#ifndef HEADER_SUPERTUX_MATH_AATRIANGLE_HPP
#define HEADER_SUPERTUX_MATH_AATRIANGLE_HPP
-#include "math/rect.hpp"
+#include "math/rectf.hpp"
/**
* An axis-aligned triangle (ie. a triangle where 2 sides are parallel to the x-
* and y-axis.
*/
-class AATriangle : public Rect // FIXME: yuck
+class AATriangle
{
public:
/** Directions:
SOUTHEAST,
NORTHWEST,
DIRECTION_MASK = 0x0003,
- DEFORM1 = 0x0010,
- DEFORM2 = 0x0020,
- DEFORM3 = 0x0030,
- DEFORM4 = 0x0040,
+ DEFORM_BOTTOM = 0x0010,
+ DEFORM_TOP = 0x0020,
+ DEFORM_LEFT = 0x0030,
+ DEFORM_RIGHT = 0x0040,
DEFORM_MASK = 0x0070
};
- AATriangle()
- : dir(SOUTHWEST)
+ static int vertical_flip(int dir);
+
+public:
+ AATriangle() :
+ bbox(),
+ dir(SOUTHWEST)
{
}
- AATriangle(const Vector& v1, const Vector& v2, int newdir)
- : Rect(v1, v2), dir(newdir)
+ AATriangle(const Rectf& newbbox, int newdir) :
+ bbox(newbbox),
+ dir(newdir)
{
}
+public:
+ Rectf bbox;
int dir;
};