#include "object/portable.hpp"
#include "object/specialriser.hpp"
#include "object/star.hpp"
+#include "object/trampoline.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/constants.hpp"
#include "supertux/level.hpp"
BonusBlock::BonusBlock(const Vector& pos, int data) :
Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
contents(),
- object(0)
+ object(0),
+ hit_counter(1),
+ lightsprite()
{
bbox.set_pos(pos);
sprite->set_action("normal");
case 3: contents = CONTENT_STAR; break;
case 4: contents = CONTENT_1UP; break;
case 5: contents = CONTENT_ICEGROW; break;
+ case 6: contents = CONTENT_LIGHT;
+ sound_manager->preload("sounds/switch.ogg");
+ lightsprite=Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
+ break;
+ case 7: contents = CONTENT_TRAMPOLINE; break;
+ case 8: contents = CONTENT_PORTTRAMPOLINE; break;
+ case 9: contents = CONTENT_ROCK; break;
default:
log_warning << "Invalid box contents" << std::endl;
contents = CONTENT_COIN;
BonusBlock::BonusBlock(const Reader& lisp) :
Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
contents(),
- object(0)
+ object(0),
+ hit_counter(1),
+ lightsprite()
{
Vector pos;
iter.value()->get(pos.x);
} else if(token == "y") {
iter.value()->get(pos.y);
+ } else if(token == "sprite") {
+ iter.value()->get(sprite_name);
+ sprite = sprite_manager->create(sprite_name);
+ } else if(token == "count") {
+ iter.value()->get(hit_counter);
+ } else if(token == "script") {
+ iter.value()->get(script);
} else if(token == "contents") {
std::string contentstring;
iter.value()->get(contentstring);
contents = CONTENT_1UP;
} else if(contentstring == "custom") {
contents = CONTENT_CUSTOM;
+ } else if(contentstring == "script") {
+ contents = CONTENT_SCRIPT;
+ } else if(contentstring == "light") {
+ contents = CONTENT_LIGHT;
+ sound_manager->preload("sounds/switch.ogg");
+ } else if(contentstring == "trampoline") {
+ contents = CONTENT_TRAMPOLINE;
+ } else if(contentstring == "porttrampoline") {
+ contents = CONTENT_PORTTRAMPOLINE;
+ } else if(contentstring == "rock") {
+ contents = CONTENT_ROCK;
} else {
log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
}
if(contents == CONTENT_CUSTOM && object == 0)
throw std::runtime_error("Need to specify content object for custom block");
+ if(contents == CONTENT_LIGHT)
+ lightsprite = Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
bbox.set_pos(pos);
}
}
void
-BonusBlock::hit(Player& )
+BonusBlock::hit(Player & player)
{
- try_open();
+ try_open(&player);
}
HitResponse
Player* player = dynamic_cast<Player*> (&other);
if (player) {
- if (player->does_buttjump) try_open();
+ if (player->does_buttjump)
+ try_open(player);
}
BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
// Badguy's bottom has to be below the top of the block
// SHIFT_DELTA is required to slide over one tile gaps.
if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
- try_open();
+ try_open(player);
}
}
Portable* portable = dynamic_cast<Portable*> (&other);
if(portable) {
MovingObject* moving = dynamic_cast<MovingObject*> (&other);
if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
- try_open();
+ try_open(player);
}
}
return Block::collision(other, hit);
}
void
-BonusBlock::try_open()
+BonusBlock::try_open(Player *player)
{
if(sprite->get_action() == "empty") {
sound_manager->play("sounds/brick.wav");
Sector* sector = Sector::current();
assert(sector);
- assert(sector->player);
- Player& player = *(sector->player);
- Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
+
+ if (player == NULL)
+ player = sector->player;
+
+ if (player == NULL)
+ return;
+
+ Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
switch(contents) {
case CONTENT_COIN:
+ {
Sector::current()->add_object(new BouncyCoin(get_pos(), true));
- player.get_status()->add_coins(1);
- Sector::current()->get_level()->stats.coins++;
+ player->get_status()->add_coins(1);
+ if (hit_counter != 0)
+ Sector::current()->get_level()->stats.coins++;
break;
+ }
case CONTENT_FIREGROW:
- if(player.get_status()->bonus == NO_BONUS) {
+ {
+ if(player->get_status()->bonus == NO_BONUS) {
SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
sector->add_object(riser);
} else {
}
sound_manager->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_ICEGROW:
- if(player.get_status()->bonus == NO_BONUS) {
+ {
+ if(player->get_status()->bonus == NO_BONUS) {
SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
sector->add_object(riser);
} else {
}
sound_manager->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_STAR:
+ {
sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
break;
+ }
case CONTENT_1UP:
+ {
sector->add_object(new OneUp(get_pos(), direction));
break;
+ }
case CONTENT_CUSTOM:
+ {
SpecialRiser* riser = new SpecialRiser(get_pos(), object);
object = 0;
sector->add_object(riser);
sound_manager->play("sounds/upgrade.wav");
break;
+ }
+
+ case CONTENT_SCRIPT:
+ {
+ if(script != "") {
+ std::istringstream stream(script);
+ Sector::current()->run_script(stream, "powerup-script");
+ }
+ break;
+ }
+ case CONTENT_LIGHT:
+ {
+ if(sprite->get_action() == "on")
+ sprite->set_action("off");
+ else
+ sprite->set_action("on");
+ sound_manager->play("sounds/switch.ogg");
+ break;
+ }
+ case CONTENT_TRAMPOLINE:
+ {
+ SpecialRiser* riser = new SpecialRiser(get_pos(), new Trampoline(get_pos(), false));
+ sector->add_object(riser);
+ sound_manager->play("sounds/upgrade.wav");
+ break;
+ }
+ case CONTENT_PORTTRAMPOLINE:
+ {
+ SpecialRiser* riser = new SpecialRiser(get_pos(), new Trampoline(get_pos(), true));
+ sector->add_object(riser);
+ sound_manager->play("sounds/upgrade.wav");
+ break;
+ }
+ case CONTENT_ROCK:
+ {
+ SpecialRiser* riser = new SpecialRiser(get_pos(),
+ new Rock(get_pos(), "images/objects/rock/rock.sprite"));
+ sector->add_object(riser);
+ sound_manager->play("sounds/upgrade.wav");
+ break;
+ }
}
- start_bounce(&player);
- sprite->set_action("empty");
+ start_bounce(player);
+ if(hit_counter <= 0 || contents == CONTENT_LIGHT){ //use 0 to allow infinite hits
+ }else if(hit_counter == 1){
+ sprite->set_action("empty");
+ }else{
+ hit_counter--;
+ }
}
void
remove_me();
}
+void
+BonusBlock::draw(DrawingContext& context){
+ // draw regular sprite
+ sprite->draw(context, get_pos(), 10);
+ //Draw light if on.
+ if(sprite->get_action() == "on") {
+ Vector pos = get_pos() + (bbox.get_size() - lightsprite->get_size()) / 2;
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ context.draw_surface(lightsprite, pos, 10);
+ context.pop_target();
+ }
+}
/* EOF */