Replaced Ref and RefCounter with std::shared_ptr<>
[supertux.git] / src / object / block.cpp
index dd57c25..1e115d9 100644 (file)
 
 #include "audio/sound_manager.hpp"
 #include "badguy/badguy.hpp"
-#include "lisp/list_iterator.hpp"
 #include "object/broken_brick.hpp"
 #include "object/coin.hpp"
 #include "object/flower.hpp"
-#include "object/bouncy_coin.hpp"
 #include "object/growup.hpp"
-#include "object/oneup.hpp"
 #include "object/player.hpp"
 #include "object/portable.hpp"
-#include "object/specialriser.hpp"
-#include "object/star.hpp"
-#include "sprite/sprite_manager.hpp"
 #include "supertux/constants.hpp"
-#include "supertux/level.hpp"
-#include "supertux/object_factory.hpp"
 #include "supertux/sector.hpp"
 
 static const float BOUNCY_BRICK_MAX_OFFSET = 8;
 static const float BOUNCY_BRICK_SPEED = 90;
-static const float EPSILON = .0001f;
 static const float BUMP_ROTATION_ANGLE = 10;
 
-Block::Block(std::auto_ptr<Sprite> newsprite) :
-  sprite(newsprite), 
-  bouncing(false), 
-  breaking(false), 
-  bounce_dir(0), 
-  bounce_offset(0), 
+Block::Block(SpritePtr newsprite) :
+  sprite(newsprite),
+  bouncing(false),
+  breaking(false),
+  bounce_dir(0),
+  bounce_offset(0),
   original_y(-1)
 {
   bbox.set_size(32, 32.1f);
   set_group(COLGROUP_STATIC);
-  sound_manager->preload("sounds/upgrade.wav");
-  sound_manager->preload("sounds/brick.wav");
+  SoundManager::current()->preload("sounds/upgrade.wav");
+  SoundManager::current()->preload("sounds/brick.wav");
 }
 
 Block::~Block()
@@ -89,7 +80,7 @@ Block::collision(GameObject& other, const CollisionHit& )
     if(coin) {
       coin->collect();
     }
-    
+
     //Eggs get jumped
     GrowUp* growup = dynamic_cast<GrowUp*> (&other);
     if(growup) {
@@ -98,7 +89,7 @@ Block::collision(GameObject& other, const CollisionHit& )
 
   }
 
-  return SOLID;
+  return FORCE_MOVE;
 }
 
 void
@@ -155,282 +146,22 @@ Block::start_break(GameObject* hitter)
   breaking = true;
 }
 
-//---------------------------------------------------------------------------
-
-BonusBlock::BonusBlock(const Vector& pos, int data) :
-  Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")), 
-  contents(),
-  object(0)
-{
-  bbox.set_pos(pos);
-  sprite->set_action("normal");
-  switch(data) {
-    case 1: contents = CONTENT_COIN; break;
-    case 2: contents = CONTENT_FIREGROW; break;
-    case 3: contents = CONTENT_STAR; break;
-    case 4: contents = CONTENT_1UP; break;
-    case 5: contents = CONTENT_ICEGROW; break;
-    default:
-      log_warning << "Invalid box contents" << std::endl;
-      contents = CONTENT_COIN;
-      break;
-  }
-}
-
-BonusBlock::BonusBlock(const Reader& lisp) :
-  Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
-  contents(),
-  object(0)
-{
-  Vector pos;
-
-  contents = CONTENT_COIN;
-  lisp::ListIterator iter(&lisp);
-  while(iter.next()) {
-    const std::string& token = iter.item();
-    if(token == "x") {
-      iter.value()->get(pos.x);
-    } else if(token == "y") {
-      iter.value()->get(pos.y);
-    } else if(token == "contents") {
-      std::string contentstring;
-      iter.value()->get(contentstring);
-      if(contentstring == "coin") {
-        contents = CONTENT_COIN;
-      } else if(contentstring == "firegrow") {
-        contents = CONTENT_FIREGROW;
-      } else if(contentstring == "icegrow") {
-        contents = CONTENT_ICEGROW;
-      } else if(contentstring == "star") {
-        contents = CONTENT_STAR;
-      } else if(contentstring == "1up") {
-        contents = CONTENT_1UP;
-      } else if(contentstring == "custom") {
-        contents = CONTENT_CUSTOM;
-      } else {
-        log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
-      }
-    } else {
-      if(contents == CONTENT_CUSTOM) {
-        GameObject* game_object = create_object(token, *(iter.lisp()));
-        object = dynamic_cast<MovingObject*> (game_object);
-        if(object == 0)
-          throw std::runtime_error(
-            "Only MovingObjects are allowed inside BonusBlocks");
-      } else {
-        log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
-      }
-    }
-  }
-
-  if(contents == CONTENT_CUSTOM && object == 0)
-    throw std::runtime_error("Need to specify content object for custom block");
-
-  bbox.set_pos(pos);
-}
-
-BonusBlock::~BonusBlock()
-{
-  delete object;
-}
-
-void
-BonusBlock::hit(Player& )
-{
-  try_open();
-}
-
-HitResponse
-BonusBlock::collision(GameObject& other, const CollisionHit& hit){
-
-  Player* player = dynamic_cast<Player*> (&other);
-  if (player) {
-    if (player->does_buttjump) try_open();
-  }
-
-  BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
-  if(badguy) {
-    // hit contains no information for collisions with blocks.
-    // Badguy's bottom has to be below the top of the block
-    // SHIFT_DELTA is required to slide over one tile gaps.
-    if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
-      try_open();
-    }
-  }
-  Portable* portable = dynamic_cast<Portable*> (&other);
-  if(portable) {
-    MovingObject* moving = dynamic_cast<MovingObject*> (&other);
-    if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
-      try_open();
-    }
-  }
-  return Block::collision(other, hit);
-}
-
-void
-BonusBlock::try_open()
-{
-  if(sprite->get_action() == "empty") {
-    sound_manager->play("sounds/brick.wav");
-    return;
-  }
-
-  Sector* sector = Sector::current();
-  assert(sector);
-  assert(sector->player);
-  Player& player = *(sector->player);
-  Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
-
-  switch(contents) {
-    case CONTENT_COIN:
-      Sector::current()->add_object(new BouncyCoin(get_pos(), true));
-      player.get_status()->add_coins(1);
-      Sector::current()->get_level()->stats.coins++;
-      break;
-
-    case CONTENT_FIREGROW:
-      if(player.get_status()->bonus == NO_BONUS) {
-        SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
-        sector->add_object(riser);
-      } else {
-        SpecialRiser* riser = new SpecialRiser(
-          get_pos(), new Flower(FIRE_BONUS));
-        sector->add_object(riser);
-      }
-      sound_manager->play("sounds/upgrade.wav");
-      break;
-
-    case CONTENT_ICEGROW:
-      if(player.get_status()->bonus == NO_BONUS) {
-        SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
-        sector->add_object(riser);
-      } else {
-        SpecialRiser* riser = new SpecialRiser(
-          get_pos(), new Flower(ICE_BONUS));
-        sector->add_object(riser);
-      }
-      sound_manager->play("sounds/upgrade.wav");
-      break;
-
-    case CONTENT_STAR:
-      sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
-      break;
-
-    case CONTENT_1UP:
-      sector->add_object(new OneUp(get_pos(), direction));
-      break;
-
-    case CONTENT_CUSTOM:
-      SpecialRiser* riser = new SpecialRiser(get_pos(), object);
-      object = 0;
-      sector->add_object(riser);
-      sound_manager->play("sounds/upgrade.wav");
-      break;
-  }
-
-  start_bounce(&player);
-  sprite->set_action("empty");
-}
-
 void
 Block::break_me()
 {
   Sector* sector = Sector::current();
   sector->add_object(
-    new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos(), Vector(-100, -400)));
+    std::make_shared<BrokenBrick>(sprite->clone(), get_pos(), Vector(-100, -400)));
   sector->add_object(
-    new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(0, 16),
-                    Vector(-150, -300)));
+    std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(0, 16),
+                                  Vector(-150, -300)));
   sector->add_object(
-    new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 0),
-                    Vector(100, -400)));
+    std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 0),
+                                  Vector(100, -400)));
   sector->add_object(
-    new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 16),
-                    Vector(150, -300)));
+    std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 16),
+                                  Vector(150, -300)));
   remove_me();
 }
 
-IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
-
-//---------------------------------------------------------------------------
-
-Brick::Brick(const Vector& pos, int data)
-  : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false),
-    coin_counter(0)
-{
-  bbox.set_pos(pos);
-  if(data == 1)
-    coin_counter = 5;
-  else
-    breakable = true;
-}
-
-void
-Brick::hit(Player& player)
-{
-  if(sprite->get_action() == "empty")
-    return;
-
-  try_break(&player);
-}
-
-HitResponse
-Brick::collision(GameObject& other, const CollisionHit& hit){
-
-  Player* player = dynamic_cast<Player*> (&other);
-  if (player) {
-    if (player->does_buttjump) try_break();
-  }
-
-  BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
-  if(badguy) {
-    // hit contains no information for collisions with blocks.
-    // Badguy's bottom has to be below the top of the brick
-    // SHIFT_DELTA is required to slide over one tile gaps.
-    if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
-      try_break();
-    }
-  }
-  Portable* portable = dynamic_cast<Portable*> (&other);
-  if(portable) {
-    MovingObject* moving = dynamic_cast<MovingObject*> (&other);
-    if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
-      try_break();
-    }
-  }
-  return Block::collision(other, hit);
-}
-
-void
-Brick::try_break(Player* player)
-{
-  if(sprite->get_action() == "empty")
-    return;
-
-  sound_manager->play("sounds/brick.wav");
-  Sector* sector = Sector::current();
-  Player& player_one = *(sector->player);
-  if(coin_counter > 0) {
-    sector->add_object(new BouncyCoin(get_pos(),true));
-    coin_counter--;
-    player_one.get_status()->add_coins(1);
-    if(coin_counter == 0)
-      sprite->set_action("empty");
-    start_bounce(player);
-  } else if(breakable) {
-    if(player){
-      if(player->is_big()){
-        start_break(player);
-        return;
-      } else {
-        start_bounce(player);
-        return;
-      }
-    }
-    break_me();
-  }
-}
-
-//IMPLEMENT_FACTORY(Brick, "brick");
-
 /* EOF */