Fixed compiler warning
[supertux.git] / src / object / background.cpp
index 8729ba5..7b0d75f 100644 (file)
 #include "object/background.hpp"
 
 #include <iostream>
+#include <math.h>
+#include <stdexcept>
+
 #include "math/sizef.hpp"
 #include "supertux/globals.hpp"
 #include "supertux/object_factory.hpp"
 #include "supertux/sector.hpp"
+#include "util/log.hpp"
 #include "util/reader.hpp"
 
 Background::Background() :
+  alignment(NO_ALIGNMENT),
   layer(LAYER_BACKGROUND0),
   imagefile_top(),
   imagefile(),
@@ -40,6 +45,7 @@ Background::Background() :
 }
 
 Background::Background(const Reader& reader) :
+  alignment(NO_ALIGNMENT),
   layer(LAYER_BACKGROUND0),
   imagefile_top(),
   imagefile(),
@@ -63,13 +69,44 @@ Background::Background(const Reader& reader) :
   speed = 1.0;
   speed_y = 1.0;
 
+  std::string alignment_str;
+  if (reader.get("alignment", alignment_str))
+  {
+    if (alignment_str == "left")
+    {
+      alignment = LEFT_ALIGNMENT;
+    }
+    else if (alignment_str == "right")
+    {
+      alignment = RIGHT_ALIGNMENT;
+    }
+    else if (alignment_str == "top")
+    {
+      alignment = TOP_ALIGNMENT;
+    }
+    else if (alignment_str == "bottom")
+    {
+      alignment = BOTTOM_ALIGNMENT;
+    }
+    else if (alignment_str == "none")
+    {
+      alignment = NO_ALIGNMENT;
+    }
+    else
+    {
+      log_warning << "Background: invalid alignment: '" << alignment_str << "'" << std::endl;
+      alignment = NO_ALIGNMENT;
+    }
+  }
+
   reader.get("scroll-offset-x", scroll_offset.x);
   reader.get("scroll-offset-y", scroll_offset.y);
 
   reader.get("scroll-speed-x", scroll_speed.x);
   reader.get("scroll-speed-y", scroll_speed.y);
 
-  reader.get("layer", layer);
+  layer = reader_get_layer (reader, /* default = */ LAYER_BACKGROUND0);
+
   if(!reader.get("image", imagefile) || !reader.get("speed", speed))
     throw std::runtime_error("Must specify image and speed for background");
 
@@ -98,45 +135,87 @@ Background::update(float delta)
 }
 
 void
-Background::set_image(const std::string& name, float speed)
+Background::set_image(const std::string& name_, float speed_)
 {
-  this->imagefile = name;
-  this->speed = speed;
+  this->imagefile = name_;
+  this->speed = speed_;
 
-  image = Surface::create(name);
+  image = Surface::create(name_);
 }
 
 void
-Background::draw_image(DrawingContext& context, const Vector& pos)
+Background::draw_image(DrawingContext& context, const Vector& pos_)
 {
-  Sizef level(Sector::current()->get_width(),
-              Sector::current()->get_height());
+  Sizef level(Sector::current()->get_width(), Sector::current()->get_height());
+  Sizef screen(SCREEN_WIDTH, SCREEN_HEIGHT);
+  Sizef parallax_image_size = (1.0f - speed) * screen + level * speed;
+  Rectf cliprect = context.get_cliprect();
 
-  // FIXME: Implement proper clipping here
-  int start_x = -level.width  / image->get_width()  / 2;
-  int end_x   =  level.width  / image->get_width()  / 2;
-  int start_y = -level.height / image->get_height() / 2;
-  int end_y   =  level.height / image->get_height() / 2;
+  int start_x = static_cast<int>(floorf((cliprect.get_left()  - (pos_.x - image->get_width() /2.0f)) / image->get_width()));
+  int end_x   = static_cast<int>(ceilf((cliprect.get_right()  - (pos_.x + image->get_width() /2.0f)) / image->get_width()))+1;
+  int start_y = static_cast<int>(floorf((cliprect.get_top()   - (pos_.y - image->get_height()/2.0f)) / image->get_height()));
+  int end_y   = static_cast<int>(ceilf((cliprect.get_bottom() - (pos_.y + image->get_height()/2.0f)) / image->get_height()))+1;
 
-  for(int y = start_y; y <= end_y; ++y)
-    for(int x = start_x; x <= end_x; ++x)
-    {
-      Vector p(pos.x + x * image->get_width()  - image->get_width()/2, 
-               pos.y + y * image->get_height() - image->get_height()/2);
+  switch(alignment)
+  {
+    case LEFT_ALIGNMENT:
+      for(int y = start_y; y < end_y; ++y)
+      {
+        Vector p(pos_.x - parallax_image_size.width / 2.0f,
+                 pos_.y + y * image->get_height()  - image->get_height() / 2.0f);
+        context.draw_surface(image, p, layer);
+      }
+      break;
 
-      if (image_top.get() != NULL && (y < 0))
+    case RIGHT_ALIGNMENT:
+      for(int y = start_y; y < end_y; ++y)
       {
-        context.draw_surface(image_top.get(), p, layer);
+        Vector p(pos_.x + parallax_image_size.width / 2.0f - image->get_width(),
+                 pos_.y + y * image->get_height() - image->get_height() / 2.0f);
+        context.draw_surface(image, p, layer);
       }
-      else if (image_bottom.get() != NULL && (y > 0))
+      break;
+
+    case TOP_ALIGNMENT:
+      for(int x = start_x; x < end_x; ++x)
       {
-        context.draw_surface(image_bottom.get(), p, layer);
+        Vector p(pos_.x + x * image->get_width() - image->get_width() / 2.0f,
+                 pos_.y - parallax_image_size.height / 2.0f);
+        context.draw_surface(image, p, layer);
       }
-      else
+      break;
+
+    case BOTTOM_ALIGNMENT:
+      for(int x = start_x; x < end_x; ++x)
       {
-        context.draw_surface(image.get(), p, layer);
+        Vector p(pos_.x + x * image->get_width()  - image->get_width() / 2.0f,
+                 pos_.y - image->get_height() + parallax_image_size.height / 2.0f);
+        context.draw_surface(image, p, layer);
       }
-    }
+      break;
+
+    case NO_ALIGNMENT:
+      for(int y = start_y; y < end_y; ++y)
+        for(int x = start_x; x < end_x; ++x)
+        {
+          Vector p(pos_.x + x * image->get_width()  - image->get_width()/2,
+                   pos_.y + y * image->get_height() - image->get_height()/2);
+
+          if (image_top.get() != NULL && (y < 0))
+          {
+            context.draw_surface(image_top, p, layer);
+          }
+          else if (image_bottom.get() != NULL && (y > 0))
+          {
+            context.draw_surface(image_bottom, p, layer);
+          }
+          else
+          {
+            context.draw_surface(image, p, layer);
+          }
+        }
+      break;
+  }
 }
 
 void
@@ -149,7 +228,7 @@ Background::draw(DrawingContext& context)
                    Sector::current()->get_height());
   Sizef screen(SCREEN_WIDTH, SCREEN_HEIGHT);
   Sizef translation_range = level_size - screen;
-  Vector center_offset(context.get_translation().x - translation_range.width  / 2.0f, 
+  Vector center_offset(context.get_translation().x - translation_range.width  / 2.0f,
                        context.get_translation().y - translation_range.height / 2.0f);
 
   // FIXME: We are not handling 'pos'