lisp.get("silence_distance",silence_distance);
sound_source.reset(); // not playing at the beginning
- sound_manager->preload(sample);
+ SoundManager::current()->preload(sample);
latency=0;
}
silence_distance = 1/distance_factor;
sound_source = 0; // not playing at the beginning
- sound_manager->preload(sample);
+ SoundManager::current()->preload(sample);
latency=0;
}
AmbientSound::start_playing()
{
try {
- sound_source = sound_manager->create_sound_source(sample);
+ sound_source = SoundManager::current()->create_sound_source(sample);
if(!sound_source)
throw std::runtime_error("file not found");