#ifndef HEADER_SUPERTUX_MATH_AATRIANGLE_HPP
#define HEADER_SUPERTUX_MATH_AATRIANGLE_HPP
-#include "math/vector.hpp"
+#include "math/rectf.hpp"
/**
* An axis-aligned triangle (ie. a triangle where 2 sides are parallel to the x-
SOUTHEAST,
NORTHWEST,
DIRECTION_MASK = 0x0003,
- DEFORM1 = 0x0010,
- DEFORM2 = 0x0020,
- DEFORM3 = 0x0030,
- DEFORM4 = 0x0040,
+ DEFORM_BOTTOM = 0x0010,
+ DEFORM_TOP = 0x0020,
+ DEFORM_LEFT = 0x0030,
+ DEFORM_RIGHT = 0x0040,
DEFORM_MASK = 0x0070
};
+ static int vertical_flip(int dir);
+
public:
AATriangle() :
- p1(),
- p2(),
+ bbox(),
dir(SOUTHWEST)
{
}
- AATriangle(const Vector& v1, const Vector& v2, int newdir) :
- p1(v1),
- p2(v2),
+ AATriangle(const Rectf& newbbox, int newdir) :
+ bbox(newbbox),
dir(newdir)
{
}
- float get_width() const
- {
- return p2.x - p1.x;
- }
-
- float get_height() const
- {
- return p2.y - p1.y;
- }
-
public:
- Vector p1;
- Vector p2;
+ Rectf bbox;
int dir;
};