-#include <config.h>
-
-#include "block.h"
-#include "resources.h"
-#include "player.h"
-#include "sector.h"
-#include "special/sprite.h"
-#include "special/sprite_manager.h"
-#include "video/drawing_context.h"
-#include "gameobjs.h"
-#include "specialriser.h"
-#include "growup.h"
-#include "flower.h"
-#include "oneup.h"
-#include "star.h"
-
-static const float BOUNCY_BRICK_MAX_OFFSET=8;
-static const float BOUNCY_BRICK_SPEED=90;
-static const float EPSILON = .0001;
-
-Block::Block(const Vector& pos, Sprite* newsprite)
- : sprite(newsprite), bouncing(false), bounce_dir(0), bounce_offset(0)
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "object/block.hpp"
+
+#include "audio/sound_manager.hpp"
+#include "badguy/badguy.hpp"
+#include "object/broken_brick.hpp"
+#include "object/coin.hpp"
+#include "object/flower.hpp"
+#include "object/growup.hpp"
+#include "object/player.hpp"
+#include "object/portable.hpp"
+#include "supertux/constants.hpp"
+#include "supertux/sector.hpp"
+
+static const float BOUNCY_BRICK_MAX_OFFSET = 8;
+static const float BOUNCY_BRICK_SPEED = 90;
+static const float BUMP_ROTATION_ANGLE = 10;
+
+Block::Block(SpritePtr newsprite) :
+ sprite(newsprite),
+ bouncing(false),
+ breaking(false),
+ bounce_dir(0),
+ bounce_offset(0),
+ original_y(-1)
{
- bbox.set_pos(pos);
- bbox.set_size(32, 32);
- flags |= FLAG_SOLID;
- original_y = pos.y;
+ bbox.set_size(32, 32.1f);
+ set_group(COLGROUP_STATIC);
+ SoundManager::current()->preload("sounds/upgrade.wav");
+ SoundManager::current()->preload("sounds/brick.wav");
}
Block::~Block()
{
- delete sprite;
}
HitResponse
-Block::collision(GameObject& other, const CollisionHit& hitdata)
+Block::collision(GameObject& other, const CollisionHit& )
{
- if(bouncing)
- return FORCE_MOVE;
-
- // TODO kill badguys when bumping them...
-
Player* player = dynamic_cast<Player*> (&other);
- if(!player)
- return ABORT_MOVE;
+ if(player) {
+ if(player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
+ hit(*player);
+ }
+ }
+
+ // only interact with other objects if...
+ // 1) we are bouncing
+ // 2) the object is not portable (either never or not currently)
+ // 3) the object is being hit from below (baguys don't get killed for activating boxes)
+ Portable* portable = dynamic_cast<Portable*> (&other);
+ MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
+ bool is_portable = ((portable != 0) && portable->is_portable());
+ bool hit_mo_from_below = ((moving_object == 0) || (moving_object->get_bbox().get_bottom() < (get_bbox().get_top() + SHIFT_DELTA)));
+ if(bouncing && !is_portable && hit_mo_from_below) {
+
+ // Badguys get killed
+ BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
+ if(badguy) {
+ badguy->kill_fall();
+ }
+
+ // Coins get collected
+ Coin* coin = dynamic_cast<Coin*> (&other);
+ if(coin) {
+ coin->collect();
+ }
+
+ //Eggs get jumped
+ GrowUp* growup = dynamic_cast<GrowUp*> (&other);
+ if(growup) {
+ growup->do_jump();
+ }
- // collided from below?
- if(hitdata.normal.x == 0 && hitdata.normal.y < 0
- && player->get_movement().y < 0) {
- hit(player);
}
- return ABORT_MOVE;
+ return FORCE_MOVE;
}
void
-Block::action(float elapsed_time)
+Block::update(float elapsed_time)
{
if(!bouncing)
return;
-
+
float offset = original_y - get_pos().y;
if(offset > BOUNCY_BRICK_MAX_OFFSET) {
- bounce_dir *= -1;
+ bounce_dir = BOUNCY_BRICK_SPEED;
movement = Vector(0, bounce_dir * elapsed_time);
- } else if(offset < -EPSILON) {
+ if(breaking){
+ break_me();
+ }
+ } else if(offset < BOUNCY_BRICK_SPEED * elapsed_time && bounce_dir > 0) {
movement = Vector(0, offset);
bounce_dir = 0;
bouncing = false;
+ sprite->set_angle(0);
} else {
movement = Vector(0, bounce_dir * elapsed_time);
}
}
void
-Block::start_bounce()
+Block::start_bounce(GameObject* hitter)
{
+ if(original_y == -1){
+ original_y = bbox.p1.y;
+ }
bouncing = true;
bounce_dir = -BOUNCY_BRICK_SPEED;
bounce_offset = 0;
-}
-
-//---------------------------------------------------------------------------
-
-BonusBlock::BonusBlock(const Vector& pos, int newdata)
- : Block(pos, sprite_manager->create("bonusblock")), data(newdata)
-{
- sprite->set_action("default");
-}
-void
-BonusBlock::hit(Player* player)
-{
- if(sprite->get_action_name() == "empty") {
- SoundManager::get()->play_sound(IDToSound(SND_BRICK));
- return;
- }
-
- Sector* sector = Sector::current();
- switch(data) {
- case 1: // coin
- Sector::current()->add_object(new BouncyCoin(get_pos()));
- player->get_status().incCoins();
- break;
-
- case 2: // grow/fireflower
- if(player->size == SMALL) {
- SpecialRiser* riser = new SpecialRiser(
- new GrowUp(get_pos() + Vector(0, -32)));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- new Flower(get_pos() + Vector(0, -32), Flower::FIREFLOWER));
- sector->add_object(riser);
- }
- SoundManager::get()->play_sound(IDToSound(SND_UPGRADE));
- break;
-
- case 5: // grow/iceflower
- if(player->size == SMALL) {
- SpecialRiser* riser = new SpecialRiser(
- new GrowUp(get_pos() + Vector(0, -32)));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- new Flower(get_pos() + Vector(0, -32), Flower::ICEFLOWER));
- sector->add_object(riser);
- }
- SoundManager::get()->play_sound(IDToSound(SND_UPGRADE));
- break;
-
- case 3: // star
- sector->add_object(new Star(get_pos()));
- break;
-
- case 4: // 1up
- sector->add_object(new OneUp(get_pos()));
- break;
-
- default:
- assert(false);
+ MovingObject* hitter_mo = dynamic_cast<MovingObject*>(hitter);
+ if (hitter_mo) {
+ float center_of_hitter = hitter_mo->get_bbox().get_middle().x;
+ float offset = (get_bbox().get_middle().x - center_of_hitter)*2 / get_bbox().get_width();
+ sprite->set_angle(BUMP_ROTATION_ANGLE*offset);
}
-
- start_bounce();
- sprite->set_action("empty");
}
-//---------------------------------------------------------------------------
-
-Brick::Brick(const Vector& pos, int data)
- : Block(pos, sprite_manager->create("brick")),
- breakable(false), coin_counter(0)
+void
+Block::start_break(GameObject* hitter)
{
- if(data == 1)
- coin_counter = 5;
- else
- breakable = true;
+ start_bounce(hitter);
+ breaking = true;
}
void
-Brick::hit(Player* player)
+Block::break_me()
{
- if(sprite->get_action_name() == "empty")
- return;
-
- SoundManager::get()->play_sound(IDToSound(SND_BRICK));
Sector* sector = Sector::current();
- if(coin_counter > 0) {
- sector->add_object(new BouncyCoin(get_pos()));
- coin_counter--;
- player->get_status().incCoins();
- if(coin_counter == 0)
- sprite->set_action("empty");
- start_bounce();
- } else if(breakable) {
- if(player->size == SMALL) {
- start_bounce();
- return;
- }
-
- sector->add_object(
- new BrokenBrick(new Sprite(*sprite), get_pos(), Vector(-100, -400)));
- sector->add_object(
- new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(0, 16),
- Vector(-150, -300)));
- sector->add_object(
- new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 0),
- Vector(100, -400)));
- sector->add_object(
- new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 16),
- Vector(150, -300)));
- remove_me();
- }
+ sector->add_object(
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos(), Vector(-100, -400)));
+ sector->add_object(
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(0, 16),
+ Vector(-150, -300)));
+ sector->add_object(
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 0),
+ Vector(100, -400)));
+ sector->add_object(
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 16),
+ Vector(150, -300)));
+ remove_me();
}
+/* EOF */