Bonusblock and Bricks now break themself when hit by MrIceblock or Snail.
[supertux.git] / src / object / block.cpp
index 78512ad..ce727af 100644 (file)
@@ -1,7 +1,7 @@
 //  $Id$
-// 
+//
 //  SuperTux
-//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
-#include "block.h"
+#include "block.hpp"
+#include "log.hpp"
 
 #include <stdexcept>
 
-#include "resources.h"
-#include "player.h"
-#include "sector.h"
-#include "sprite/sprite.h"
-#include "sprite/sprite_manager.h"
-#include "video/drawing_context.h"
-#include "lisp/lisp.h"
-#include "gameobjs.h"
-#include "specialriser.h"
-#include "growup.h"
-#include "flower.h"
-#include "oneup.h"
-#include "star.h"
-#include "player_status.h"
-#include "badguy/badguy.h"
-#include "coin.h"
-#include "object_factory.h"
-#include "lisp/list_iterator.h"
-#include "object_factory.h"
+#include "resources.hpp"
+#include "player.hpp"
+#include "sector.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
+#include "lisp/lisp.hpp"
+#include "gameobjs.hpp"
+#include "specialriser.hpp"
+#include "growup.hpp"
+#include "flower.hpp"
+#include "oneup.hpp"
+#include "star.hpp"
+#include "player_status.hpp"
+#include "badguy/badguy.hpp"
+#include "coin.hpp"
+#include "object_factory.hpp"
+#include "lisp/list_iterator.hpp"
+#include "object_factory.hpp"
 
 static const float BOUNCY_BRICK_MAX_OFFSET=8;
 static const float BOUNCY_BRICK_SPEED=90;
@@ -51,7 +52,10 @@ Block::Block(Sprite* newsprite)
   : sprite(newsprite), bouncing(false), bounce_dir(0), bounce_offset(0)
 {
   bbox.set_size(32, 32.1);
+  set_group(COLGROUP_STATIC);
   flags |= FLAG_SOLID;
+  sound_manager->preload("sounds/upgrade.wav");
+  sound_manager->preload("sounds/brick.wav");
 }
 
 Block::~Block()
@@ -60,12 +64,11 @@ Block::~Block()
 }
 
 HitResponse
-Block::collision(GameObject& other, const CollisionHit& hitdata)
+Block::collision(GameObject& other, const CollisionHit& )
 {
   Player* player = dynamic_cast<Player*> (&other);
   if(player) {
-    // collided from below?
-    if(hitdata.normal.x == 0 && hitdata.normal.y < 0) {
+    if(player->get_bbox().get_top() > get_bbox().get_bottom() - 7.0) {
       hit(*player);
     }
   }
@@ -81,7 +84,7 @@ Block::collision(GameObject& other, const CollisionHit& hitdata)
     }
   }
 
-  return FORCE_MOVE;
+  return SOLID;
 }
 
 void
@@ -121,7 +124,7 @@ Block::start_bounce()
 //---------------------------------------------------------------------------
 
 BonusBlock::BonusBlock(const Vector& pos, int data)
-  : Block(sprite_manager->create("bonusblock")), object(0)
+  : Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")), object(0)
 {
   bbox.set_pos(pos);
   sprite->set_action("normal");
@@ -132,14 +135,14 @@ BonusBlock::BonusBlock(const Vector& pos, int data)
     case 4: contents = CONTENT_1UP; break;
     case 5: contents = CONTENT_ICEGROW; break;
     default:
-      std::cerr << "Invalid box contents!\n";
+      log_warning << "Invalid box contents" << std::endl;
       contents = CONTENT_COIN;
       break;
   }          
 }
 
 BonusBlock::BonusBlock(const lisp::Lisp& lisp)
-  : Block(sprite_manager->create("bonusblock"))
+  : Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite"))
 {
   Vector pos;
 
@@ -167,7 +170,7 @@ BonusBlock::BonusBlock(const lisp::Lisp& lisp)
       } else if(contentstring == "custom") {
         contents = CONTENT_CUSTOM;
       } else {
-        std::cerr << "Invalid box contents '" << contentstring << "'.\n";
+        log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
       }
     } else {
       if(contents == CONTENT_CUSTOM) {
@@ -177,7 +180,7 @@ BonusBlock::BonusBlock(const lisp::Lisp& lisp)
           throw std::runtime_error(
             "Only MovingObjects are allowed inside BonusBlocks");
       } else {
-        std::cerr << "Invalid element '" << token << "' in bonusblock.\n";
+        log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
       }
     }  
   }
@@ -199,10 +202,22 @@ BonusBlock::hit(Player& )
   try_open();
 }
 
+HitResponse
+BonusBlock::collision(GameObject& other, const CollisionHit& hit){
+    BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
+    if(badguy) {
+      // if( badguy->can_break() && (hit.left||hit.right||hit.bottom) ){ //TODO: find out why hit contains no information and fix it
+      if( badguy->can_break() && ( badguy->get_pos().y > get_pos().y ) ){
+        try_open();
+      }
+    }
+    return Block::collision(other, hit);
+}
+
 void
 BonusBlock::try_open()
 {
-  if(sprite->get_action_name() == "empty") {
+  if(sprite->get_action() == "empty") {
     sound_manager->play("sounds/brick.wav");
     return;
   }
@@ -212,7 +227,7 @@ BonusBlock::try_open()
   switch(contents) {
     case CONTENT_COIN:
       Sector::current()->add_object(new BouncyCoin(get_pos()));
-      player.get_status()->incCoins();
+      player.get_status()->add_coins(1);
       break;
 
     case CONTENT_FIREGROW:
@@ -221,7 +236,7 @@ BonusBlock::try_open()
         sector->add_object(riser);
       } else {
         SpecialRiser* riser = new SpecialRiser(
-            get_pos(), new Flower(Flower::FIREFLOWER));
+            get_pos(), new Flower(FIRE_BONUS));
         sector->add_object(riser);
       }
       sound_manager->play("sounds/upgrade.wav");
@@ -233,7 +248,7 @@ BonusBlock::try_open()
         sector->add_object(riser);                                            
       } else {
         SpecialRiser* riser = new SpecialRiser(
-            get_pos(), new Flower(Flower::ICEFLOWER));
+            get_pos(), new Flower(ICE_BONUS));
         sector->add_object(riser);
       }      
       sound_manager->play("sounds/upgrade.wav");
@@ -253,9 +268,6 @@ BonusBlock::try_open()
       sector->add_object(riser);
       sound_manager->play("sounds/upgrade.wav");
       break;
-
-    //default:
-      //assert(false);
   }
 
   start_bounce();
@@ -267,7 +279,7 @@ IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
 //---------------------------------------------------------------------------
 
 Brick::Brick(const Vector& pos, int data)
-  : Block(sprite_manager->create("brick")), breakable(false),
+  : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false),
     coin_counter(0)
 {
   bbox.set_pos(pos);
@@ -280,16 +292,28 @@ Brick::Brick(const Vector& pos, int data)
 void
 Brick::hit(Player& )
 {
-  if(sprite->get_action_name() == "empty")
+  if(sprite->get_action() == "empty")
     return;
   
   try_break(true);
 }
 
+HitResponse
+Brick::collision(GameObject& other, const CollisionHit& hit){
+    BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
+    if(badguy) {
+      // if( badguy->can_break() && (hit.left||hit.right||hit.bottom) ){ //TODO: find out why hit contains no information and fix it
+      if( badguy->can_break() && ( badguy->get_pos().y > get_pos().y ) ){
+        try_break(false);
+      }
+    }
+   return Block::collision(other, hit);
+}
+
 void
 Brick::try_break(bool playerhit)
 {
-  if(sprite->get_action_name() == "empty")
+  if(sprite->get_action() == "empty")
     return;
   
   sound_manager->play("sounds/brick.wav");
@@ -298,7 +322,7 @@ Brick::try_break(bool playerhit)
   if(coin_counter > 0) {
     sector->add_object(new BouncyCoin(get_pos()));
     coin_counter--;
-    player.get_status()->incCoins();
+    player.get_status()->add_coins(1);
     if(coin_counter == 0)
       sprite->set_action("empty");
     start_bounce();