angle = master->angle + M_PI;
while (angle < 0) { angle += 2*M_PI; }
while (angle > 2*M_PI) { angle -= 2*M_PI; }
- Vector dest = center + Vector(cosf(angle), sinf(angle)) * radius - (bbox.get_size() * 0.5);
+ Vector dest = center + Vector(cosf(angle), sinf(angle)) * radius - (bbox.get_size().as_vector() * 0.5);
movement = dest - get_pos();
}
if (this == master) {
while (angle < 0) { angle += 2*M_PI; }
while (angle > 2*M_PI) { angle -= 2*M_PI; }
angular_speed = std::min(std::max(angular_speed, static_cast<float>(-128*M_PI*elapsed_time)), static_cast<float>(128*M_PI*elapsed_time));
- Vector dest = center + Vector(cosf(angle), sinf(angle)) * radius - (bbox.get_size() * 0.5);
+ Vector dest = center + Vector(cosf(angle), sinf(angle)) * radius - (bbox.get_size().as_vector() * 0.5);
movement = dest - get_pos();
center += Vector(angular_speed, 0) * elapsed_time * 32;