-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-
-#include "block.hpp"
-#include "log.hpp"
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <stdexcept>
+#include "object/block.hpp"
-#include "resources.hpp"
-#include "player.hpp"
-#include "sector.hpp"
-#include "sprite/sprite.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
-#include "lisp/lisp.hpp"
-#include "gameobjs.hpp"
-#include "specialriser.hpp"
-#include "growup.hpp"
-#include "flower.hpp"
-#include "oneup.hpp"
-#include "star.hpp"
-#include "player_status.hpp"
+#include "audio/sound_manager.hpp"
#include "badguy/badguy.hpp"
-#include "coin.hpp"
-#include "object_factory.hpp"
-#include "lisp/list_iterator.hpp"
-#include "object_factory.hpp"
-
-static const float BOUNCY_BRICK_MAX_OFFSET=8;
-static const float BOUNCY_BRICK_SPEED=90;
-static const float EPSILON = .0001;
-
-Block::Block(Sprite* newsprite)
- : sprite(newsprite), bouncing(false), breaking(false), bounce_dir(0), bounce_offset(0)
-{
- bbox.set_size(32, 32.1);
+#include "object/broken_brick.hpp"
+#include "object/coin.hpp"
+#include "object/flower.hpp"
+#include "object/growup.hpp"
+#include "object/player.hpp"
+#include "object/portable.hpp"
+#include "supertux/constants.hpp"
+#include "supertux/sector.hpp"
+
+static const float BOUNCY_BRICK_MAX_OFFSET = 8;
+static const float BOUNCY_BRICK_SPEED = 90;
+static const float BUMP_ROTATION_ANGLE = 10;
+
+Block::Block(SpritePtr newsprite) :
+ sprite(newsprite),
+ bouncing(false),
+ breaking(false),
+ bounce_dir(0),
+ bounce_offset(0),
+ original_y(-1)
+{
+ bbox.set_size(32, 32.1f);
set_group(COLGROUP_STATIC);
- sound_manager->preload("sounds/upgrade.wav");
- sound_manager->preload("sounds/brick.wav");
+ SoundManager::current()->preload("sounds/upgrade.wav");
+ SoundManager::current()->preload("sounds/brick.wav");
}
Block::~Block()
{
- delete sprite;
}
HitResponse
{
Player* player = dynamic_cast<Player*> (&other);
if(player) {
- if(player->get_bbox().get_top() > get_bbox().get_bottom() - 7.0) {
+ if(player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
hit(*player);
}
}
- if(bouncing) {
+ // only interact with other objects if...
+ // 1) we are bouncing
+ // 2) the object is not portable (either never or not currently)
+ // 3) the object is being hit from below (baguys don't get killed for activating boxes)
+ Portable* portable = dynamic_cast<Portable*> (&other);
+ MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
+ bool is_portable = ((portable != 0) && portable->is_portable());
+ bool hit_mo_from_below = ((moving_object == 0) || (moving_object->get_bbox().get_bottom() < (get_bbox().get_top() + SHIFT_DELTA)));
+ if(bouncing && !is_portable && hit_mo_from_below) {
+
+ // Badguys get killed
BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
if(badguy) {
badguy->kill_fall();
}
+
+ // Coins get collected
Coin* coin = dynamic_cast<Coin*> (&other);
if(coin) {
coin->collect();
}
+
+ //Eggs get jumped
+ GrowUp* growup = dynamic_cast<GrowUp*> (&other);
+ if(growup) {
+ growup->do_jump();
+ }
+
}
- return SOLID;
+ return FORCE_MOVE;
}
void
movement = Vector(0, offset);
bounce_dir = 0;
bouncing = false;
+ sprite->set_angle(0);
} else {
movement = Vector(0, bounce_dir * elapsed_time);
}
}
void
-Block::start_bounce()
+Block::start_bounce(GameObject* hitter)
{
- original_y = bbox.p1.y;
+ if(original_y == -1){
+ original_y = bbox.p1.y;
+ }
bouncing = true;
bounce_dir = -BOUNCY_BRICK_SPEED;
bounce_offset = 0;
-}
-
-void
-Block::start_break()
-{
- start_bounce();
- breaking = true;
-}
-
-//---------------------------------------------------------------------------
-
-BonusBlock::BonusBlock(const Vector& pos, int data)
- : Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")), object(0)
-{
- bbox.set_pos(pos);
- sprite->set_action("normal");
- switch(data) {
- case 1: contents = CONTENT_COIN; break;
- case 2: contents = CONTENT_FIREGROW; break;
- case 3: contents = CONTENT_STAR; break;
- case 4: contents = CONTENT_1UP; break;
- case 5: contents = CONTENT_ICEGROW; break;
- default:
- log_warning << "Invalid box contents" << std::endl;
- contents = CONTENT_COIN;
- break;
- }
-}
-BonusBlock::BonusBlock(const lisp::Lisp& lisp)
- : Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite"))
-{
- Vector pos;
-
- contents = CONTENT_COIN;
- lisp::ListIterator iter(&lisp);
- while(iter.next()) {
- const std::string& token = iter.item();
- if(token == "x") {
- iter.value()->get(pos.x);
- } else if(token == "y") {
- iter.value()->get(pos.y);
- } else if(token == "contents") {
- std::string contentstring;
- iter.value()->get(contentstring);
- if(contentstring == "coin") {
- contents = CONTENT_COIN;
- } else if(contentstring == "firegrow") {
- contents = CONTENT_FIREGROW;
- } else if(contentstring == "icegrow") {
- contents = CONTENT_ICEGROW;
- } else if(contentstring == "star") {
- contents = CONTENT_STAR;
- } else if(contentstring == "1up") {
- contents = CONTENT_1UP;
- } else if(contentstring == "custom") {
- contents = CONTENT_CUSTOM;
- } else {
- log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
- }
- } else {
- if(contents == CONTENT_CUSTOM) {
- GameObject* game_object = create_object(token, *(iter.lisp()));
- object = dynamic_cast<MovingObject*> (game_object);
- if(object == 0)
- throw std::runtime_error(
- "Only MovingObjects are allowed inside BonusBlocks");
- } else {
- log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
- }
- }
+ MovingObject* hitter_mo = dynamic_cast<MovingObject*>(hitter);
+ if (hitter_mo) {
+ float center_of_hitter = hitter_mo->get_bbox().get_middle().x;
+ float offset = (get_bbox().get_middle().x - center_of_hitter)*2 / get_bbox().get_width();
+ sprite->set_angle(BUMP_ROTATION_ANGLE*offset);
}
-
- if(contents == CONTENT_CUSTOM && object == 0)
- throw std::runtime_error("Need to specify content object for custom block");
-
- bbox.set_pos(pos);
-}
-
-BonusBlock::~BonusBlock()
-{
- delete object;
-}
-
-void
-BonusBlock::hit(Player& )
-{
- try_open();
-}
-
-HitResponse
-BonusBlock::collision(GameObject& other, const CollisionHit& hit){
- BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
- if(badguy) {
- // hit contains no information for collisions with blocks.
- // Badguy's bottom has to be below the top of the bonusblock
- // +7 is required to slide over one tile gaps.
- if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + 7.0) ){
- try_open();
- }
- }
- return Block::collision(other, hit);
}
void
-BonusBlock::try_open()
+Block::start_break(GameObject* hitter)
{
- if(sprite->get_action() == "empty") {
- sound_manager->play("sounds/brick.wav");
- return;
- }
-
- Sector* sector = Sector::current();
- assert(sector);
- assert(sector->player);
- Player& player = *(sector->player);
- Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
-
- switch(contents) {
- case CONTENT_COIN:
- Sector::current()->add_object(new BouncyCoin(get_pos()));
- player.get_status()->add_coins(1);
- break;
-
- case CONTENT_FIREGROW:
- if(player.get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(FIRE_BONUS));
- sector->add_object(riser);
- }
- sound_manager->play("sounds/upgrade.wav");
- break;
-
- case CONTENT_ICEGROW:
- if(player.get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(ICE_BONUS));
- sector->add_object(riser);
- }
- sound_manager->play("sounds/upgrade.wav");
- break;
-
- case CONTENT_STAR:
- sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
- break;
-
- case CONTENT_1UP:
- sector->add_object(new OneUp(get_pos(), direction));
- break;
-
- case CONTENT_CUSTOM:
- SpecialRiser* riser = new SpecialRiser(get_pos(), object);
- object = 0;
- sector->add_object(riser);
- sound_manager->play("sounds/upgrade.wav");
- break;
- }
-
- start_bounce();
- sprite->set_action("empty");
+ start_bounce(hitter);
+ breaking = true;
}
void
{
Sector* sector = Sector::current();
sector->add_object(
- new BrokenBrick(new Sprite(*sprite), get_pos(), Vector(-100, -400)));
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos(), Vector(-100, -400)));
sector->add_object(
- new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(0, 16),
- Vector(-150, -300)));
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(0, 16),
+ Vector(-150, -300)));
sector->add_object(
- new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 0),
- Vector(100, -400)));
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 0),
+ Vector(100, -400)));
sector->add_object(
- new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 16),
- Vector(150, -300)));
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 16),
+ Vector(150, -300)));
remove_me();
}
-IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
-
-//---------------------------------------------------------------------------
-
-Brick::Brick(const Vector& pos, int data)
- : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false),
- coin_counter(0)
-{
- bbox.set_pos(pos);
- if(data == 1)
- coin_counter = 5;
- else
- breakable = true;
-}
-
-void
-Brick::hit(Player& )
-{
- if(sprite->get_action() == "empty")
- return;
-
- try_break(true);
-}
-
-HitResponse
-Brick::collision(GameObject& other, const CollisionHit& hit){
- BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
- if(badguy) {
- // hit contains no information for collisions with blocks.
- // Badguy's bottom has to be below the top of the brick
- // +7 is required to slide over one tile gaps.
- if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + 7.0 ) ){
- try_break(false);
- }
- }
- return Block::collision(other, hit);
-}
-
-void
-Brick::try_break(bool playerhit)
-{
- if(sprite->get_action() == "empty")
- return;
-
- sound_manager->play("sounds/brick.wav");
- Sector* sector = Sector::current();
- Player& player = *(sector->player);
- if(coin_counter > 0) {
- sector->add_object(new BouncyCoin(get_pos()));
- coin_counter--;
- player.get_status()->add_coins(1);
- if(coin_counter == 0)
- sprite->set_action("empty");
- start_bounce();
- } else if(breakable) {
- if(playerhit){
- if(player.is_big()){
- start_break();
- return;
- } else {
- start_bounce();
- return;
- }
- }
- break_me();
- }
-}
-
-//IMPLEMENT_FACTORY(Brick, "brick");
+/* EOF */