Replaced Ref and RefCounter with std::shared_ptr<>
[supertux.git] / src / object / block.cpp
index 0f999ae..1e115d9 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
-
-#include "block.hpp"
-#include "log.hpp"
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <stdexcept>
+#include "object/block.hpp"
 
-#include "resources.hpp"
-#include "player.hpp"
-#include "sector.hpp"
-#include "sprite/sprite.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
-#include "lisp/lisp.hpp"
-#include "gameobjs.hpp"
-#include "specialriser.hpp"
-#include "growup.hpp"
-#include "flower.hpp"
-#include "oneup.hpp"
-#include "star.hpp"
-#include "player_status.hpp"
+#include "audio/sound_manager.hpp"
 #include "badguy/badguy.hpp"
-#include "coin.hpp"
-#include "object_factory.hpp"
-#include "lisp/list_iterator.hpp"
-#include "object_factory.hpp"
-
-static const float BOUNCY_BRICK_MAX_OFFSET=8;
-static const float BOUNCY_BRICK_SPEED=90;
-static const float EPSILON = .0001;
-
-Block::Block(Sprite* newsprite)
-  : sprite(newsprite), bouncing(false), breaking(false), bounce_dir(0), bounce_offset(0)
-{
-  bbox.set_size(32, 32.1);
+#include "object/broken_brick.hpp"
+#include "object/coin.hpp"
+#include "object/flower.hpp"
+#include "object/growup.hpp"
+#include "object/player.hpp"
+#include "object/portable.hpp"
+#include "supertux/constants.hpp"
+#include "supertux/sector.hpp"
+
+static const float BOUNCY_BRICK_MAX_OFFSET = 8;
+static const float BOUNCY_BRICK_SPEED = 90;
+static const float BUMP_ROTATION_ANGLE = 10;
+
+Block::Block(SpritePtr newsprite) :
+  sprite(newsprite),
+  bouncing(false),
+  breaking(false),
+  bounce_dir(0),
+  bounce_offset(0),
+  original_y(-1)
+{
+  bbox.set_size(32, 32.1f);
   set_group(COLGROUP_STATIC);
-  sound_manager->preload("sounds/upgrade.wav");
-  sound_manager->preload("sounds/brick.wav");
+  SoundManager::current()->preload("sounds/upgrade.wav");
+  SoundManager::current()->preload("sounds/brick.wav");
 }
 
 Block::~Block()
 {
-  delete sprite;
 }
 
 HitResponse
@@ -67,23 +54,42 @@ Block::collision(GameObject& other, const CollisionHit& )
 {
   Player* player = dynamic_cast<Player*> (&other);
   if(player) {
-    if(player->get_bbox().get_top() > get_bbox().get_bottom() - 7.0) {
+    if(player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
       hit(*player);
     }
   }
 
-  if(bouncing) {
+  // only interact with other objects if...
+  //   1) we are bouncing
+  //   2) the object is not portable (either never or not currently)
+  //   3) the object is being hit from below (baguys don't get killed for activating boxes)
+  Portable* portable = dynamic_cast<Portable*> (&other);
+  MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
+  bool is_portable = ((portable != 0) && portable->is_portable());
+  bool hit_mo_from_below = ((moving_object == 0) || (moving_object->get_bbox().get_bottom() < (get_bbox().get_top() + SHIFT_DELTA)));
+  if(bouncing && !is_portable && hit_mo_from_below) {
+
+    // Badguys get killed
     BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
     if(badguy) {
       badguy->kill_fall();
     }
+
+    // Coins get collected
     Coin* coin = dynamic_cast<Coin*> (&other);
     if(coin) {
       coin->collect();
     }
+
+    //Eggs get jumped
+    GrowUp* growup = dynamic_cast<GrowUp*> (&other);
+    if(growup) {
+      growup->do_jump();
+    }
+
   }
 
-  return SOLID;
+  return FORCE_MOVE;
 }
 
 void
@@ -103,6 +109,7 @@ Block::update(float elapsed_time)
     movement = Vector(0, offset);
     bounce_dir = 0;
     bouncing = false;
+    sprite->set_angle(0);
   } else {
     movement = Vector(0, bounce_dir * elapsed_time);
   }
@@ -115,178 +122,28 @@ Block::draw(DrawingContext& context)
 }
 
 void
-Block::start_bounce()
+Block::start_bounce(GameObject* hitter)
 {
-  original_y = bbox.p1.y;
+  if(original_y == -1){
+    original_y = bbox.p1.y;
+  }
   bouncing = true;
   bounce_dir = -BOUNCY_BRICK_SPEED;
   bounce_offset = 0;
-}
-
-void
-Block::start_break()
-{
-  start_bounce();
-  breaking = true;
-}
-
-//---------------------------------------------------------------------------
-
-BonusBlock::BonusBlock(const Vector& pos, int data)
-  : Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")), object(0)
-{
-  bbox.set_pos(pos);
-  sprite->set_action("normal");
-  switch(data) {
-    case 1: contents = CONTENT_COIN; break;
-    case 2: contents = CONTENT_FIREGROW; break;
-    case 3: contents = CONTENT_STAR; break;
-    case 4: contents = CONTENT_1UP; break;
-    case 5: contents = CONTENT_ICEGROW; break;
-    default:
-      log_warning << "Invalid box contents" << std::endl;
-      contents = CONTENT_COIN;
-      break;
-  }
-}
 
-BonusBlock::BonusBlock(const lisp::Lisp& lisp)
-  : Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite"))
-{
-  Vector pos;
-
-  contents = CONTENT_COIN;
-  lisp::ListIterator iter(&lisp);
-  while(iter.next()) {
-    const std::string& token = iter.item();
-    if(token == "x") {
-      iter.value()->get(pos.x);
-    } else if(token == "y") {
-      iter.value()->get(pos.y);
-    } else if(token == "contents") {
-      std::string contentstring;
-      iter.value()->get(contentstring);
-      if(contentstring == "coin") {
-        contents = CONTENT_COIN;
-      } else if(contentstring == "firegrow") {
-        contents = CONTENT_FIREGROW;
-      } else if(contentstring == "icegrow") {
-        contents = CONTENT_ICEGROW;
-      } else if(contentstring == "star") {
-        contents = CONTENT_STAR;
-      } else if(contentstring == "1up") {
-        contents = CONTENT_1UP;
-      } else if(contentstring == "custom") {
-        contents = CONTENT_CUSTOM;
-      } else {
-        log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
-      }
-    } else {
-      if(contents == CONTENT_CUSTOM) {
-        GameObject* game_object = create_object(token, *(iter.lisp()));
-        object = dynamic_cast<MovingObject*> (game_object);
-        if(object == 0)
-          throw std::runtime_error(
-            "Only MovingObjects are allowed inside BonusBlocks");
-      } else {
-        log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
-      }
-    }
+  MovingObject* hitter_mo = dynamic_cast<MovingObject*>(hitter);
+  if (hitter_mo) {
+    float center_of_hitter = hitter_mo->get_bbox().get_middle().x;
+    float offset = (get_bbox().get_middle().x - center_of_hitter)*2 / get_bbox().get_width();
+    sprite->set_angle(BUMP_ROTATION_ANGLE*offset);
   }
-
-  if(contents == CONTENT_CUSTOM && object == 0)
-    throw std::runtime_error("Need to specify content object for custom block");
-
-  bbox.set_pos(pos);
-}
-
-BonusBlock::~BonusBlock()
-{
-  delete object;
-}
-
-void
-BonusBlock::hit(Player& )
-{
-  try_open();
-}
-
-HitResponse
-BonusBlock::collision(GameObject& other, const CollisionHit& hit){
-    BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
-    if(badguy) {
-      // hit contains no information for collisions with blocks.
-      // Badguy's bottom has to be below the top of the bonusblock
-      // +7 is required to slide over one tile gaps.
-      if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + 7.0) ){
-        try_open();
-      }
-    }
-    return Block::collision(other, hit);
 }
 
 void
-BonusBlock::try_open()
+Block::start_break(GameObject* hitter)
 {
-  if(sprite->get_action() == "empty") {
-    sound_manager->play("sounds/brick.wav");
-    return;
-  }
-
-  Sector* sector = Sector::current();
-  assert(sector);
-  assert(sector->player);
-  Player& player = *(sector->player);
-  Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
-
-  switch(contents) {
-    case CONTENT_COIN:
-      Sector::current()->add_object(new BouncyCoin(get_pos()));
-      player.get_status()->add_coins(1);
-      break;
-
-    case CONTENT_FIREGROW:
-      if(player.get_status()->bonus == NO_BONUS) {
-        SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
-        sector->add_object(riser);
-      } else {
-        SpecialRiser* riser = new SpecialRiser(
-            get_pos(), new Flower(FIRE_BONUS));
-        sector->add_object(riser);
-      }
-      sound_manager->play("sounds/upgrade.wav");
-      break;
-
-    case CONTENT_ICEGROW:
-      if(player.get_status()->bonus == NO_BONUS) {
-        SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
-        sector->add_object(riser);
-      } else {
-        SpecialRiser* riser = new SpecialRiser(
-            get_pos(), new Flower(ICE_BONUS));
-        sector->add_object(riser);
-      }
-      sound_manager->play("sounds/upgrade.wav");
-      break;
-
-    case CONTENT_STAR:
-      sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
-      break;
-
-    case CONTENT_1UP:
-      sector->add_object(new OneUp(get_pos(), direction));
-      break;
-
-    case CONTENT_CUSTOM:
-      SpecialRiser* riser = new SpecialRiser(get_pos(), object);
-      object = 0;
-      sector->add_object(riser);
-      sound_manager->play("sounds/upgrade.wav");
-      break;
-  }
-
-  start_bounce();
-  sprite->set_action("empty");
+  start_bounce(hitter);
+  breaking = true;
 }
 
 void
@@ -294,85 +151,17 @@ Block::break_me()
 {
   Sector* sector = Sector::current();
   sector->add_object(
-      new BrokenBrick(new Sprite(*sprite), get_pos(), Vector(-100, -400)));
+    std::make_shared<BrokenBrick>(sprite->clone(), get_pos(), Vector(-100, -400)));
   sector->add_object(
-      new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(0, 16),
-        Vector(-150, -300)));
+    std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(0, 16),
+                                  Vector(-150, -300)));
   sector->add_object(
-      new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 0),
-        Vector(100, -400)));
+    std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 0),
+                                  Vector(100, -400)));
   sector->add_object(
-      new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 16),
-        Vector(150, -300)));
+    std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 16),
+                                  Vector(150, -300)));
   remove_me();
 }
 
-IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
-
-//---------------------------------------------------------------------------
-
-Brick::Brick(const Vector& pos, int data)
-  : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false),
-    coin_counter(0)
-{
-  bbox.set_pos(pos);
-  if(data == 1)
-    coin_counter = 5;
-  else
-    breakable = true;
-}
-
-void
-Brick::hit(Player& )
-{
-  if(sprite->get_action() == "empty")
-    return;
-
-  try_break(true);
-}
-
-HitResponse
-Brick::collision(GameObject& other, const CollisionHit& hit){
-    BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
-    if(badguy) {
-      // hit contains no information for collisions with blocks.
-      // Badguy's bottom has to be below the top of the brick
-      // +7 is required to slide over one tile gaps.
-      if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + 7.0 ) ){
-        try_break(false);
-      }
-    }
-   return Block::collision(other, hit);
-}
-
-void
-Brick::try_break(bool playerhit)
-{
-  if(sprite->get_action() == "empty")
-    return;
-
-  sound_manager->play("sounds/brick.wav");
-  Sector* sector = Sector::current();
-  Player& player = *(sector->player);
-  if(coin_counter > 0) {
-    sector->add_object(new BouncyCoin(get_pos()));
-    coin_counter--;
-    player.get_status()->add_coins(1);
-    if(coin_counter == 0)
-      sprite->set_action("empty");
-    start_bounce();
-  } else if(breakable) {
-    if(playerhit){
-      if(player.is_big()){
-        start_break();
-        return;
-      } else {
-        start_bounce();
-        return;
-      }
-    }
-   break_me();
-  }
-}
-
-//IMPLEMENT_FACTORY(Brick, "brick");
+/* EOF */