-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef SUPERTUX_VECTOR_H
-#define SUPERTUX_VECTOR_H
+#ifndef HEADER_SUPERTUX_MATH_VECTOR_HPP
+#define HEADER_SUPERTUX_MATH_VECTOR_HPP
/** Simple two dimensional vector. */
class Vector
{
public:
Vector(float nx, float ny)
- : x(nx), y(ny)
+ : x(nx), y(ny)
{ }
Vector(const Vector& other)
- : x(other.x), y(other.y)
+ : x(other.x), y(other.y)
{ }
Vector()
- : x(0), y(0)
+ : x(0), y(0)
{ }
bool operator ==(const Vector& other) const
- {
- return x == other.x && y == other.y;
- }
+ {
+ return x == other.x && y == other.y;
+ }
bool operator !=(const Vector& other) const
- {
- return !(x == other.x && y == other.y);
- }
+ {
+ return !(x == other.x && y == other.y);
+ }
const Vector& operator=(const Vector& other)
{
}
Vector operator+(const Vector& other) const
- {
- return Vector(x + other.x, y + other.y);
- }
+ {
+ return Vector(x + other.x, y + other.y);
+ }
Vector operator-(const Vector& other) const
- {
- return Vector(x - other.x, y - other.y);
- }
+ {
+ return Vector(x - other.x, y - other.y);
+ }
Vector operator*(float s) const
- {
- return Vector(x * s, y * s);
- }
+ {
+ return Vector(x * s, y * s);
+ }
Vector operator/(float s) const
- {
- return Vector(x / s, y / s);
- }
+ {
+ return Vector(x / s, y / s);
+ }
Vector operator-() const
- {
- return Vector(-x, -y);
- }
+ {
+ return Vector(-x, -y);
+ }
const Vector& operator +=(const Vector& other)
{
/// Scalar product of 2 vectors
float operator*(const Vector& other) const
- {
- return x*other.x + y*other.y;
- }
+ {
+ return x*other.x + y*other.y;
+ }
float norm() const;
Vector unit() const;
};
#endif
+
+/* EOF */