New grow and skid sounds from remaxim
[supertux.git] / src / mainloop.cpp
index e613666..444d3d2 100644 (file)
@@ -29,6 +29,7 @@
 #include "scripting/time_scheduler.hpp"
 #include "scripting/squirrel_util.hpp"
 #include "gameconfig.hpp"
+#include "constants.hpp"
 #include "main.hpp"
 #include "resources.hpp"
 #include "screen.hpp"
@@ -114,6 +115,12 @@ MainLoop::get_speed() const
   return speed;
 }
 
+bool
+MainLoop::has_no_pending_fadeout() const
+{
+  return screen_fade.get() == NULL || screen_fade->done();
+}
+
 void
 MainLoop::draw_fps(DrawingContext& context, float fps_fps)
 {
@@ -231,7 +238,7 @@ void
 MainLoop::handle_screen_switch()
 {
   while( (next_screen.get() != NULL || nextpop) &&
-      (screen_fade.get() == NULL || screen_fade->done())) {
+      has_no_pending_fadeout()) {
     if(current_screen.get() != NULL) {
       current_screen->leave();
     }
@@ -288,29 +295,32 @@ MainLoop::run(DrawingContext &context)
       elapsed_ticks = 0;
     }
 
+    if(elapsed_ticks < ticks_per_frame)
+      {
+        Uint32 delay_ticks = ticks_per_frame - elapsed_ticks;
+        SDL_Delay(delay_ticks);
+        last_ticks += delay_ticks;
+        elapsed_ticks += delay_ticks;
+      }
+
     int frames = 0;
 
-    if (elapsed_ticks > ticks_per_frame
+    while(elapsed_ticks >= ticks_per_frame && frames < MAX_FRAME_SKIP
       {
-        while(elapsed_ticks > ticks_per_frame && frames < MAX_FRAME_SKIP) 
-          {
-            elapsed_ticks -= ticks_per_frame;
-            float timestep = 1.0 / LOGICAL_FPS;
-            real_time += timestep;
-            timestep *= speed;
-            game_time += timestep;
-
-            process_events();
-            update_gamelogic(timestep);
-            frames += 1;
-          }
-
-        draw(context);
+        elapsed_ticks -= ticks_per_frame;
+        float timestep = 1.0 / LOGICAL_FPS;
+        real_time += timestep;
+        timestep *= speed;
+        game_time += timestep;
+
+        process_events();
+        update_gamelogic(timestep);
+        frames += 1;
       }
 
-    sound_manager->update();
+    draw(context);
 
-    SDL_Delay(0);
+    sound_manager->update();
   }
 }