-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP
+#define HEADER_SUPERTUX_OBJECT_BLOCK_HPP
-#ifndef __BLOCK_H__
-#define __BLOCK_H__
+#include <memory>
-#include "moving_object.hpp"
-#include "lisp/lisp.hpp"
+#include "sprite/sprite_ptr.hpp"
+#include "supertux/moving_object.hpp"
+#include "util/reader_fwd.hpp"
-class Sprite;
class Player;
class Block : public MovingObject
{
public:
- Block(Sprite* sprite = 0);
+ Block(SpritePtr sprite);
~Block();
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
friend class FlipLevelTransformer;
virtual void hit(Player& player) = 0;
- void start_bounce(float center_of_hitter);
- void start_break(float center_of_hitter);
+ void start_bounce(GameObject* hitter);
+ void start_break(GameObject* hitter);
void break_me();
- Sprite* sprite;
+ SpritePtr sprite;
bool bouncing;
bool breaking;
float bounce_dir;
float bounce_offset;
float original_y;
-};
-
-class BonusBlock : public Block
-{
-public:
- BonusBlock(const Vector& pos, int data);
- BonusBlock(const lisp::Lisp& lisp);
- virtual ~BonusBlock();
- HitResponse collision(GameObject& other, const CollisionHit& hit);
-
- void try_open();
-
- enum Contents {
- CONTENT_COIN,
- CONTENT_FIREGROW,
- CONTENT_ICEGROW,
- CONTENT_STAR,
- CONTENT_1UP,
- CONTENT_CUSTOM
- };
-
- Contents contents;
-protected:
- virtual void hit(Player& player);
-
private:
- MovingObject* object;
-};
-
-class Brick : public Block
-{
-public:
- Brick(const Vector& pos, int data);
-
- void try_break(Player* player = false);
- HitResponse collision(GameObject& other, const CollisionHit& hit);
-
-protected:
- virtual void hit(Player& player);
-
-private:
- bool breakable;
- int coin_counter;
+ Block(const Block&);
+ Block& operator=(const Block&);
};
#endif
+
+/* EOF */