-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <math.h>
-#include <stdexcept>
-#include <iostream>
#include <limits>
+#include <math.h>
-#include "ambient_sound.hpp"
-#include "object_factory.hpp"
-#include "lisp/lisp.hpp"
-#include "sector.hpp"
#include "audio/sound_manager.hpp"
#include "audio/sound_source.hpp"
-#include "log.hpp"
-#include "scripting/squirrel_util.hpp"
+#include "object/ambient_sound.hpp"
#include "object/camera.hpp"
-
-AmbientSound::AmbientSound(const lisp::Lisp& lisp)
+#include "scripting/squirrel_util.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+
+AmbientSound::AmbientSound(const Reader& lisp) :
+ name(),
+ position(),
+ dimension(),
+ sample(),
+ sound_source(),
+ latency(),
+ distance_factor(),
+ distance_bias(),
+ silence_distance(),
+ maximumvolume(),
+ targetvolume(),
+ currentvolume(),
+ volume_ptr()
{
name="";
position.x = 0;
// set default silence_distance
if (distance_factor == 0)
- silence_distance = std::numeric_limits<float>::max();
+ silence_distance = std::numeric_limits<float>::max();
else
silence_distance = 1/distance_factor;
latency=0;
}
-AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file)
+AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) :
+ name(),
+ position(),
+ dimension(),
+ sample(),
+ sound_source(),
+ latency(),
+ distance_factor(),
+ distance_bias(),
+ silence_distance(),
+ maximumvolume(),
+ targetvolume(),
+ currentvolume(),
+ volume_ptr()
{
position.x=pos.x;
position.y=pos.y;
// set default silence_distance
if (distance_factor == 0)
- silence_distance = std::numeric_limits<float>::max();
+ silence_distance = std::numeric_limits<float>::max();
else
silence_distance = 1/distance_factor;
latency=0;
}
-AmbientSound::~AmbientSound() {
+AmbientSound::~AmbientSound()
+{
stop_playing();
}
}
void
-AmbientSound::stop_playing() {
+AmbientSound::stop_playing()
+{
delete sound_source;
sound_source = 0;
}
}
IMPLEMENT_FACTORY(AmbientSound, "ambient_sound");
+
+/* EOF */