{
config->use_fullscreen = !config->use_fullscreen;
init_video();
+ Menu::recalc_pos();
}
else if (event.key.keysym.sym == SDLK_PRINT ||
event.key.keysym.sym == SDLK_F12)
if (elapsed_ticks > ticks_per_frame*4) {
// when the game loads up or levels are switched the
- // elapsed_ticks grows extremly large, so we just ignore those
+ // elapsed_ticks grows extremely large, so we just ignore those
// large time jumps
elapsed_ticks = 0;
}