hopefully fixed the crash on exit, keep sectors script bundled in the sector and...
[supertux.git] / src / main.cpp
index 2b05e6c..900079e 100644 (file)
 #include <config.h>
 #include <assert.h>
 
-#include "main.h"
+#include "msg.hpp"
+#include "main.hpp"
 
 #include <stdexcept>
-#include <iostream>
 #include <sstream>
 #include <time.h>
 #include <stdlib.h>
 #include <assert.h>
 #include <physfs.h>
 #include <SDL.h>
-#include <SDL_mixer.h>
 #include <SDL_image.h>
 #include <SDL_opengl.h>
 
-#include "gameconfig.h"
-#include "resources.h"
-#include "gettext.h"
-#include "audio/sound_manager.h"
-#include "video/surface.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "misc.h"
-#include "title.h"
-#include "game_session.h"
-#include "file_system.h"
-#include "physfs/physfs_sdl.h"
+#include "gameconfig.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "audio/sound_manager.hpp"
+#include "video/surface.hpp"
+#include "video/texture_manager.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "misc.hpp"
+#include "mainloop.hpp"
+#include "title.hpp"
+#include "game_session.hpp"
+#include "script_manager.hpp"
+#include "scripting/sound.hpp"
+#include "scripting/level.hpp"
+#include "scripting/wrapper_util.hpp"
+#include "file_system.hpp"
+#include "physfs/physfs_sdl.hpp"
 
 SDL_Surface* screen = 0;
 JoystickKeyboardController* main_controller = 0;
@@ -60,9 +65,7 @@ static void init_config()
   try {
     config->load();
   } catch(std::exception& e) {
-#ifdef DEBUG
-    std::cerr << "Couldn't load config file: " << e.what() << "\n";
-#endif
+    msg_info << "Couldn't load config file: " << e.what() << ", using default settings" << std::endl;
   }
 }
 
@@ -145,8 +148,7 @@ static void init_physfs(const char* argv0)
   if(f) {
     fclose(f);
     if(!PHYSFS_addToSearchPath(dir.c_str(), 1)) {
-      std::cout << "Warning: Couldn't add '" << dir 
-                << "' to physfs searchpath: " << PHYSFS_getLastError() << "\n";
+      msg_warning << "Couldn't add '" << dir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
     } else {
       sourcedir = true;
     }
@@ -163,8 +165,7 @@ static void init_physfs(const char* argv0)
     datadir = APPDATADIR;
 #endif
     if(!PHYSFS_addToSearchPath(datadir.c_str(), 1)) {
-      std::cout << "Couldn't add '" << datadir
-        << "' to physfs searchpath: " << PHYSFS_getLastError() << "\n";
+      msg_warning << "Couldn't add '" << datadir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
     }
 #endif
   }
@@ -174,23 +175,28 @@ static void init_physfs(const char* argv0)
 
   //show search Path
   for(char** i = PHYSFS_getSearchPath(); *i != NULL; i++)
-    printf("[%s] is in the search path.\n", *i);
+    msg_info << "[" << *i << "] is in the search path" << std::endl;
 }
 
 static void print_usage(const char* argv0)
 {
-  fprintf(stderr, _("Usage: %s [OPTIONS] LEVELFILE\n\n"), argv0);
+  fprintf(stderr, _("Usage: %s [OPTIONS] [LEVELFILE]\n\n"), argv0);
   fprintf(stderr,
           _("Options:\n"
-            "  -f, --fullscreen             Run in fullscreen mode.\n"
-            "  -w, --window                 Run in window mode.\n"
-            "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in give resolution\n"
+            "  -f, --fullscreen             Run in fullscreen mode\n"
+            "  -w, --window                 Run in window mode\n"
+            "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in given resolution\n"
+            "  --disable-sfx                Disable sound effects\n"
+            "  --disable-music              Disable music\n"
             "  --help                       Show this help message\n"
             "  --version                    Display SuperTux version and quit\n"
+            "  --show-fps                   Display framerate in levels\n"
+            "  --record-demo FILE LEVEL     Record a demo to FILE\n"
+            "  --play-demo FILE LEVEL       Play a recorded demo\n"
             "\n"));
 }
 
-static void parse_commandline(int argc, char** argv)
+static bool parse_commandline(int argc, char** argv)
 {
   for(int i = 1; i < argc; ++i) {
     std::string arg = argv[i];
@@ -211,6 +217,10 @@ static void parse_commandline(int argc, char** argv)
       }
     } else if(arg == "--show-fps") {
       config->show_fps = true;
+    } else if(arg == "--disable-sfx") {
+      config->sound_enabled = false;
+    } else if(arg == "--disable-music") {
+      config->music_enabled = false;
     } else if(arg == "--play-demo") {
       if(i+1 >= argc) {
         print_usage(argv[0]);
@@ -225,19 +235,18 @@ static void parse_commandline(int argc, char** argv)
       config->record_demo = argv[++i];
     } else if(arg == "--help") {
       print_usage(argv[0]);
-      throw std::runtime_error("");
+      return true;
     } else if(arg == "--version") {
-      std::cerr << PACKAGE_NAME << " " << PACKAGE_VERSION << "\n";
-      throw std::runtime_error("");
+      msg_info << PACKAGE_NAME << " " << PACKAGE_VERSION << std::endl;
+      return true;
     } else if(arg[0] != '-') {
       config->start_level = arg;
     } else {
-      std::cerr << "Unknown option '" << arg << "'.\n";
-      std::cerr << "Use --help to see a list of options.\n";
+      msg_warning << "Unknown option '" << arg << "'. Use --help to see a list of options" << std::endl;
     }
   }
 
-  // TODO joystick switchyes...
+  return false;
 }
 
 static void init_sdl()
@@ -298,6 +307,9 @@ static void check_gl_error()
 
 void init_video()
 {
+  if(texture_manager != NULL)
+    texture_manager->save_textures();
+  
   SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); 
   SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
   SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
@@ -329,13 +341,16 @@ void init_video()
   }
 #ifdef DEBUG
   else {
-    std::cerr << "Warning: Couldn't find icon 'images/engine/icons/supertux.xpm'.\n";
+    msg_warning << "Couldn't find icon 'images/engine/icons/supertux.xpm'" << std::endl;
   }
 #endif
 
   // setup opengl state and transform
   glDisable(GL_DEPTH_TEST);
   glDisable(GL_CULL_FACE);
+  glEnable(GL_TEXTURE_2D);
+  glEnable(GL_BLEND);
+  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
   glViewport(0, 0, screen->w, screen->h);
   glMatrixMode(GL_PROJECTION);
@@ -348,41 +363,36 @@ void init_video()
 
   check_gl_error();
 
-  Surface::reload_all();
+  if(texture_manager != NULL)
+    texture_manager->reload_textures();
+  else
+    texture_manager = new TextureManager();
 }
 
 static void init_audio()
 {
   sound_manager = new SoundManager();
   
-  int format = MIX_DEFAULT_FORMAT;
-  if(Mix_OpenAudio(config->audio_frequency, format, config->audio_channels,
-                   config->audio_chunksize) < 0) {
-    std::cerr << "Couldn't initialize audio ("
-              << config->audio_frequency << "HZ, " << config->audio_channels
-              << " Channels, Format " << format << ", ChunkSize "
-              << config->audio_chunksize << "): " << SDL_GetError() << "\n";
-    return;
-  }
-  sound_manager->set_audio_device_available(true);
   sound_manager->enable_sound(config->sound_enabled);
   sound_manager->enable_music(config->music_enabled);
-  
-  if(Mix_AllocateChannels(config->audio_voices) < 0) {
-    std::cerr << "Couldn't allocate '" << config->audio_voices << "' audio voices: "
-              << SDL_GetError() << "\n";
-    return;
-  }
 }
 
-static void quit_audio()
+static void init_scripting()
 {
-  if(sound_manager) {
-    if(sound_manager->audio_device_available())
-      Mix_CloseAudio();
+  ScriptManager::instance = new ScriptManager();
+
+  HSQUIRRELVM vm = ScriptManager::instance->get_vm();
+  sq_pushroottable(vm); 
+  expose_object(vm, -1, new Scripting::Sound(), "Sound", true);
+  expose_object(vm, -1, new Scripting::Level(), "Level", true);
+  sq_pop(vm, 1);
+}
 
+static void quit_audio()
+{
+  if(sound_manager != NULL) {
     delete sound_manager;
-    sound_manager = 0;
+    sound_manager = NULL;
   }
 }
 
@@ -393,21 +403,26 @@ void wait_for_event(float min_delay, float max_delay)
   Uint32 min = (Uint32) (min_delay * 1000);
   Uint32 max = (Uint32) (max_delay * 1000);
 
-  SDL_Delay(min);
+  Uint32 ticks = SDL_GetTicks();
+  while(SDL_GetTicks() - ticks < min) {
+    SDL_Delay(10);
+    sound_manager->update();
+  }
 
-  // clear even queue
+  // clear event queue
   SDL_Event event;
   while (SDL_PollEvent(&event))
   {}
 
   /* Handle events: */
   bool running = false;
-  Uint32 ticks = SDL_GetTicks();
+  ticks = SDL_GetTicks();
   while(running) {
     while(SDL_PollEvent(&event)) {
       switch(event.type) {
         case SDL_QUIT:
-          throw std::runtime_error("received window close");
+          main_loop->quit();
+          break;
         case SDL_KEYDOWN:
         case SDL_JOYBUTTONDOWN:
         case SDL_MOUSEBUTTONDOWN:
@@ -416,60 +431,104 @@ void wait_for_event(float min_delay, float max_delay)
     }
     if(SDL_GetTicks() - ticks >= (max - min))
       running = false;
+    sound_manager->update();
     SDL_Delay(10);
   }
 }
 
+#ifdef DEBUG
+static Uint32 last_timelog_ticks = 0;
+static const char* last_timelog_component = 0;
+
+static inline void timelog(const char* component)
+{
+  Uint32 current_ticks = SDL_GetTicks();
+  
+  if(last_timelog_component != 0) {
+    msg_info << "Component '" << last_timelog_component <<  "' finished after " << (current_ticks - last_timelog_ticks) / 1000.0 << " seconds" << std::endl;
+  }
+
+  last_timelog_ticks = current_ticks;
+  last_timelog_component = component;
+}
+#else
+static inline void timelog(const char* )
+{
+}
+#endif
+
 int main(int argc, char** argv) 
 {
   try {
     srand(time(0));
     init_physfs(argv[0]);
     init_sdl();
+    timelog("controller");
     main_controller = new JoystickKeyboardController();    
+    timelog("config");
     init_config();
+    timelog("tinygettext");
     init_tinygettext();
-    parse_commandline(argc, argv);
+    timelog("commandline");
+    if(parse_commandline(argc, argv))
+      return 0;
+    timelog("audio");
     init_audio();
+    timelog("video");
     init_video();
+    timelog("scripting");
+    init_scripting();
 
+    timelog("menu");
     setup_menu();
+    timelog("resources");
     load_shared();
+    timelog(0);
+
+    main_loop = new MainLoop(); 
     if(config->start_level != "") {
       // we have a normal path specified at commandline not physfs paths.
       // So we simply mount that path here...
       std::string dir = FileSystem::dirname(config->start_level);
       PHYSFS_addToSearchPath(dir.c_str(), true);
-      GameSession session(
+      GameSession* session
+        = new GameSession(
           FileSystem::basename(config->start_level), ST_GL_LOAD_LEVEL_FILE);
       if(config->start_demo != "")
-        session.play_demo(config->start_demo);
+        session->play_demo(config->start_demo);
       if(config->record_demo != "")
-        session.record_demo(config->record_demo);
-      session.run();
+        session->record_demo(config->record_demo);
+      main_loop->push_screen(session);
     } else {
-      // normal game
-      title();
-    }    
+      main_loop->push_screen(new TitleScreen());
+    }
+
+    main_loop->run();
+
+    delete main_loop;
+    main_loop = NULL;
   } catch(std::exception& e) {
-    std::cerr << "Unexpected exception: " << e.what() << std::endl;
+    msg_fatal << "Unexpected exception: " << e.what() << std::endl;
     return 1;
   } catch(...) {
-    std::cerr << "Unexpected exception." << std::endl;
+    msg_fatal << "Unexpected exception" << std::endl;
     return 1;
   }
 
   free_menu();
+  delete ScriptManager::instance;
+  ScriptManager::instance = NULL;
   unload_shared();
-#ifdef DEBUG
-  Surface::debug_check();
-#endif
   quit_audio();
 
   if(config)
     config->save();
   delete config;
+  config = NULL;
   delete main_controller;
+  main_controller = NULL;
+  delete texture_manager;
+  texture_manager = NULL;
   SDL_Quit();
   PHYSFS_deinit();