#include <memory>
+#include "sprite/sprite_ptr.hpp"
#include "supertux/moving_object.hpp"
#include "util/reader_fwd.hpp"
-class Sprite;
class Player;
class Block : public MovingObject
{
public:
- Block(std::auto_ptr<Sprite> sprite);
+ Block(SpritePtr sprite);
~Block();
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
void start_break(GameObject* hitter);
void break_me();
- std::auto_ptr<Sprite> sprite;
+ SpritePtr sprite;
bool bouncing;
bool breaking;
float bounce_dir;
Block& operator=(const Block&);
};
-class BonusBlock : public Block
-{
-public:
- BonusBlock(const Vector& pos, int data);
- BonusBlock(const Reader& lisp);
- virtual ~BonusBlock();
- HitResponse collision(GameObject& other, const CollisionHit& hit);
-
- void try_open();
-
- enum Contents {
- CONTENT_COIN,
- CONTENT_FIREGROW,
- CONTENT_ICEGROW,
- CONTENT_STAR,
- CONTENT_1UP,
- CONTENT_CUSTOM
- };
-
- Contents contents;
-protected:
- virtual void hit(Player& player);
-
-private:
- MovingObject* object;
-};
-
-class Brick : public Block
-{
-public:
- Brick(const Vector& pos, int data);
-
- void try_break(Player* player = false);
- HitResponse collision(GameObject& other, const CollisionHit& hit);
-
-protected:
- virtual void hit(Player& player);
-
-private:
- bool breakable;
- int coin_counter;
-};
-
#endif
/* EOF */