#include "audio/sound_manager.hpp"
#include "badguy/badguy.hpp"
-#include "lisp/list_iterator.hpp"
#include "object/broken_brick.hpp"
#include "object/coin.hpp"
#include "object/flower.hpp"
-#include "object/bouncy_coin.hpp"
#include "object/growup.hpp"
-#include "object/oneup.hpp"
#include "object/player.hpp"
#include "object/portable.hpp"
-#include "object/specialriser.hpp"
-#include "object/star.hpp"
-#include "sprite/sprite_manager.hpp"
#include "supertux/constants.hpp"
-#include "supertux/level.hpp"
-#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
static const float BOUNCY_BRICK_MAX_OFFSET = 8;
static const float BOUNCY_BRICK_SPEED = 90;
-static const float EPSILON = .0001f;
static const float BUMP_ROTATION_ANGLE = 10;
-Block::Block(std::auto_ptr<Sprite> newsprite) :
- sprite(newsprite),
- bouncing(false),
- breaking(false),
- bounce_dir(0),
- bounce_offset(0),
+Block::Block(SpritePtr newsprite) :
+ sprite(newsprite),
+ bouncing(false),
+ breaking(false),
+ bounce_dir(0),
+ bounce_offset(0),
original_y(-1)
{
bbox.set_size(32, 32.1f);
set_group(COLGROUP_STATIC);
- sound_manager->preload("sounds/upgrade.wav");
- sound_manager->preload("sounds/brick.wav");
+ SoundManager::current()->preload("sounds/upgrade.wav");
+ SoundManager::current()->preload("sounds/brick.wav");
}
Block::~Block()
if(coin) {
coin->collect();
}
-
+
//Eggs get jumped
GrowUp* growup = dynamic_cast<GrowUp*> (&other);
if(growup) {
}
- return SOLID;
+ return FORCE_MOVE;
}
void
breaking = true;
}
-//---------------------------------------------------------------------------
-
-BonusBlock::BonusBlock(const Vector& pos, int data) :
- Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
- contents(),
- object(0)
-{
- bbox.set_pos(pos);
- sprite->set_action("normal");
- switch(data) {
- case 1: contents = CONTENT_COIN; break;
- case 2: contents = CONTENT_FIREGROW; break;
- case 3: contents = CONTENT_STAR; break;
- case 4: contents = CONTENT_1UP; break;
- case 5: contents = CONTENT_ICEGROW; break;
- default:
- log_warning << "Invalid box contents" << std::endl;
- contents = CONTENT_COIN;
- break;
- }
-}
-
-BonusBlock::BonusBlock(const Reader& lisp) :
- Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
- contents(),
- object(0)
-{
- Vector pos;
-
- contents = CONTENT_COIN;
- lisp::ListIterator iter(&lisp);
- while(iter.next()) {
- const std::string& token = iter.item();
- if(token == "x") {
- iter.value()->get(pos.x);
- } else if(token == "y") {
- iter.value()->get(pos.y);
- } else if(token == "contents") {
- std::string contentstring;
- iter.value()->get(contentstring);
- if(contentstring == "coin") {
- contents = CONTENT_COIN;
- } else if(contentstring == "firegrow") {
- contents = CONTENT_FIREGROW;
- } else if(contentstring == "icegrow") {
- contents = CONTENT_ICEGROW;
- } else if(contentstring == "star") {
- contents = CONTENT_STAR;
- } else if(contentstring == "1up") {
- contents = CONTENT_1UP;
- } else if(contentstring == "custom") {
- contents = CONTENT_CUSTOM;
- } else {
- log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
- }
- } else {
- if(contents == CONTENT_CUSTOM) {
- GameObject* game_object = create_object(token, *(iter.lisp()));
- object = dynamic_cast<MovingObject*> (game_object);
- if(object == 0)
- throw std::runtime_error(
- "Only MovingObjects are allowed inside BonusBlocks");
- } else {
- log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
- }
- }
- }
-
- if(contents == CONTENT_CUSTOM && object == 0)
- throw std::runtime_error("Need to specify content object for custom block");
-
- bbox.set_pos(pos);
-}
-
-BonusBlock::~BonusBlock()
-{
- delete object;
-}
-
-void
-BonusBlock::hit(Player& )
-{
- try_open();
-}
-
-HitResponse
-BonusBlock::collision(GameObject& other, const CollisionHit& hit){
-
- Player* player = dynamic_cast<Player*> (&other);
- if (player) {
- if (player->does_buttjump) try_open();
- }
-
- BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
- if(badguy) {
- // hit contains no information for collisions with blocks.
- // Badguy's bottom has to be below the top of the block
- // SHIFT_DELTA is required to slide over one tile gaps.
- if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
- try_open();
- }
- }
- Portable* portable = dynamic_cast<Portable*> (&other);
- if(portable) {
- MovingObject* moving = dynamic_cast<MovingObject*> (&other);
- if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
- try_open();
- }
- }
- return Block::collision(other, hit);
-}
-
-void
-BonusBlock::try_open()
-{
- if(sprite->get_action() == "empty") {
- sound_manager->play("sounds/brick.wav");
- return;
- }
-
- Sector* sector = Sector::current();
- assert(sector);
- assert(sector->player);
- Player& player = *(sector->player);
- Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
-
- switch(contents) {
- case CONTENT_COIN:
- Sector::current()->add_object(new BouncyCoin(get_pos(), true));
- player.get_status()->add_coins(1);
- Sector::current()->get_level()->stats.coins++;
- break;
-
- case CONTENT_FIREGROW:
- if(player.get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(FIRE_BONUS));
- sector->add_object(riser);
- }
- sound_manager->play("sounds/upgrade.wav");
- break;
-
- case CONTENT_ICEGROW:
- if(player.get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(ICE_BONUS));
- sector->add_object(riser);
- }
- sound_manager->play("sounds/upgrade.wav");
- break;
-
- case CONTENT_STAR:
- sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
- break;
-
- case CONTENT_1UP:
- sector->add_object(new OneUp(get_pos(), direction));
- break;
-
- case CONTENT_CUSTOM:
- SpecialRiser* riser = new SpecialRiser(get_pos(), object);
- object = 0;
- sector->add_object(riser);
- sound_manager->play("sounds/upgrade.wav");
- break;
- }
-
- start_bounce(&player);
- sprite->set_action("empty");
-}
-
void
Block::break_me()
{
Sector* sector = Sector::current();
sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos(), Vector(-100, -400)));
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos(), Vector(-100, -400)));
sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(0, 16),
- Vector(-150, -300)));
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(0, 16),
+ Vector(-150, -300)));
sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 0),
- Vector(100, -400)));
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 0),
+ Vector(100, -400)));
sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 16),
- Vector(150, -300)));
+ std::make_shared<BrokenBrick>(sprite->clone(), get_pos() + Vector(16, 16),
+ Vector(150, -300)));
remove_me();
}
-IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
-
-//---------------------------------------------------------------------------
-
-Brick::Brick(const Vector& pos, int data)
- : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false),
- coin_counter(0)
-{
- bbox.set_pos(pos);
- if(data == 1)
- coin_counter = 5;
- else
- breakable = true;
-}
-
-void
-Brick::hit(Player& player)
-{
- if(sprite->get_action() == "empty")
- return;
-
- try_break(&player);
-}
-
-HitResponse
-Brick::collision(GameObject& other, const CollisionHit& hit){
-
- Player* player = dynamic_cast<Player*> (&other);
- if (player) {
- if (player->does_buttjump) try_break();
- }
-
- BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
- if(badguy) {
- // hit contains no information for collisions with blocks.
- // Badguy's bottom has to be below the top of the brick
- // SHIFT_DELTA is required to slide over one tile gaps.
- if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
- try_break();
- }
- }
- Portable* portable = dynamic_cast<Portable*> (&other);
- if(portable) {
- MovingObject* moving = dynamic_cast<MovingObject*> (&other);
- if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
- try_break();
- }
- }
- return Block::collision(other, hit);
-}
-
-void
-Brick::try_break(Player* player)
-{
- if(sprite->get_action() == "empty")
- return;
-
- sound_manager->play("sounds/brick.wav");
- Sector* sector = Sector::current();
- Player& player_one = *(sector->player);
- if(coin_counter > 0) {
- sector->add_object(new BouncyCoin(get_pos(),true));
- coin_counter--;
- player_one.get_status()->add_coins(1);
- if(coin_counter == 0)
- sprite->set_action("empty");
- start_bounce(player);
- } else if(breakable) {
- if(player){
- if(player->is_big()){
- start_break(player);
- return;
- } else {
- start_bounce(player);
- return;
- }
- }
- break_me();
- }
-}
-
-//IMPLEMENT_FACTORY(Brick, "brick");
-
/* EOF */