Tentative checkin of tuxdev's "Object improvement patch, part 1"
[supertux.git] / src / object / ambient_sound.cpp
index 21ad67f..a4a26e7 100644 (file)
@@ -1,6 +1,7 @@
-// ambient_sound.cpp   basti_
+//  $Id$
 //
 //  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
 #include <math.h>
 #include "sector.hpp"
 #include "audio/sound_manager.hpp"
 #include "audio/sound_source.hpp"
+#include "log.hpp"
+#include "scripting/squirrel_util.hpp"
 
-AmbientSound::AmbientSound(const lisp::Lisp& lisp)
+AmbientSound::AmbientSound(const lisp::Lisp& lisp) :
+  MovingObject(lisp), sample(""), sound_source(0), latency(0),
+  distance_factor(0), distance_bias(0), maximumvolume(1), currentvolume(0)
 {
-  position.x=0;
-  position.y=0;
-
-  dimension.x=0;
-  dimension.y=0;
-
-  distance_factor=0;
-  distance_bias=0;
-  maximumvolume=1;
-  sample="";
-
-  if (!(lisp.get("x", position.x)&&lisp.get("y", position.y))) {
-    std::cerr << "No Position in ambient_sound"  << std::endl;
-  }
-
-  lisp.get("width" , dimension.x);
-  lisp.get("height", dimension.y);
-
   lisp.get("distance_factor",distance_factor);
   lisp.get("distance_bias"  ,distance_bias  );
   lisp.get("sample"         ,sample         );
   lisp.get("volume"         ,maximumvolume  );
 
   // set dimension to zero if smaller than 64, which is default size in flexlay
-  
-  if ((dimension.x <= 64) || (dimension.y <= 64)) {
-    dimension.x = 0;
-    dimension.y = 0;
+
+  if ((get_width() <= 64) || (get_height() <= 64)) {
+    set_size(0, 0);
   }
-  
+
   // square all distances (saves us a sqrt later)
 
   distance_bias*=distance_bias;
@@ -72,35 +58,23 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp)
     silence_distance = 10e99;
   else
     silence_distance = 1/distance_factor;
-  
-  lisp.get("silence_distance",silence_distance);
 
-  sound_source = 0; // not playing at the beginning
-  latency=0;
+  lisp.get("silence_distance",silence_distance);
 }
 
-AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file)
+AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) :
+  sample(file), sound_source(0), latency(0), distance_factor(factor*factor),
+  distance_bias(bias*bias), maximumvolume(vol), currentvolume(0)
 {
-  position.x=pos.x;
-  position.y=pos.y;
-
-  dimension.x=0;
-  dimension.y=0;
+  bbox.p1 = pos;
+  bbox.p2 = pos;
 
-  distance_factor=factor*factor;
-  distance_bias=bias*bias;
-  maximumvolume=vol;
-  sample=file;
-  
   // set default silence_distance
 
   if (distance_factor == 0)
     silence_distance = 10e99;
   else
     silence_distance = 1/distance_factor;
-
-  sound_source = 0; // not playing at the beginning
-  latency=0;
 }
 
 AmbientSound::~AmbientSound() {
@@ -122,63 +96,52 @@ void
 AmbientSound::start_playing()
 {
   try {
-    std::string filename = "sounds/";
-    filename += sample;
-    filename += ".wav";
-    sound_source = sound_manager->create_sound_source(filename);
+    sound_source = sound_manager->create_sound_source(sample);
     if(!sound_source)
       throw std::runtime_error("file not found");
-   
+
     sound_source->set_gain(0);
     sound_source->set_looping(true);
     currentvolume=targetvolume=1e-20;
     sound_source->play();
   } catch(std::exception& e) {
-    std::cerr << "Couldn't play '" << sample << "': " << e.what() << "\n";
+    log_warning << "Couldn't play '" << sample << "': " << e.what() << "" << std::endl;
     delete sound_source;
     sound_source = 0;
+    remove_me();
   }
 }
 
 void
-AmbientSound::update(float deltat) 
+AmbientSound::update(float deltat)
 {
-  if (latency--<=0) {
-
+  if (latency-- <= 0) {
     float px,py;
     float rx,ry;
 
     // Player position
-
     px=Sector::current()->player->get_pos().x;
     py=Sector::current()->player->get_pos().y;
 
     // Relate to which point in the area
-
-    rx=px<position.x?position.x:
-      (px<position.x+dimension.x?px:position.x+dimension.x);
-    ry=py<position.y?position.y:
-      (py<position.y+dimension.y?py:position.y+dimension.y);
+    rx=px<bbox.p1.x?bbox.p1.x:
+      (px<bbox.p2.x?px:bbox.p2.x);
+    ry=py<bbox.p1.y?bbox.p1.y:
+      (py<bbox.p2.y?py:bbox.p2.y);
 
     // calculate square of distance
-
     float sqrdistance=(px-rx)*(px-rx)+(py-ry)*(py-ry);
-    
     sqrdistance-=distance_bias;
 
     // inside the bias: full volume (distance 0)
-    
     if (sqrdistance<0)
       sqrdistance=0;
-    
-    // calculate target volume - will never become 0
 
+    // calculate target volume - will never become 0
     targetvolume=1/(1+sqrdistance*distance_factor);
-
     float rise=targetvolume/currentvolume;
 
     // rise/fall half life?
-
     currentvolume*=pow(rise,deltat*10);
     currentvolume += 1e-6; // volume is at least 1e-6 (0 would never rise)
 
@@ -188,18 +151,18 @@ AmbientSound::update(float deltat)
       sound_source->set_gain(currentvolume*maximumvolume);
 
       if (sqrdistance>=silence_distance && currentvolume<1e-3)
-       stop_playing();
+      stop_playing();
       latency=0;
     } else {
       if (sqrdistance<silence_distance) {
-       start_playing();
-       latency=0;
+      start_playing();
+      latency=0;
       }
       else // set a reasonable latency
-       latency=(int)(0.001/distance_factor);
+      latency=(int)(0.001/distance_factor);
       //(int)(10*((sqrdistance-silence_distance)/silence_distance));
     }
-  } 
+  }
 
   // heuristically measured "good" latency maximum
 
@@ -208,8 +171,22 @@ AmbientSound::update(float deltat)
 }
 
 void
-AmbientSound::draw(DrawingContext &) 
+AmbientSound::draw(DrawingContext &)
+{
+}
+
+void
+AmbientSound::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+  if(name.empty()) return;
+  expose_object(vm, table_idx, dynamic_cast<Scripting::AmbientSound *>(this), name, false);
+}
+
+void
+AmbientSound::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
 {
+  if(name.empty()) return;
+  Scripting::unexpose_object(vm, table_idx, name);
 }
 
 IMPLEMENT_FACTORY(AmbientSound, "ambient_sound");