->current_w;
desktop_height = info->current_h;
}
-
- /* we want vsync for smooth scrolling */
- SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
#endif
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ double aspect_ratio = config->aspect_ratio;
- int flags = SDL_OPENGL;
- if(config->use_fullscreen)
- flags |= SDL_FULLSCREEN;
- int width = config->screenwidth;
- int height = config->screenheight;
- int bpp = 0;
+ // try to guess aspect ratio of monitor if needed
+ if (aspect_ratio <= 0) {
+ if(config->use_fullscreen && desktop_width > 0) {
+ aspect_ratio = static_cast<double>(desktop_width) / static_cast<double>(desktop_height);
+ } else {
+ aspect_ratio = 4.0 / 3.0;
+ }
+ }
- screen = SDL_SetVideoMode(width, height, bpp, flags);
- if(screen == 0) {
- std::stringstream msg;
- msg << "Couldn't set video mode (" << width << "x" << height
- << "-" << bpp << "bpp): " << SDL_GetError();
- throw std::runtime_error(msg.str());
+ // use aspect ratio to calculate logical resolution
+ if (aspect_ratio > 1) {
+ SCREEN_WIDTH = static_cast<int> (600 * aspect_ratio + 0.5);
+ SCREEN_HEIGHT = 600;
+ } else {
+ SCREEN_WIDTH = 600;
+ SCREEN_HEIGHT = static_cast<int> (600 * 1/aspect_ratio + 0.5);
}
+ context_pointer->init_renderer();
+ screen = SDL_GetVideoSurface();
+
SDL_WM_SetCaption(PACKAGE_NAME " " PACKAGE_VERSION, 0);
// set icon
}
#endif
- double aspect_ratio = config->aspect_ratio;
-
- // try to guess aspect ratio of monitor if needed
- if (aspect_ratio <= 0) {
- if(desktop_width > 0) {
- aspect_ratio = static_cast<double>(desktop_width) / static_cast<double>(desktop_height);
- } else {
- aspect_ratio = 4.0 / 3.0;
- }
- }
-
- // use aspect ratio to calculate logical resolution
- if (aspect_ratio > 1) {
- SCREEN_WIDTH = static_cast<int> (600 * aspect_ratio);
- SCREEN_HEIGHT = 600;
- } else {
- SCREEN_WIDTH = 600;
- SCREEN_HEIGHT = static_cast<int> (600 * 1/aspect_ratio);
- }
+ SDL_ShowCursor(0);
- // setup opengl state and transform
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glViewport(0, 0, screen->w, screen->h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- // logical resolution here not real monitor resolution
- glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, 0);
-
- check_gl_error("Setting up view matrices");
-
- if(texture_manager != NULL)
- texture_manager->reload_textures();
- else
- texture_manager = new TextureManager();
+ log_info << (config->use_fullscreen?"fullscreen ":"window ") << SCREEN_WIDTH << "x" << SCREEN_HEIGHT << " Ratio: " << aspect_ratio << "\n";
}
static void init_audio()
timelog("audio");
init_audio();
timelog("video");
+ DrawingContext context;
+ context_pointer = &context;
init_video();
Console::instance->init_graphics();
timelog("scripting");
}
//init_rand(); PAK: this call might subsume the above 3, but I'm chicken!
- main_loop->run();
+ main_loop->run(context);
#ifndef NO_CATCH
} catch(std::exception& e) {
log_fatal << "Unexpected exception: " << e.what() << std::endl;
delete main_loop;
main_loop = NULL;
- free_options_menu();
unload_shared();
quit_audio();