#include <stdlib.h>
#include <stdio.h>
#include <string.h>
+#include <assert.h>
#include "defines.h"
#include "globals.h"
#include "timer.h"
#include "high_scores.h"
+#define FLICK_CURSOR_TIME 500
+
Surface* checkbox;
Surface* checkbox_checked;
Surface* back;
Menu* game_menu = 0;
Menu* worldmap_menu = 0;
Menu* options_menu = 0;
-Menu* options_controls_menu = 0;
+Menu* options_keys_menu = 0;
+Menu* options_joystick_menu = 0;
Menu* highscore_menu = 0;
Menu* load_game_menu = 0;
Menu* save_game_menu = 0;
std::vector<Menu*> Menu::last_menus;
Menu* Menu::current_ = 0;
+/* just displays a Yes/No text that can be used to confirm stuff */
+bool confirm_dialog(char *text)
+{
+white_text->drawf(text,0,0,A_HMIDDLE,A_VMIDDLE,2);
+red_text->drawf("(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2);
+flipscreen();
+SDL_Event event;
+int done = 0;
+bool confirm = false;
+while(done == 0)
+ {
+ while(SDL_PollEvent(&event))
+ switch(event.type)
+ {
+ case SDL_KEYDOWN: // key pressed
+ switch(event.key.keysym.sym)
+ {
+ case SDLK_y:
+ done = 1;
+ confirm = true;
+ break;
+ case SDLK_n:
+ done = 1;
+ break;
+ default:
+ break;
+ }
+ break;
+ case SDL_QUIT: // quit signal
+ done = 1;
+ default:
+ break;
+ }
+ SDL_Delay(50);
+ }
+return confirm;
+}
+
void
Menu::push_current(Menu* pmenu)
{
/* Return a pointer to a new menu item */
MenuItem*
-MenuItem::create(MenuItemKind kind_, const char *text_, int init_toggle_, Menu* target_menu_, int* int_p_)
+MenuItem::create(MenuItemKind kind_, const char *text_, int init_toggle_, Menu* target_menu_, int id, int* int_p_)
{
MenuItem *pnew_item = new MenuItem;
else
pnew_item->list = NULL;
+ pnew_item->id = id;
pnew_item->int_p = int_p_;
+ pnew_item->input_flickering = false;
+ pnew_item->input_flickering_timer.init(true);
+ pnew_item->input_flickering_timer.start(FLICK_CURSOR_TIME);
+
return pnew_item;
}
}
}
-/* Set ControlField a key */
-void MenuItem::set_controlfield_key(SDLKey key, char ch[])
+std::string MenuItem::get_input_with_symbol(bool active_item)
{
-*int_p = key;
-if(ch[0] != '\0')
- strcpy(input, ch);
+if(!active_item)
+ input_flickering = true;
else
- switch(key)
+ {
+ if(input_flickering_timer.get_left() < 0)
{
- case SDLK_UP:
- strcpy(input, "Up cursor");
- break;
- case SDLK_DOWN:
- strcpy(input, "Down cursor");
- break;
- case SDLK_LEFT:
- strcpy(input, "Left cursor");
- break;
- case SDLK_RIGHT:
- strcpy(input, "Right cursor");
- break;
- case SDLK_RETURN:
- strcpy(input, "Return");
- break;
- case SDLK_SPACE:
- strcpy(input, "Space");
- break;
- case SDLK_RSHIFT:
- strcpy(input, "Right Shift");
- break;
- case SDLK_LSHIFT:
- strcpy(input, "Left Shift");
- break;
- case SDLK_RCTRL:
- strcpy(input, "Right Control");
- break;
- case SDLK_LCTRL:
- strcpy(input, "Left Control");
- break;
- case SDLK_RALT:
- strcpy(input, "Right Alt");
- break;
- case SDLK_LALT:
- strcpy(input, "Left Alt");
- break;
- default:
- strcpy(input, "?");
- break;
+ if(input_flickering)
+ input_flickering = false;
+ else
+ input_flickering = true;
+ input_flickering_timer.start(FLICK_CURSOR_TIME);
+ }
+ }
+
+char str[1024];
+if(input_flickering)
+ sprintf(str,"%s_",input);
+else
+ sprintf(str,"%s ",input);
+
+std::string string = str;
+
+return string;
+}
+
+/* Set ControlField a key */
+void Menu::get_controlfield_key_into_input(MenuItem *item)
+{
+ switch(*item->int_p)
+ {
+ case SDLK_UP:
+ item->change_input("Up cursor");
+ break;
+ case SDLK_DOWN:
+ item->change_input("Down cursor");
+ break;
+ case SDLK_LEFT:
+ item->change_input("Left cursor");
+ break;
+ case SDLK_RIGHT:
+ item->change_input("Right cursor");
+ break;
+ case SDLK_RETURN:
+ item->change_input("Return");
+ break;
+ case SDLK_SPACE:
+ item->change_input("Space");
+ break;
+ case SDLK_RSHIFT:
+ item->change_input("Right Shift");
+ break;
+ case SDLK_LSHIFT:
+ item->change_input("Left Shift");
+ break;
+ case SDLK_RCTRL:
+ item->change_input("Right Control");
+ break;
+ case SDLK_LCTRL:
+ item->change_input("Left Control");
+ break;
+ case SDLK_RALT:
+ item->change_input("Right Alt");
+ break;
+ case SDLK_LALT:
+ item->change_input("Left Alt");
+ break;
+ default:
+ {
+ char tmp[64];
+ snprintf(tmp, 64, "%d", *item->int_p);
+ item->change_input(tmp);
}
+ break;
+ }
}
/* Free a menu and all its items */
pos_x = screen->w/2;
pos_y = screen->h/2;
- has_backitem = false;
arrange_left = 0;
active_item = 0;
effect.init(false);
}
void
-Menu::additem(MenuItemKind kind_, const std::string& text_, int toggle_, Menu* menu_, int* int_p)
+Menu::additem(MenuItemKind kind_, const std::string& text_, int toggle_, Menu* menu_, int id, int* int_p)
{
- if(kind_ == MN_BACK)
- has_backitem = true;
-
- additem(MenuItem::create(kind_, text_.c_str(), toggle_, menu_, int_p));
+ additem(MenuItem::create(kind_, text_.c_str(), toggle_, menu_, id, int_p));
}
/* Add an item to a menu */
void
Menu::additem(MenuItem* pmenu_item)
{
- if(pmenu_item->kind == MN_BACK)
- has_backitem = true;
-
item.push_back(*pmenu_item);
delete pmenu_item;
}
break;
case MN_ACTION:
- case MN_TEXTFIELD:
- case MN_NUMFIELD:
Menu::set_current(0);
item[active_item].toggled = true;
break;
+ case MN_TEXTFIELD:
+ case MN_NUMFIELD:
+ menuaction = MENU_ACTION_DOWN;
+ action();
+ break;
case MN_BACK:
Menu::pop_current();
int
Menu::check()
{
- return hit_item;
- /*
- if (item.size() != 0)
- {
- if((item[active_item].kind == MN_ACTION
- || item[active_item].kind == MN_TEXTFIELD
- || item[active_item].kind == MN_NUMFIELD)
- && item[active_item].toggled)
- {
- item[active_item].toggled = false;
- Menu::set_current(0);
- return active_item;
- }
- else if(item[active_item].kind == MN_TOGGLE
- || item[active_item].kind == MN_GOTO)
- {
- return active_item;
- }
- else
- return -1;
- }
+ if (hit_item != -1)
+ return item[hit_item].id;
else
return -1;
- */
}
void
int menu_width,
int menu_height)
{
- const MenuItem& pitem = item[index];
+ MenuItem& pitem = item[index];
int font_width = 16;
int effect_offset = 0;
int y_pos = pos_y + 24*index - menu_height/2 + 12 + effect_offset;
int shadow_size = 2;
int text_width = strlen(pitem.text) * font_width;
- int input_width = strlen(pitem.input) * font_width;
+ int input_width = (strlen(pitem.input)+ 1) * font_width;
int list_width = strlen(string_list_active(pitem.list)) * font_width;
Text* text_font = white_text;
input_width + font_width, 18,
0,0,0,128);
- gold_text->draw_align(pitem.input,
+ if(pitem.kind == MN_CONTROLFIELD)
+ get_controlfield_key_into_input(&pitem);
+
+ if(pitem.kind == MN_TEXTFIELD || pitem.kind == MN_NUMFIELD)
+ {
+ if(active_item == index)
+ gold_text->draw_align((pitem.get_input_with_symbol(true)).c_str(), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ else
+ gold_text->draw_align((pitem.get_input_with_symbol(false)).c_str(), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ }
+ else
+ gold_text->draw_align(pitem.input,
x_pos + text_pos, y_pos,
A_HMIDDLE, A_VMIDDLE, 2);
}
}
+MenuItem&
+Menu::get_item_by_id(int id)
+{
+ for(std::vector<MenuItem>::iterator i = item.begin(); i != item.end(); ++i) {
+ if(i->id == id)
+ return *i;
+ }
+
+ assert(false);
+ static MenuItem dummyitem;
+ return dummyitem;
+}
+
+int Menu::get_active_item_id()
+{
+return item[active_item].id;
+}
+
+bool
+Menu::isToggled(int id)
+{
+ return get_item_by_id(id).toggled;
+}
+
/* Check for menu event */
void
Menu::event(SDL_Event& event)
if(item[active_item].kind == MN_CONTROLFIELD)
{
- item[active_item].set_controlfield_key(key, ch);
+ if(key == SDLK_ESCAPE)
+ {
+ Menu::pop_current();
+ return;
+ }
+ *item[active_item].int_p = key;
menuaction = MENU_ACTION_DOWN;
return;
}