-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP
+#define HEADER_SUPERTUX_OBJECT_BLOCK_HPP
-#ifndef __BLOCK_H__
-#define __BLOCK_H__
+#include <memory>
-#include "moving_object.hpp"
-#include "lisp/lisp.hpp"
+#include "supertux/moving_object.hpp"
+#include "util/reader_fwd.hpp"
class Sprite;
class Player;
class Block : public MovingObject
{
public:
- Block(Sprite* sprite = 0);
+ Block(std::auto_ptr<Sprite> sprite);
~Block();
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
friend class FlipLevelTransformer;
virtual void hit(Player& player) = 0;
- void start_bounce();
+ void start_bounce(GameObject* hitter);
+ void start_break(GameObject* hitter);
+ void break_me();
- Sprite* sprite;
+ std::auto_ptr<Sprite> sprite;
bool bouncing;
+ bool breaking;
float bounce_dir;
float bounce_offset;
float original_y;
+private:
+ Block(const Block&);
+ Block& operator=(const Block&);
};
class BonusBlock : public Block
{
public:
BonusBlock(const Vector& pos, int data);
- BonusBlock(const lisp::Lisp& lisp);
+ BonusBlock(const Reader& lisp);
virtual ~BonusBlock();
HitResponse collision(GameObject& other, const CollisionHit& hit);
void try_open();
-protected:
- virtual void hit(Player& player);
-
-private:
enum Contents {
CONTENT_COIN,
CONTENT_FIREGROW,
CONTENT_CUSTOM
};
+protected:
+ virtual void hit(Player& player);
+
+public:
Contents contents;
MovingObject* object;
+
+private:
+ BonusBlock(const BonusBlock&);
+ BonusBlock& operator=(const BonusBlock&);
};
class Brick : public Block
public:
Brick(const Vector& pos, int data);
- void try_break(bool playerhit = false);
+ void try_break(Player* player = false);
HitResponse collision(GameObject& other, const CollisionHit& hit);
protected:
};
#endif
+
+/* EOF */