* From now on, there is UTF-8 decoding in the Font class. It should support all chara...
[supertux.git] / src / object / block.cpp
index b3c6fcc..ae01648 100644 (file)
@@ -1,18 +1,40 @@
+//  $Id$
+// 
+//  SuperTux
+//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+// 
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+//  02111-1307, USA.
+
 #include <config.h>
 
 #include "block.h"
 #include "resources.h"
 #include "player.h"
 #include "sector.h"
-#include "special/sprite.h"
-#include "special/sprite_manager.h"
+#include "sprite/sprite.h"
+#include "sprite/sprite_manager.h"
 #include "video/drawing_context.h"
+#include "lisp/lisp.h"
 #include "gameobjs.h"
 #include "specialriser.h"
 #include "growup.h"
 #include "flower.h"
 #include "oneup.h"
 #include "star.h"
+#include "player_status.h"
 #include "badguy/badguy.h"
 #include "coin.h"
 #include "object_factory.h"
@@ -21,13 +43,11 @@ static const float BOUNCY_BRICK_MAX_OFFSET=8;
 static const float BOUNCY_BRICK_SPEED=90;
 static const float EPSILON = .0001;
 
-Block::Block(const Vector& pos, Sprite* newsprite)
+Block::Block(Sprite* newsprite)
   : sprite(newsprite), bouncing(false), bounce_dir(0), bounce_offset(0)
 {
-  bbox.set_pos(pos);
-  bbox.set_size(32, 32);
+  bbox.set_size(32, 32.1);
   flags |= FLAG_SOLID;
-  original_y = pos.y;
 }
 
 Block::~Block()
@@ -61,7 +81,7 @@ Block::collision(GameObject& other, const CollisionHit& hitdata)
 }
 
 void
-Block::action(float elapsed_time)
+Block::update(float elapsed_time)
 {
   if(!bouncing)
     return;
@@ -88,6 +108,7 @@ Block::draw(DrawingContext& context)
 void
 Block::start_bounce()
 {
+  original_y = bbox.p1.y;
   bouncing = true;
   bounce_dir = -BOUNCY_BRICK_SPEED;
   bounce_offset = 0;
@@ -95,10 +116,49 @@ Block::start_bounce()
 
 //---------------------------------------------------------------------------
 
-BonusBlock::BonusBlock(const Vector& pos, int newdata)
-  : Block(pos, sprite_manager->create("bonusblock")), data(newdata)
+BonusBlock::BonusBlock(const Vector& pos, int data)
+  : Block(sprite_manager->create("bonusblock"))
 {
-  sprite->set_action("default");
+  bbox.set_pos(pos);
+  sprite->set_action("normal");
+  switch(data) {
+    case 1: contents = CONTENT_COIN; break;
+    case 2: contents = CONTENT_FIREGROW; break;
+    case 3: contents = CONTENT_STAR; break;
+    case 4: contents = CONTENT_1UP; break;
+    case 5: contents = CONTENT_ICEGROW; break;
+    default:
+      std::cerr << "Invalid box contents!\n";
+      contents = CONTENT_COIN;
+      break;
+  }          
+}
+
+BonusBlock::BonusBlock(const lisp::Lisp& lisp)
+  : Block(sprite_manager->create("bonusblock"))
+{
+  Vector pos;
+  lisp.get("x", pos.x);
+  lisp.get("y", pos.y);
+  bbox.set_pos(pos);
+
+  std::string contentstring;
+  contents = CONTENT_COIN;
+  if(lisp.get("contents", contentstring)) {
+    if(contentstring == "coin") {
+      contents = CONTENT_COIN;
+    } else if(contentstring == "firegrow") {
+      contents = CONTENT_FIREGROW;
+    } else if(contentstring == "icegrow") {
+      contents = CONTENT_ICEGROW;
+    } else if(contentstring == "star") {
+      contents = CONTENT_STAR;
+    } else if(contentstring == "1up") {
+      contents = CONTENT_1UP;
+    } else {
+      std::cerr << "Invalid box contents '" << contentstring << "'.\n";
+    }
+  }
 }
 
 void
@@ -111,20 +171,20 @@ void
 BonusBlock::try_open()
 {
   if(sprite->get_action_name() == "empty") {
-    SoundManager::get()->play_sound(IDToSound(SND_BRICK));
+    sound_manager->play_sound("brick");
     return;
   }
   
   Sector* sector = Sector::current();
   Player& player = *(sector->player);
-  switch(data) {
-    case 1: // coin
+  switch(contents) {
+    case CONTENT_COIN:
       Sector::current()->add_object(new BouncyCoin(get_pos()));
-      player.get_status().incCoins();
+      player.get_status()->incCoins();
       break;
 
-    case 2: // grow/fireflower
-      if(player.size == SMALL) {
+    case CONTENT_FIREGROW:
+      if(player.get_status()->bonus == NO_BONUS) {
         SpecialRiser* riser = new SpecialRiser(
             new GrowUp(get_pos() + Vector(0, -32)));
         sector->add_object(riser);
@@ -133,11 +193,11 @@ BonusBlock::try_open()
             new Flower(get_pos() + Vector(0, -32), Flower::FIREFLOWER));
         sector->add_object(riser);
       }
-      SoundManager::get()->play_sound(IDToSound(SND_UPGRADE));
+      sound_manager->play_sound("upgrade");
       break;
 
-    case 5: // grow/iceflower
-      if(player.size == SMALL) {
+    case CONTENT_ICEGROW:
+      if(player.get_status()->bonus == NO_BONUS) {
         SpecialRiser* riser = new SpecialRiser(
             new GrowUp(get_pos() + Vector(0, -32)));
         sector->add_object(riser);                                            
@@ -146,14 +206,14 @@ BonusBlock::try_open()
             new Flower(get_pos() + Vector(0, -32), Flower::ICEFLOWER));
         sector->add_object(riser);
       }      
-      SoundManager::get()->play_sound(IDToSound(SND_UPGRADE));
+      sound_manager->play_sound("upgrade");
       break;
 
-    case 3: // star
+    case CONTENT_STAR:
       sector->add_object(new Star(get_pos() + Vector(0, -32)));
       break;
 
-    case 4: // 1up
+    case CONTENT_1UP:
       sector->add_object(new OneUp(get_pos()));
       break;
 
@@ -165,14 +225,15 @@ BonusBlock::try_open()
   sprite->set_action("empty");
 }
 
-//IMPLEMENT_FACTORY(BonusBlock, "bonusblock")
+IMPLEMENT_FACTORY(BonusBlock, "bonusblock")
 
 //---------------------------------------------------------------------------
 
 Brick::Brick(const Vector& pos, int data)
-  : Block(pos, sprite_manager->create("brick")), breakable(false),
+  : Block(sprite_manager->create("brick")), breakable(false),
     coin_counter(0)
 {
+  bbox.set_pos(pos);
   if(data == 1)
     coin_counter = 5;
   else
@@ -194,18 +255,18 @@ Brick::try_break(bool playerhit)
   if(sprite->get_action_name() == "empty")
     return;
   
-  SoundManager::get()->play_sound(IDToSound(SND_BRICK));
+  sound_manager->play_sound("brick");
   Sector* sector = Sector::current();
   Player& player = *(sector->player);
   if(coin_counter > 0) {
     sector->add_object(new BouncyCoin(get_pos()));
     coin_counter--;
-    player.get_status().incCoins();
+    player.get_status()->incCoins();
     if(coin_counter == 0)
       sprite->set_action("empty");
     start_bounce();
   } else if(breakable) {
-    if(playerhit && player.size == SMALL) {
+    if(playerhit && !player.is_big()) {
       start_bounce();
       return;
     }