temporarily added info file for world2 to make it show up on the "contrib" list
[supertux.git] / src / main.cpp
index 16a9cd0..caf7812 100644 (file)
@@ -20,7 +20,7 @@
 #include <config.h>
 #include <assert.h>
 
-#include "main.h"
+#include "main.hpp"
 
 #include <stdexcept>
 #include <iostream>
 #include <SDL_image.h>
 #include <SDL_opengl.h>
 
-#include "gameconfig.h"
-#include "resources.h"
-#include "gettext.h"
-#include "audio/sound_manager.h"
-#include "video/surface.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "misc.h"
-#include "title.h"
-#include "game_session.h"
-#include "file_system.h"
-#include "physfs/physfs_sdl.h"
+#include "gameconfig.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "audio/sound_manager.hpp"
+#include "video/surface.hpp"
+#include "video/texture_manager.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "misc.hpp"
+#include "title.hpp"
+#include "game_session.hpp"
+#include "file_system.hpp"
+#include "physfs/physfs_sdl.hpp"
 
 SDL_Surface* screen = 0;
 JoystickKeyboardController* main_controller = 0;
@@ -182,11 +183,14 @@ static void print_usage(const char* argv0)
   fprintf(stderr, _("Usage: %s [OPTIONS] LEVELFILE\n\n"), argv0);
   fprintf(stderr,
           _("Options:\n"
-            "  -f, --fullscreen             Run in fullscreen mode.\n"
-            "  -w, --window                 Run in window mode.\n"
-            "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in give resolution\n"
+            "  -f, --fullscreen             Run in fullscreen mode\n"
+            "  -w, --window                 Run in window mode\n"
+            "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in given resolution\n"
             "  --help                       Show this help message\n"
             "  --version                    Display SuperTux version and quit\n"
+            "  --show-fps                   Display framerate in levels\n"
+            "  --record-demo FILE LEVEL     Record a demo to FILE\n"
+            "  --play-demo FILE LEVEL       Play a recorded demo\n"
             "\n"));
 }
 
@@ -298,6 +302,9 @@ static void check_gl_error()
 
 void init_video()
 {
+  if(texture_manager != NULL)
+    texture_manager->save_textures();
+  
   SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); 
   SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
   SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
@@ -336,6 +343,9 @@ void init_video()
   // setup opengl state and transform
   glDisable(GL_DEPTH_TEST);
   glDisable(GL_CULL_FACE);
+  glEnable(GL_TEXTURE_2D);
+  glEnable(GL_BLEND);
+  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
   glViewport(0, 0, screen->w, screen->h);
   glMatrixMode(GL_PROJECTION);
@@ -348,7 +358,10 @@ void init_video()
 
   check_gl_error();
 
-  Surface::reload_all();
+  if(texture_manager != NULL)
+    texture_manager->reload_textures();
+  else
+    texture_manager = new TextureManager();
 }
 
 static void init_audio()
@@ -374,7 +387,11 @@ void wait_for_event(float min_delay, float max_delay)
   Uint32 min = (Uint32) (min_delay * 1000);
   Uint32 max = (Uint32) (max_delay * 1000);
 
-  SDL_Delay(min);
+  Uint32 ticks = SDL_GetTicks();
+  while(SDL_GetTicks() - ticks < min) {
+    SDL_Delay(10);
+    sound_manager->update();
+  }
 
   // clear even queue
   SDL_Event event;
@@ -383,7 +400,7 @@ void wait_for_event(float min_delay, float max_delay)
 
   /* Handle events: */
   bool running = false;
-  Uint32 ticks = SDL_GetTicks();
+  ticks = SDL_GetTicks();
   while(running) {
     while(SDL_PollEvent(&event)) {
       switch(event.type) {
@@ -443,15 +460,13 @@ int main(int argc, char** argv)
 
   free_menu();
   unload_shared();
-#ifdef DEBUG
-  Surface::debug_check();
-#endif
   quit_audio();
 
   if(config)
     config->save();
   delete config;
   delete main_controller;
+  delete texture_manager;
   SDL_Quit();
   PHYSFS_deinit();