#include "special/sprite.h"
#include "special/sprite_manager.h"
#include "video/drawing_context.h"
+#include "lisp/lisp.h"
#include "gameobjs.h"
#include "specialriser.h"
#include "growup.h"
static const float BOUNCY_BRICK_SPEED=90;
static const float EPSILON = .0001;
-Block::Block(const Vector& pos, Sprite* newsprite)
+Block::Block(Sprite* newsprite)
: sprite(newsprite), bouncing(false), bounce_dir(0), bounce_offset(0)
{
- bbox.set_pos(pos);
bbox.set_size(32, 32.1);
flags |= FLAG_SOLID;
- original_y = pos.y;
}
Block::~Block()
//---------------------------------------------------------------------------
-BonusBlock::BonusBlock(const Vector& pos, int newdata)
- : Block(pos, sprite_manager->create("bonusblock")), data(newdata)
+BonusBlock::BonusBlock(const Vector& pos, int data)
+ : Block(sprite_manager->create("bonusblock"))
{
+ bbox.set_pos(pos);
sprite->set_action("default");
+ switch(data) {
+ case 1: contents = CONTENT_COIN; break;
+ case 2: contents = CONTENT_FIREGROW; break;
+ case 3: contents = CONTENT_STAR; break;
+ case 4: contents = CONTENT_1UP; break;
+ case 5: contents = CONTENT_ICEGROW; break;
+ default:
+ std::cerr << "Invalid box contents!\n";
+ contents = CONTENT_COIN;
+ break;
+ }
+}
+
+BonusBlock::BonusBlock(const lisp::Lisp& lisp)
+ : Block(sprite_manager->create("bonusblock"))
+{
+ Vector pos;
+ lisp.get("x", pos.x);
+ lisp.get("y", pos.y);
+ bbox.set_pos(pos);
+
+ std::string contentstring;
+ contents = CONTENT_COIN;
+ if(lisp.get("contents", contentstring)) {
+ if(contentstring == "coin") {
+ contents = CONTENT_COIN;
+ } else if(contentstring == "firegrow") {
+ contents = CONTENT_FIREGROW;
+ } else if(contentstring == "icegrow") {
+ contents = CONTENT_ICEGROW;
+ } else if(contentstring == "star") {
+ contents = CONTENT_STAR;
+ } else if(contentstring == "1up") {
+ contents = CONTENT_1UP;
+ } else {
+ std::cerr << "Invalid box contents '" << contentstring << "'.\n";
+ }
+ }
}
void
Sector* sector = Sector::current();
Player& player = *(sector->player);
- switch(data) {
- case 1: // coin
+ switch(contents) {
+ case CONTENT_COIN:
Sector::current()->add_object(new BouncyCoin(get_pos()));
player.get_status().incCoins();
break;
- case 2: // grow/fireflower
+ case CONTENT_FIREGROW:
if(player.size == SMALL) {
SpecialRiser* riser = new SpecialRiser(
new GrowUp(get_pos() + Vector(0, -32)));
SoundManager::get()->play_sound(IDToSound(SND_UPGRADE));
break;
- case 5: // grow/iceflower
+ case CONTENT_ICEGROW:
if(player.size == SMALL) {
SpecialRiser* riser = new SpecialRiser(
new GrowUp(get_pos() + Vector(0, -32)));
SoundManager::get()->play_sound(IDToSound(SND_UPGRADE));
break;
- case 3: // star
+ case CONTENT_STAR:
sector->add_object(new Star(get_pos() + Vector(0, -32)));
break;
- case 4: // 1up
+ case CONTENT_1UP:
sector->add_object(new OneUp(get_pos()));
break;
sprite->set_action("empty");
}
-//IMPLEMENT_FACTORY(BonusBlock, "bonusblock")
+IMPLEMENT_FACTORY(BonusBlock, "bonusblock")
//---------------------------------------------------------------------------
Brick::Brick(const Vector& pos, int data)
- : Block(pos, sprite_manager->create("brick")), breakable(false),
+ : Block(sprite_manager->create("brick")), breakable(false),
coin_counter(0)
{
+ bbox.set_pos(pos);
if(data == 1)
coin_counter = 5;
else