// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __BLOCK_H__
#define __BLOCK_H__
virtual void draw(DrawingContext& context);
protected:
+ friend class FlipLevelTransformer;
+
virtual void hit(Player& player) = 0;
void start_bounce();
+ void start_break();
+ void break_me();
Sprite* sprite;
bool bouncing;
+ bool breaking;
float bounce_dir;
float bounce_offset;
float original_y;
+
};
class BonusBlock : public Block
BonusBlock(const Vector& pos, int data);
BonusBlock(const lisp::Lisp& lisp);
virtual ~BonusBlock();
+ HitResponse collision(GameObject& other, const CollisionHit& hit);
void try_open();
-protected:
- virtual void hit(Player& player);
-
-private:
enum Contents {
CONTENT_COIN,
CONTENT_FIREGROW,
};
Contents contents;
+protected:
+ virtual void hit(Player& player);
+
+private:
MovingObject* object;
};
Brick(const Vector& pos, int data);
void try_break(bool playerhit = false);
+ HitResponse collision(GameObject& other, const CollisionHit& hit);
protected:
virtual void hit(Player& player);
};
#endif
-